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				<title>1850 tau comp thoughts?</title>
				<description><![CDATA[ <i><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (217pts)</b></i>					<br /> <u>Tau Etheral x1</u>                      (50pts)<br /> <br /> <u>Commander x1 </u>		(167pts)<br /> Multi-spectrum sensor suite x1 <br /> Command control noid x1 <br /> Drone controller x1   <br /> Pure-tide engramschip x1 <br /> Gun drone x2	<br /> 	<br /> <b>ELITE (663pts)</b><br /> <u>(1)Riptide x1</u>	(210pts)<br /> EWOx1<br /> Velocity Tracker x1<br /> Ion Accelerator x1 <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blaster x1 <br /> <u>(2)Riptide x1</u>         	(210pts)<br /> EWOx1 <br /> Velocity Tracker x1 <br /> Ion Accelerator x1 <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blaster x1 <br /> <u>(3)Crisis suit x3 pts</u>		(243pts)<br /> Plasma rifle x6 <br /> Target lock x3 <br /> Gun drone x6 <br /> <b>Troops (406pts)</b><br /> <u>12x Firewarriors</u>             (108pts) <br /> <u>12x Firewarriors</u>             (108pts) <br /> <u>15x Kroot</u>                        (95pts)<br />     1x kroot hound <br /> <u>15x Kroot</u>                        (95pts)<br />     1x kroot hound <br /> <br /> <b>Heavy Support (514pts)</b><br /> <u>Skyray gunship</u>          (116pts)<br /> 	Smsx1 <br /> 	Bsfx1<br /> <u>Skyray gunship</u>          (116pts)<br /> 	<span class="glossaryitem" onmouseover='gp(388);'>Sms</span> <br /> 	<span class="glossaryitem" onmouseover='gp(655);'>Bsf</span><br /> <u>3x Broadsides </u>(  (282pts)<br /> 6xMissle drone<br /> 3xEWO<br /> Ageis Defence line              (50pts)<br /> <u><b>all comments accepted thanks again <br /> scott</b></u>]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 22:19:56]]> GMT</pubDate>
				<author><![CDATA[ sassyyp]]></author>
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				<title>1850 tau comp thoughts?</title>
				<description><![CDATA[ Quite balanced, has the right upgrades. You have no psychic defense so it doesn't qualify as top tier but you have an excellent chance of tabling lesser armies.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 23:19:48]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Re:1850 tau comp thoughts?</title>
				<description><![CDATA[ Get farsight allies added to that <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. It'll give you more to work with in terms of scoring troops. You could take farsight and get those crisis suits as scoring troops for 3pts. Also gives you the option of getting that sweet talisman for deny the witch.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jan 2014 02:37:24]]> GMT</pubDate>
				<author><![CDATA[ AnonAmbientLight]]></author>
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				<title>1850 tau comp thoughts?</title>
				<description><![CDATA[ thanks for the response looking into the enclave dex <br /> any other comments or ideas<br /> thanks agian <br /> scott]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 16:00:25]]> GMT</pubDate>
				<author><![CDATA[ sassyyp]]></author>
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				<title>1850 tau comp thoughts?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Puretide on a unit with no guns is pointless. It doesn't confer bonuses, only on the equipped unit. Also drone controller is a waste on a buffmander. His unit should be killing whatever it shoots at in single volleys so marker drones are pointless also. <br /> <br /> Ethereals are good if you expect to be taking a lot of <span class="glossaryitem" onmouseover='gp(82);'>ld</span> tests, but if your just going to gun line, cadre fireblade gives them double tap at full range, ethereal only does at half. And remember ethereals give up a <span class="glossaryitem" onmouseover='gp(140);'>vp</span> when they die. <br /> <br /> Elites<br /> Fusion doesn't synergize with <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, ranges are opposite at 18 and 72. Go with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> with <span class="glossaryitem" onmouseover='gp(60);'>IA</span>. Also the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> doesnt synergize with interceptor, you have to hit all three shots to strip, or get really lucky with your dice. Its unreliable for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, use the HBC for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, its nova profile will drop a flier every turn. You also want Stims or early warning. Your choice, they both have their perks. If you nova a lot go with Stims. HBC riptides should nova every turn, so Stims are a must. He will be in your opponents face all game, so he will take a lot of fire. If you want to eliminate backfield flankers, go with <span class="glossaryitem" onmouseover='gp(60);'>IA</span> and early warning. <br /> <br /> Crisis suits are where I would put your fusion guns. Drop them behind the armor and let em rip. <br /> <br /> Troops<br /> <br /> Eh it's a gunline, I don't play mine like that. Quad gun might be a good choice. I do use kroot, exclusively. So I advise full squads with snipers. Snipers drop <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s like their hot. They can also strip <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 reliably. Kroot are however a more surgical tool. If they get caught out of position, squish. But most guns ignore <span class="glossaryitem" onmouseover='gp(39);'>FW</span>'s 4+ anyway so its kind of a wash. Just get them in a forest. <br /> <br /> Fast attack<br /> Well you don't have enough marker support. You need some pathfinder squads. Just remember to deploy them so they are in <span class="glossaryitem" onmouseover='gp(328);'>ml</span> range of where units WILL be not where they are. This also subverts some first turn incoming fire on them. And remember to play your skyrays aggressively enough that they are able to get their markerlights off. <br /> <br /> Heavy Support<br /> Add missile drones