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		<title><![CDATA[Latest posts for the thread "Crazy_Carnifex's Homemade Tyranid Codex"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Crazy_Carnifex's Homemade Tyranid Codex"]]></description>
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				<title>Crazy_Carnifex's Homemade Tyranid Codex</title>
				<description><![CDATA[ So, with a disappointing new Tyranids codex, I decided to dust of a little pet project from 5th ed. After the last Codex had hit, I had decided to make my own version which added back in Biomorphs, and fixed a few point cost issues. With the new book actually having fewer options, and more nerfs, than the now previous one, I decided to air my version out. Having updated the old generic units to 6th ed (more or less), I feel that it is time to get some community feedback (and yes, I will be the first to admit that this book is likely imbalanced/<span class="glossaryitem" onmouseover='gp(280);'>OP</span> as heck, but am just to biased to see it).<br /> <br /> The basic theme I am going for is more diversity, more reasonably priced units, more flavour, and the ability to actually ambush someone from reserves. Because I know that some of you will notice it, no, I am not adding Biomancy back in, and no, there is no source of Eternal Warrior. I feel that adding this on top of the much cheaper units, and adding in some of the old durability upgrades, would just be overkill. Personally, I would rather have cheaper units, and the ability to buy them fixed upgrades, than the option to roll on a random table.<br /> <br /> <br /> With that being said, Dakka, I hope you feel free to tear apart the codex, each other, and my opinions on my ability to make a better book than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. (Note that, unlike <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, if someone makes a good suggestion I will incorporate it).<br /> <br /> Edit: Aaand I misspelled the title <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 21:52:33]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
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				<title>Re:Crazy_Carnifex's Homemade Tyranid Codex</title>
				<description><![CDATA[ So, I just glanced at this, will give it a proper read when I'm not at work, but there were a few things I wanted to comment on, all totally just my opinion.<br /> <br /> Good Stuff:<br /> Gargoyles Skyswarm: Love it, feels very Niddy.<br /> Cheaper T4 creatures: They need some love<br /> Cheaper creatures, more expensive upgrades: I like it, lets you field a horde or more elite Nids<br /> More Upgrades for little bugs: Back to the glory days. <br /> <br /> Bad Stuff:<br /> Tyranid Alpha: Any Nid unit being effected (affected?) is too good for his price, think WS6/BS4 Carnifex broods or Hormagaunt Broods<br /> 3pt Hormagaunts: Too cheap, they are individually weak but that's 2 per Ork boy, and nearly 5 for every marine. 30 with a Prime is a buzzsaw unit that puts out 23-4 wounds on T4 on the charge without the Prime for less than 200pts.<br /> Pyrovore: Too cheap, 25pts for a Torrent heavy flamer with AP3 melee is amazing.  They might be flimsy but a unit coming in by Pod is rarely gonna fail to make it's points back against anything not wearing power armour. Hell, at 75pts I'd let 3 of them walk forward.<br /> <br /> Some good stuff though, most of my issues stem from points which are always a bugger to get spot on.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 10:30:07]]> GMT</pubDate>
				<author><![CDATA[ Dunklezahn]]></author>
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