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		<title><![CDATA[Latest posts for the thread "TauDar Gunline"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "TauDar Gunline"]]></description>
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				<title>TauDar Gunline</title>
				<description><![CDATA[ Hello there , I am a new Tau/Eldar player and would really appreciate some advice on my list . I am really hoping to create a competitive list but being new to tau and eldar I dont really have that much knowledge on what works and what doesnt  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  Thanks<br /> <br /> <br /> <br /> 1750 <br />       <b> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Cadre Fireblade         <br /> <br /> Ethereal<br /> <br />       <b> Elites</b><br /> <br /> Riptide ; Ion Accelerator , <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> , Stimulant Injector, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> smart missile system<br /> <br /> <br /> Riptide ; Ion Accelerator , <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> , Stimulant Injector, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> smart missile system<br /> <br />        <b>Troops</b><br /> <br /> Fire Warrior Team ( 12 )<br /> <br /> Fire Warrior Team ( 12 )<br /> <br />         <b> Fast Attack<br /> </b><br /> Pathfinder Team ( 6)<br /> <br />          <b>Heavy Support</b><br /> <br /> Hammerhead Gunship ;  Longstrike , Railgun with Submunitions , Distruption Pod , <span class="glossaryitem" onmouseover='gp(126);'>TL</span> smart missile system<br /> <br /> Broadside Team ( 2 ) ;<br />  <span class="glossaryitem" onmouseover='gp(126);'>TL</span> High yield missile pod , <span class="glossaryitem" onmouseover='gp(126);'>TL</span> smart missile system , Velocity Tracker , 1 Missile drone , 1 Shield drone<br />  <span class="glossaryitem" onmouseover='gp(126);'>TL</span> High yield missile pod , <span class="glossaryitem" onmouseover='gp(126);'>TL</span> smart missile system , Velocity Tracker , 1 Missile drone , 1 Shield drone<br /> <br /> Aliies: Eldar<br /> <br /> Farseer<br /> <br /> Rangers (5)<br /> <br /> Wraithknight ; Two Heavy Wraithcannons<br /> <br /> Fortifications:<br /> <br /> Aegis Defense Line ; Quad-gun <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 17:48:31]]> GMT</pubDate>
				<author><![CDATA[ RenegadeKnight]]></author>
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				<title>TauDar Gunline</title>
				<description><![CDATA[ I would drop the stims off the tides and add another squad of path finders because your gun line and Tau in general needs a good amount of markerlight support. Each Tide will increase in effectiveness with the assistance of <span class="glossaryitem" onmouseover='gp(328);'>ML</span> to maximize shooting.  If you don't need Fireblade,  then get some more. Maybe, run 3 squads of paths and split the <span class="glossaryitem" onmouseover='gp(39);'>fw</span> into 3 squads of 8. Thats how I would run it to get the most out of this list. <br /> <br /> With the eldar. In a competitive look, you would drop the rangers and add squad of jet bikes to grab / contest objectives. <br /> Also give the farseer a jet bike too.<br /> <br /> Hope this helps <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 19:38:57]]> GMT</pubDate>
				<author><![CDATA[ Oscamus]]></author>
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				<title>TauDar Gunline</title>
				<description><![CDATA[ Okay thanks for the feedback ^^ I will try your out advice in my next game <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 20:20:25]]> GMT</pubDate>
				<author><![CDATA[ RenegadeKnight]]></author>
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				<title>TauDar Gunline</title>
				<description><![CDATA[ I agree you don't need the stims on the riptides. Dropping those gets more markerlights, or just killy stuff altogether. <br /> <br /> Fireblades are somewhat inferior to etherals, although the markerlight and extra shot at full range is worth it if you know what your doing. You only need one ethereal to pop your 6+<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> until something gets close and you unleash storm of fire, but stubborn and running+snap can be useful too. <br /> <br /> Behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, few things can shoot through 4+ cover and 4+ armor, and if they can a few invul saves won't matter. Change the shield drones to missile drones for the broadside team. In the end the drones are really just bullet sponges, but at least the missile drone shoot back. Also make sure to keep an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with them for Ld10. <br /> <br /> Rangers and jetbikes do different things, and although jetbikes are generally more useful, rangers work very well in trained hands. Giving the farseer a jetbike is usually a good call, but on foot you can bubble in with the broadsides, handing out buffs and Ld10. ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 01:43:27]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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