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		<title><![CDATA[Latest posts for the thread "Competitive Nurgle CSM"]]></title>
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				<title>Competitive Nurgle CSM</title>
				<description><![CDATA[ I made a 1500 Nurgle list, and I was wondering if it would do reasonably well in a competitive environment. How does it compare to other <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> lists, and does it need any changes to be more effective?<br /> <br /> <br /> Points: 1500<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:								<br /> Chaos Lord						<br /> + Bike								<br /> + Mark of Nurgle						<br /> + Burning Brand of Skalathrax				<br /> + Power Fist							<br /> + Blight grenades				<br /> + Aura of dark glory						<br /> <br /> Troops:							<br /> 6 Plague Marines						<br /> + 2 Meltaguns							<br /> + Rhino with Havoc Launcher					<br /> 6 Plague Marines						<br /> + 2 Plasma guns						<br /> + Rhino with Havoc Launcher					<br /> 6 Plague Marines						<br /> + 2 Plasma guns						<br /> + Rhino with Havoc Launcher					<br /> 15 Cultists						<br /> 15 Cultists						<br /> <br /> Fast Attack:							<br /> Heldrake							<br /> + Baleflamer							<br /> Heldrake							<br /> + Baleflamer							<br /> 5 Chaos Spawn						<br /> + Mark of Nurgle						<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 03:36:42]]> GMT</pubDate>
				<author><![CDATA[ grimgunman]]></author>
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				<title>Re:Competitive Nurgle CSM</title>
				<description><![CDATA[ How well will it do in a comp environment?<br /> <br /> Not well. The rhinos will get destroyed, then all your units will be slowly killed as you even more slowly kill the enemy with bolter fire.<br /> <br /> The Heldrakes and the biker lord+spawn are the only units that pose any kind of threat. If your average gunline list realizes this and takes care of them accordingly, they shouldnt have much of a problem with you.<br /> <br /> How good is this compared to other <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> lists?<br /> <br /> Very good. Minus some obliterators and a third heldrake, this is about as good as it gets for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> <br /> Changes: <span class="glossaryitem" onmouseover='gp(269);'>id</span> drop the havoc launchers on the rhinos, as you wont want to be firing those, but instead moving flat out to get your <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> into position as elite midfield troops. By the time they've arrived and the rhinos is standing still, it will be dead or at 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span><br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the cultists, they dont add anything to your list. Drop them, they are just more wounds that will run away if shot at with anything mediocre.<br /> <br /> With your extra points <span class="glossaryitem" onmouseover='gp(269);'>id</span> make each <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squad 7 men and upgrade your biker lord to have a <span class="glossaryitem" onmouseover='gp(651);'>SoC</span> instead of the AoDG, and the black mace instead of the power fist.<br /> <br /> <br /> The strength of this list is that if your opponent fires at the wrong units, you're going to have 3 high-threat units ontop of him very quickly. You also have a variety of units, some of which are dependent on their armor saves(the marines), while others are not(the spawn), so high <span class="glossaryitem" onmouseover='gp(123);'>str</span>/<span class="glossaryitem" onmouseover='gp(6);'>AP</span> lists wont totally decimate you, your opponent will have to take a mix and tactically use their resources.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 04:21:59]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Competitive Nurgle CSM</title>
				<description><![CDATA[ So it seems like the troop section of the list needs a lot of work then. Do you have any suggestions for how to make the troops more effective? Maybe noise marines or allied daemons/<span class="glossaryitem" onmouseover='gp(69);'>ig</span>?<br /> <br /> <br /> Is this list any better?<br /> <br /> Points: 1500<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:							<br /> Chaos Lord							<br /> + Bike							<br /> + Mark of Slaanesh						<br /> + Burning Brand of Skalathrax				<br /> + Lightning Claw					<br /> + Sigil of Corruption					<br /> <br /> Troops:						<br /> 10 Noise Marines					<br /> + 2 Blastmasters					<br /> 10 Cultists  (walks on board)			<br /> <br /> Fast Attack:						<br /> Heldrake							<br /> + Baleflamer						<br /> Heldrake							<br /> + Baleflamer						<br /> 8 Chaos Bikers						<br /> + Mark of Slaanesh						<br /> + 2 Meltaguns						<br /> <br /> Allies:  Chaos Daemons<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:							<br /> Lord of Change   (casts prescience on the noise marines then bikers)			<br /> + 2 Greater Rewards					<br /> + Lesser Reward						<br /> + ML3							<br /> <br /> Troops:   (they could be plaguebearers and might deepstrike, idk what to do with them yet)<br /> 10 Daemonettes 	<br /> 10 Daemonettes				<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 05:49:04]]> GMT</pubDate>
				<author><![CDATA[ grimgunman]]></author>
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				<title>Competitive Nurgle CSM</title>
				<description><![CDATA[ If you want to be as competitive as possible I'd take belakor over a heldrake and a <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squad. Take daemon allies.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 07:31:29]]> GMT</pubDate>
				<author><![CDATA[ jakl277]]></author>
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