<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Chaos Marauders as a bunker "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Chaos Marauders as a bunker "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Chaos Marauders as a bunker </title>
				<description><![CDATA[ Hi there,<br /> <br /> I am still trying to find some use for my 20 marauders which came in the batallion box. I know theres a lot of hate towards them in the new book. I find they cost alot once upgraded and still are kinda...meh<br /> <br /> My worry with having a level 2 Sorcerer in a  unit of warriors with shields is that eventually this unit is supposed to see combat. We are strictly talking in a small points game where the only real punch i have is a Chariot. So i will need something to act as an anvil.<br /> <br /> Would it be such a bad idea to keep unmarked Sorcerer with 20 naked marauders with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> (so they dont flee as soon as they get shot up) and hold back throwing fireballs or those Lore of Metal damage spells ?<br /> In the mean time warriors march and hopefully survive long enough for chariot to countercharge ? I also might be able to squeeze a unit of 5 knights in there or simply add more warriors to the existing unit. I dont want to use more than 15 of them though....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/575484/6470564.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/575484/6470564.page</link>
				<pubDate><![CDATA[Fri, 24 Jan 2014 01:52:43]]> GMT</pubDate>
				<author><![CDATA[ Mishgun2k]]></author>
			</item>
			<item>
				<title>Chaos Marauders as a bunker </title>
				<description><![CDATA[ The marauders would have to have the same mark as the sorcerer.  Running them as a bunker isn't bad.<br /> <br /> -Matt]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/575484/6471879.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/575484/6471879.page</link>
				<pubDate><![CDATA[Fri, 24 Jan 2014 14:47:14]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
			</item>
			<item>
				<title>Re:Chaos Marauders as a bunker </title>
				<description><![CDATA[ If the sorcerer has no mark he can be placed with any unit, not matter what its mark is.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/575484/6472177.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/575484/6472177.page</link>
				<pubDate><![CDATA[Fri, 24 Jan 2014 16:31:42]]> GMT</pubDate>
				<author><![CDATA[ urion]]></author>
			</item>
			<item>
				<title>Chaos Marauders as a bunker </title>
				<description><![CDATA[ Well, if you play games under 1500 points, marauders/marauder riders are nice, cause the rest of <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> units are very expensive in points. The enemy kills only 3-4 chaos warriors/chosen/forsaken and voila! PANIC!!! With marauders you can afford losing a few without fleeing. 1500 points or more, just take 10 and use them to distract the enemy, drow fire, block charges etc]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/575484/6475687.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/575484/6475687.page</link>
				<pubDate><![CDATA[Sat, 25 Jan 2014 19:16:27]]> GMT</pubDate>
				<author><![CDATA[ KeyserSoze]]></author>
			</item>
	</channel>
</rss>