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		<title><![CDATA[Latest posts for the thread "1000 Pts IG semi-competitive list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1000 Pts IG semi-competitive list"]]></description>
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				<title>1000 Pts IG semi-competitive list</title>
				<description><![CDATA[ Hi all, just wondering if the list I crafted has any value in a semi competitive environment. I'm trying to use the Old stormtrooper models to represent my army since they look cool, angry and less pansy compared to the usual guard.<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> <br /> + 4 Melta<br /> + bodyguard ( had nothing else to put )<br /> + Chimera <br /> total : 165 <br /> <br /> Troop<br /> 2 x Vet<br /> + 3 Melta<br /> + carapace<br /> + Chimera<br /> total : 185 x 2<br /> <br /> Heavy support ( can be either in 3 for reserves or 1 + 1 + 1 for targeting )<br /> 3 x <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> stock <br /> total : 450 <br /> <br /> Overall : 1k points<br /> <br /> This will be my first list with the 6th ed since I stopped around 5th ed and have now some obscure reason to do drugs again. I haven't read all the new rules as of yet except those relating tanks. Basic idea is to put more tanks into a mech list without having my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>/vets becoming nothing more than fodder. Use 6 vehicles to rush objectives and kick guard out for a better hold. Use <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> to become fire magnets so that transports can actually reach their targets. Not much use in CQC but 3 + 3 + 4 Melta should be enough to ward off heavy inf while Battle cannons do what they do since 5th. Target saturation means enemies either choose to go for <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> and allow transports to reign free or vice versa. Relatively small profile and starting armour of list means good movement and decently able to avoid drops and avoid low <span class="glossaryitem" onmouseover='gp(171);'>ST</span> blast weps for the most parts. Lack of <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is evident but I'm banking on not many flyers for our grorup. Not sure if I should have officer of the fleet/astropath as a trade off for meltas. Feedback is appreciated though the main look of this army is Tanks/APC/carapace armour aiming to be something like an elite Private security company. ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 21:19:42]]> GMT</pubDate>
				<author><![CDATA[ meaples]]></author>
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			<item>
				<title>Re:1000 Pts IG semi-competitive list</title>
				<description><![CDATA[ I would keep all the russes on the table and keep them in separate slots so you can fire at different targets.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 22:28:46]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>1000 Pts IG semi-competitive list</title>
				<description><![CDATA[ This list looks good, it seems like it can DEFINITELY hold its own in a competitive environment. You have enough firepower to obliterate at 1k and people grossly underestimate the deadliness of those melta wagons. And I agree with tankboy145; absolutely start all three Lemons on the table, and in separate units. Holding them in reserve will only allow your opponent to raise hell on your armor 12 the first couple turns without mercy, and then when your lemons finally come in  as one squad, they have a serious handicap only being able to shoot at one target.<br /> <br /> Overall great list, barebones with everything you need. I like it. Good luck!]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 19:25:40]]> GMT</pubDate>
				<author><![CDATA[ Warboss Zarruk]]></author>
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