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				<title>CSM 1850pts Need help</title>
				<description><![CDATA[ So I'll be playing in a friendly tournament in a week and i just wanted to fine tune my list a little and see what you guys have to say about it<br /> <br />     <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Lord<br /> Mark of Nurgle<br /> Bike<br /> The Black Mace . <br /> Total= 145.<br /> <br /> Sorcerer (<span class="glossaryitem" onmouseover='gp(227);'>WL</span>).<br /> <span class="glossaryitem" onmouseover='gp(102);'>MoT</span><br /> plus one mastery level <br /> Jump pack <br /> sigil of corruption <br /> The Dimensional Key <br /> Total= 165.<br /> <br /> Troop:<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <br /> Power wepon <br /> Flamers x2 <br /> Rhino + Havoc Launcher<br /> total= 207.<br /> <br /> 10 Cultists <br /> Flamer <br /> total= 55.<br /> <br /> Elites:<br /> <br /> 5 Plague Marines <br /> 2 Plasmaguns <br /> Power Fist <br /> total= 175.<br /> <br /> Fast Attack:<br /> <br /> 4 Bikes 90pts.<br /> Meltagun x2 <br /> total= 110.<br /> <br /> Heldrake <br /> Baleflamer<br /> total= 170.<br />  <br /> Raptors x10 <br /> melta x2 <br /> Total 200.<br /> <br /> Heavy Support:<br /> <br /> 5 Havocs <br /> 4 Missile Launchers<br /> flakk missiles <br /> total= 175.<br /> <br /> Defiler<br /> power fist <br /> power scourge<br /> Total= 220.<br /> <br /> Obliterator x3 <br /> <span class="glossaryitem" onmouseover='gp(102);'>MOT</span> <br /> Total 228.<br /> <br /> Total: 1850.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 21:20:28]]> GMT</pubDate>
				<author><![CDATA[ bearjrca]]></author>
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				<title>Re:CSM 1850pts Need help</title>
				<description><![CDATA[ When running a Chaos Lord with Mark of Nurgle your Plague Marines are Troops. This makes the Cultists rather unnecessary. They are a good meatshield for a land-walking <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> like a Warpsmith, but pretty much useless for anything else. Since Plague Marines are troops, I would run 3 Squads of them since you can get special weapons with only a 5-man squad. Drop the Cultists and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in favour of Plague Marines.<br /> <br /> Who are you running the Sorcerer with, the bikes? If you are, then who does the Nurgle Chaos Lord on the bike join since <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>/<span class="glossaryitem" onmouseover='gp(102);'>MoT</span> cannot join in the same unit? I would remove the Bike from the Nurgle Lord and put him in a Rhino with a Squad of Plague Marines and hope your opponent concentrates his fire on your Warlord.<br /> <br /> Dimensional Key is a poor place to spend points. Invest those points elsewhere.<br /> <br /> Drop the Raptors for another Heldrake. They are too easy to kill when you only run one of them. They always win back their points. Three is generally considered un-sportmanlike, but two is considered amazing bang for the buck.<br /> <br /> 5 Havocs with Flakk Missiles (which are only S7 Ap4)  = 175. Ageis Defense Line with a Quad Gun which gets 4x TWIN-LINKED S7 Ap4 shots  = 100 points. Better chance to hit, almost half the price. Should be a no-brainer.<br /> <br /> I run my Oblits with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> so they can't be insta-gibbed by STR8.<br /> <br /> As always, just my 2¢]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 21:51:39]]> GMT</pubDate>
				<author><![CDATA[ Mizzri]]></author>
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				<title>CSM 1850pts Need help</title>
				<description><![CDATA[ 1) Plauge marines are troops not elites due to the mark you gave your lord.<br /> <br /> 2) look at giving your bikers the mark of nurgle as there is a majority toughness rule (someone pointed this out to me earlier) so you will have a T5 lord.<br /> <br /> 3) Do not put your defiler into close combat, mine always gets broken by terminators, I give mine a havoc launcher and reaper auto.<br /> <br /> I would go back with your army book and double check what you want to bring to the table.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Mizziri he was probably going to put it with the raptors, but I agree drop them for a second heldrake.<br /> <br /> Also add 1 more biker to give +1 reroll in your challanges for when your lord gets into Close combat.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 21:52:27]]> GMT</pubDate>
				<author><![CDATA[ deathwolf669]]></author>
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				<title>CSM 1850pts Need help</title>
				<description><![CDATA[ It's generally a good looking list, but I can find a few things to tighten it up. Get rid of the Defiler; the only thing it defiles is it's own self worth. Replace it with a Havoc squad like you already have. With the Oblitz, the invuln save hardly matters; instead, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>. I'd also rip the plague marines out, they aren't worth it in the Elite slot.And, if you want to make a Sorcerer deathstar, use this loadout: <br /> <br /> *Sorcerer (180pts) <br />         2x Additional Mastery Level, Jump Pack, Mark of Slaanesh, Sigil of corruption, Spell familiar<br />         * Power Armour<br />             Bolt Pistol, Force Weapon<br /> <br /> <br /> <br /> *Raptors (250pts) <br />         (Fear)<br />         Icon of Excess, Mark of Slaanesh, 2x Meltagun, 9x Raptors<br />         * Raptor Champion<br />             Bolt Pistol, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> It wrecks SO much face.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 22:02:46]]> GMT</pubDate>
				<author><![CDATA[ ThePlaguedWarsmith]]></author>
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