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		<title><![CDATA[Latest posts for the thread "1500pt nids as comp as it gets?"]]></title>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ Ok shooting, synapse and cover it what I wanted to cover (see what I did there) in this list hope you guys like it  please comment and criticise.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Dakkaflyrant<br /> Hive commander<br /> <br /> ElLITES<br /> Zoanthrope<br /> <br /> Zoanthrope<br /> <br /> Venomthrope in bastion<br /> <br /> TROOPS<br /> 20 gants<br /> <br /> 3 warriors<br /> Barbed strangler<br /> <br /> 13 gants<br /> Devourers<br /> <br /> FAST ATTACK<br /> Hive crone<br /> <br /> HEAVY SUPPORT<br /> 2 dakka fexes<br /> <br /> Exocrine <br /> <br /> 3 biovores<br /> <br /> 1495pts]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 16:05:04]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ Looks pretty good to me. Only thing I would swap out would be the Hive Crone and maybe a zoanthrope to get another flyrant. I think flyrant pairs are so important in a competitive list and the crone is very weak on it's own as a single quad gun shooting could potentially take it out. One flyrant get's targeted and taken down too easily but a pair is far better and massively better than a crone. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 16:53:04]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ Drop one unit of Warriors for a unit of Devilgaunt, and outflank those. I'm sure you'll find they work wonders. You have enough Synapse as it is. <br /> <br /> Other than that, looks good to me!]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 16:54:38]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ Made the changes it looks good  was thinking about taking out the exocrine and the crone and adding 2 more dakka fexes and some more devil gaunts<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Made the changes it looks good  was thinking about taking out the exocrine and the crone and adding 2 more dakka fexes and some more devil gaunts]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 19:18:32]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ Why a Bastion and not a Bunker? Save yourself 20pts. Or purchase 2 barricades for 20pts and get  4+ cover for your dakka fexs and zoans.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also drop the warriors, add more gaunts.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 20:55:18]]> GMT</pubDate>
				<author><![CDATA[ blackjack]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ I don't want to use escalation or any of that stuff sorry forgot to mention]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 22:12:44]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ A single DakkaFlyrant as Warlord has never been a good idea in my experience.  I agree that you should perhaps find a way to take another one, or maybe even a Tyranid Prime and use him as Warlord.  The Flyrant just gets shot to bits too quickly, at least in my games.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 22:40:07]]> GMT</pubDate>
				<author><![CDATA[ HiveGuard]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ I don't like the troops choices at all in this type of list you're best off going all warriors. Due to the short range and pace of the list I would get an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> rather than bastion.<br /> <br /> As others have suggested don't take the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> until you've maxed out <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> get a second Flyrant.<br /> <br /> I would try to find the points to get a 3rd fex for the brood and I'm liking the Hybrid fex with <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> and Devourer these days gives you more long range firepower but maintains the tank busting abilities and volume fire of the Devourers.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 22:54:18]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ Just thought I'd throw a new list out there see how it compares.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Hive tyrant<br /> Wings, 2 devourers hive commander<br /> <br /> Hive tyrant<br /> Wings, 2 devourers<br /> <br /> ELITES<br /> Venomthrope<br /> <br /> TROOPS<br /> 22 gants<br /> 21 devourers<br /> <br /> Tervigon<br /> Regeneration<br /> <br /> FAST ATTACK<br /> Hive crone<br /> <br /> HEAVY SUPPORT<br /> Mawloc<br /> <br /> Mawloc<br /> <br /> Mawloc]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 09:49:42]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ Mawlocs can't burrow turn 1. Prime joins the Venomthrope I assume in the bastion?<br /> <br /> Your issue here is I have nothing to shoot my AMC fire at other than the Flyrant turn 1. Turn 2 I may consider shooting that Mawloc but only after the Flyrant is dead. Whilst AI goes at where ever the Prime is.<br /> <br /> With <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> and Mawlocs it looks like an early game pressure list. So an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and stealers with Broodlord seem the best fit for troops and fortifications. Drop all the troops and Prime for that. Then perhaps look at Lictors as they work well in that type of list too.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 10:03:36]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ Swapped up list 2 the venomthrope hides behind the terrific to block line of sight and the big unit of gants outflanks]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 10:19:36]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/575386/6471303.page"><b>bobmgee wrote:</b></a><br/>Just thought I'd throw a new list out there see how it compares.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Hive tyrant<br /> Wings, 2 devourers hive commander<br /> <br /> Hive tyrant<br /> Wings, 2 devourers<br /> <br /> ELITES<br /> Venomthrope<br /> <br /> TROOPS<br /> 22 gants<br /> 21 devourers<br /> <br /> Tervigon<br /> Regeneration<br /> <br /> FAST ATTACK<br /> Hive crone<br /> <br /> HEAVY SUPPORT<br /> Mawloc<br /> <br /> Mawloc<br /> <br /> Mawloc</div></blockquote><br /> <br /> This list is illegal.  You have 3 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and only 1 Troops choice.  You can only have a max of 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> in a sub 2000 point game and you MUST have at least 2 Troops choices.<br /> <br /> It takes 30 gants in the same brood to make a Tervigon a Troops choice.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 18:21:58]]> GMT</pubDate>
				<author><![CDATA[ Kwosge]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ Ok I'll make the gants 30 strong with 15 devourers and then give the miasma cannon to the tervigon instead of regen]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 18:37:05]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>1500pt nids as comp as it gets?</title>
				<description><![CDATA[ Regen has worked wonders for me.  It goes off at a 4+ and it diffidently makes models live extra turns.  <br /> <br /> Personal example, I had my <span class="glossaryitem" onmouseover='gp(227);'>WL</span> FHT charge into a large unit of Necrons with several <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>.  Before we got into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> he lost 3 wounds to over watch and some anti-<span class="glossaryitem" onmouseover='gp(19);'>CC</span> power.  By the end of the game, that <span class="glossaryitem" onmouseover='gp(154);'>HT</span> was at full wounds.  <br /> <br /> A <span class="glossaryitem" onmouseover='gp(93);'>MC</span> toughness + save + <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> + regen makes it extremely hard to do wounds and just as hard to keep those wounds on the model.  <br /> <br /> <br /> Also, that cannon is stupid.  I would never take it in a tournament.  it costs too much for such a little gain.  You already have access to better AP4 guns that will hit wound just about anything on 2+ and the template isn't torrent so you will firing it once, right before you charge, maybe.<br /> <br /> Finally, consider taking Spike Rifles.  They are 18 inch guns that you can swap out for free.  That way the entire brood has 18 inch guns for no additional cost.  Also, spine fists are pretty good if you are shooting anything that is T3.  ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 19:53:48]]> GMT</pubDate>
				<author><![CDATA[ Kwosge]]></author>
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