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				<title>1850 Alpha-strike GK + SM </title>
				<description><![CDATA[ Hey guys!<br /> <br /> Still very fresh on the tournament scene, but wondering how you think this list might fare:<br /> <br /> <u>Primary - Grey Knights</u><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Coteaz - 100<br /> <br /> <b>Troops</b><br /> 5 Acolytes w. bolters, 2 servitors w. plasma cannons, 1 servitor w. heavy bolter - 75<br /> 3 Acolytes, razorback w. heavy bolter + psybolts - 62<br /> 3 Acolytes, razorback w. heavy bolter + psybolts - 62<br /> <br /> <b>Fast Attack</b><br /> 10 Interceptors w. 2 incinerators + psybolts + halberd - 325<br /> 10 Interceptors w. 2 incinerators + psybolts + halberd - 325<br /> <br /> <b>Heavy Support</b><br /> Dreadknight w. heavy incinerator + teleporter - 235<br /> <br /> <u>Allies - Space Marines (Ultramarines)</u><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Librarian - 65<br /> <br /> <b>Elites</b><br /> 5 Sternguard w. 3 combi-meltas in drop pod - 185<br /> <b><br /> Troops</b><br /> 10 Tactical marines w. melta + combi-melta + flakk missile launcher in drop pod - 215<br /> <br /> <b>Fast Attack</b><br /> 5 Assault marines w. 2 flamers in drop pod - 95<br /> <u><br /> Fortifications</u><br /> Aegis line w. quad-gun - 100 <br /> <br /> So the basic plan is that the servitor henchmen hang with Coteaz at the quad-gun, and he and the razorbacks hide behind the aegis and put in some long range firepower with the possibility to score . Tacs can either go all 10 in the pod or keep 5 with the flakk behind the aegis. Then, on my first turn, they end up with 35 marines and a dreadknight in their face, capable of popping a couple of choice tanks, and laying down some quality templates. The libby will go in a pod and probably take telepathy, giving him a 25% chance of landing puppet-master (could be awesome) but with shriek as the primaris there isn't too much at risk as both can be cast the turn he arrives. The Ultras will use their chapter tactics to maximise the pain on the turn they drop.<br /> <br /> Let me know what you think! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 22 Jan 2014 13:02:41]]> GMT</pubDate>
				<author><![CDATA[ superwill]]></author>
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				<title>1850 Alpha-strike GK + SM </title>
				<description><![CDATA[ I lost 30 marines to 15 termagaunts, 5 warriors, and a tervigon yesterday.  <br /> <br /> If you're going for alpha strike go all the way not half and half.<br /> <br /> Salamanders, Ultrasmurfs, and Crimson Fists do it best. Everyone else just dies.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jan 2014 13:30:46]]> GMT</pubDate>
				<author><![CDATA[ BladeTX]]></author>
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				<title>1850 Alpha-strike GK + SM </title>
				<description><![CDATA[ I would actually prefer <span class="glossaryitem" onmouseover='gp(124);'>SW</span> instead of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> for that alpha strike.<br /> And i would prefer <span class="glossaryitem" onmouseover='gp(514);'>DK</span> to interceptors as well.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jan 2014 13:41:11]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>1850 Alpha-strike GK + SM </title>
				<description><![CDATA[ Thanks for the quick replies guys! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>BladeTX wrote:</cite>I lost 30 marines to 15 termagaunts, 5 warriors, and a tervigon yesterday.  <br /> <br /> If you're going for alpha strike go all the way not half and half.<br /> <br /> Salamanders, Ultrasmurfs, and Crimson Fists do it best. Everyone else just dies.</div></blockquote><br /> <br /> Thanks for the suggestions man. May I ask why Sallies, <span class="glossaryitem" onmouseover='gp(500);'>CF</span> or pure Ultras would do it more effectively? I'm actually trying to go all the way with alpha strike so if it looks half-half that's bad haha. The backfield units are all intended to contribute significantly to the shooting but also just bring a little flexibility, mobile scoring, and flyer defense. <br /> <br /> I actually think this list would handle Nids quite well. Remember he will be doing very little if any shooting before me, as not only am I more likely to go first with Coteaz, but I'll be keeping my distance and hiding behind my aegis / <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking cover until I'm ready to teleport + drop pod in. In most circumstances I should be dropping five <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 templates wherever I want them, getting off 32 <span class="glossaryitem" onmouseover='gp(123);'>str</span>. 5 stormbolter shots, 16 bolter shots w. re-rolls, 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span>. 6 heavy bolter shots, a thunderfire cannon (potentially w. prescience), plasma cannons, a quad gun, drop pod stormbolters, a psychic shriek and whatever the sternguard decide to do. A quick run at the maths says that should kill about 80-85 gaunts on my first turn, and there's enough weapons <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6+ to threaten the tougher stuff.<br /> <br /> What would you suggest taking on the Sallies, <span class="glossaryitem" onmouseover='gp(500);'>CFs</span> or extra Smurfs which would put out more on a single turn than the 5 incinerators and 16 stormbolters the non-scattering <span class="glossaryitem" onmouseover='gp(305);'>GK</span> bring, plus all the stuff in the backfield?<br /> <br /> <blockquote><div><cite>sleekid wrote:</cite>I would actually prefer <span class="glossaryitem" onmouseover='gp(124);'>SW</span> instead of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> for that alpha strike.<br /> And i would prefer <span class="glossaryitem" onmouseover='gp(514);'>DK</span> to interceptors as well.<br /> </div></blockquote><br /> <br /> What would you take with <span class="glossaryitem" onmouseover='gp(124);'>SW</span>? I'm definitely open to the idea. The way I see it, <span class="glossaryitem" onmouseover='gp(305);'>GK</span> have some great anti-horde, I just needed some anti-tank, and using these UM will get me 2 first turn meltas w. re-rolls and 3 meltas w. re-rolling 1s.<br /> <br /> As for <span class="glossaryitem" onmouseover='gp(514);'>DK</span> &gt; interceptors, I would love to get another <span class="glossaryitem" onmouseover='gp(514);'>DK</span> in this list and had one in originally but wouldn't know what to take out. I think the interceptors are actually better for this kind of alpha strike, because the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> brings a single incinerator, whereas the interceptors bring 2 incinerators and sixteen <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 stormbolter shots. Basically, the interceptors will kill a lot more, but the dreadknight is more durable (per point spent). In an alpha-strike army, I thought it would be better to take more killing power and let my offense work as my defense.<br /> <br /> You've given me some good food for thought guys, and let me know what kind of replacements you would suggest! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 22 Jan 2014 14:06:58]]> GMT</pubDate>
				<author><![CDATA[ superwill]]></author>
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				<title>Re:1850 Alpha-strike GK + SM </title>
				<description><![CDATA[ Updated the list - would really love more feedback on it! Do you think it would do okay at a tournament?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 11:16:02]]> GMT</pubDate>
				<author><![CDATA[ superwill]]></author>
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