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		<title><![CDATA[Latest posts for the thread "Protecting Havocs/Devastators first turn, going second"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Protecting Havocs/Devastators first turn, going second"]]></description>
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				<title>Protecting Havocs/Devastators first turn, going second</title>
				<description><![CDATA[ So what are some general tips and ideas of protecting these static units that need <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, don't want to move, and have the unfortunate luck of going second?  My only idea is Target Saturation.  Using Dreads, Blobs, maybe blocking them with a rhino, but if that gets wrecked and blocks your <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> you still have to waste another turn moving.<br /> <br /> Generally I use Oblits that can move and shoot, so I haven't had this problem yet, but I really wanna try a Triple Havoc list.<br /> <br /> An aegis defence line is also an option.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 01:03:19]]> GMT</pubDate>
				<author><![CDATA[ Nightlord1987]]></author>
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				<title>Protecting Havocs/Devastators first turn, going second</title>
				<description><![CDATA[ Don't put a heavy weapon on every squad member. Use some as naked ablative wounds. For example, 5-man Havoc squad with 3 Autocannons and 2 stock. Put the stock ones in front of the rest and the opponent has to first kill those 2 to kill your firepower, which is hard to do from 48" away. Also, if he is targeting your Havocs with long-range firepower, which happens to mostly be high-strength, low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> variants, he isn't targeting your tanks or fast <span class="glossaryitem" onmouseover='gp(19);'>CC</span> elements. <br /> <br /> Blocking them with a Rhino with a Havoc launcher that has the same range is also a pretty good tactic.<br /> <br /> That said, I'm an Eldar player, I just often play against <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and picked up a trick or two.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/575270/6467941.page</link>
				<pubDate><![CDATA[Thu, 23 Jan 2014 13:09:38]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Re:Protecting Havocs/Devastators first turn, going second</title>
				<description><![CDATA[ Buy 2-3 extra ablative wounds with bolters, an Aegis Defense Line/Fortification with cover and you're done. It makes it harder to quickly reduce their effectiveness in a single shooting phase, and if flankers/pushing enemy infantry assault your home positions you have a stronger defense.  <br /> <br /> The Rhino trick, even with the flat out gimmick, is too much of a waste of points to be effective.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 13:39:12]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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