for extra fire power and some ablative wounds. <br /> <br /> Skyrays, <span class="glossaryitem" onmouseover='gp(655);'>bsf</span> if you must. Sensor spines are an auto take. It allows your ray to move into cover worry free. This has a twofold purpose. First is the ability to get cover saves without risk. second you will want to tank shock troops out of cover and off objectives after you shot off the missiles. Once it's rack is empty you should use the tanks to disrupt enemy movement/positions. Shock them from cover, or use them to force assaults units to move around them on their way to squishy targets. Remember they are skimmers so they don't block line of sight, so you can put them between your units and any threats and still shoot. <br /> <br /> That's about it. I forgot to mention you have the option of using a marker commander. I haven't tried it yet, but it seems to be getting popular. ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 23:39:44]]> GMT</pubDate>
				<author><![CDATA[ Imnewherewheresthebathroom]]></author>
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				<title>1850 tau comp thoughts?</title>
				<description><![CDATA[ Does the buffmander go with the Plasma Crisis? If so that seems a bit of a waste. Though that unit does have good firepower it is short ranged and not hugely survivable.<br /> <br /> Why have you got Velocity trackers on your Riptides? Do you like playing games 40 points down or do you like wasting 440 points to strip 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> off a flyer?<br /> <br /> Kroot need sniper rounds. Fire Warriors probably don't need to exist.<br /> <br /> You have very little ability to stop AV14+ with only the Riptides that can scratch it. So if there's any in your meta that could be game ending for you. Particularly any AV14-15 that's spewing out Strength D shots at you.<br /> <br /> Other than that it looks solid.<br /> <br /> Imnewherewheresthebathroom:<br /> <br /> You need to check what a unit is as you seem to use that word to refer to a model. Also check what the PEn Chip does as it certainly does pass benefits onto any attached units. Also Skimmers do block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> it is true <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> and has been for 2 Editions now so skimmers block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> as per their model. Putting one in front of your units will generally stop them from firing.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 00:22:58]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 tau comp thoughts?</title>
				<description><![CDATA[ The puretide rule states, "this model has that rule until his next movement phase." So no it does not confer its ability to anyone but himself. Maybe you should check the rules. And the word unit means, an individual thing or person regarded as single and complete but which can also form an individual component of a larger or more complex whole. That's what a unit is. ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 03:23:31]]> GMT</pubDate>
				<author><![CDATA[ Imnewherewheresthebathroom]]></author>
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				<title>1850 tau comp thoughts?</title>
				<description><![CDATA[ Puretide chip does confer any abilities that would normally be conferred according to the core rule book.<br /> <br /> Blacksun Filters are useless on Skyrays, all their weapons ignore cover and their longest ranged weapon is 36". Night fighting has no effect on them.<br /> <br /> Never field a Riptide with an Ion Accelerator without Fusion Blasters, they are your only anti-tank anyway. And the one two punch of Melta, Smash Attack beats just about any tank. <br /> <br /> If you plan on the kroot killing something, you will be let down. Use smaller squads to capture objectives or field them behind that wall with sniper rounds. Don't outflank them as snipers though. Snap shooting is not their game.<br /> <br /> Aside from those basics good list. Big fan of Fusion Blasters as anti-flier weapons, enjoy.<br /> <br /> Good Luck, and may the greater good be with you.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 03:24:29]]> GMT</pubDate>
				<author><![CDATA[ OzTeG8ndPwRfl]]></author>
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				<title>1850 tau comp thoughts?</title>
				<description><![CDATA[ I almost forgot. Ok skimmers don't have a special <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking rule or anything, but with the proper base you can see under it so you can shoot from "through" it. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I suppose fusion would make great <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. I didn't think of it like that, but I run <span class="glossaryitem" onmouseover='gp(153);'>FB</span> on my HBC tide. ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 04:02:59]]> GMT</pubDate>
				<author><![CDATA[ Imnewherewheresthebathroom]]></author>
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				<title>1850 tau comp thoughts?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The puretide rule states, "this model has that rule until his next movement phase." So no it does not confer its ability to anyone but himself. Maybe you should check the rules.</div></blockquote><br /> <br /> Perhaps check what the special rules that the model gets do?<br /> <br /> <blockquote class="uncited"><div>And the word unit means, an individual thing or person regarded as single and complete but which can also form an individual component of a larger or more complex whole. That's what a unit is.</div></blockquote><br /> <br /> That really isn't what a unit is in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> again check your rulebook for what unit means and what model means.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 10:30:38]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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