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		<title><![CDATA[Latest posts for the thread "Tau 1000 point all comers knock out competition list."]]></title>
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				<title>Tau 1000 point all comers knock out competition list.</title>
				<description><![CDATA[ After a few revisions of my original list that incorporated Devilfish, I am now thinking something along these lines.<br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> <br /> <b>Cadre Fireblade</b> (60)<br /> <br /> <u><b>Elites</b></u><br /> <br /> <b>XV104 Riptide</b> (185)<br /> Ion Accelerator<br /> <br /> <u><b>Troops</b></u><br /> <br /> <b>8x Fire Warriors</b><br /> <br /> <b>9x Fire Warriors</b><br /> <br /> <b>9x Fire Warriors</b><br /> <b><br /> 9x Fire Warriors</b><br /> <br /> <u><b>Fast Attack</b></u><br /> <b><br /> 4x Pathfinder Team</b><br /> Pulse Carbines and Markerlights<br /> <br /> <b>4x Pathfinder Team</b><br /> Pulse Carbines and Markerlights<br /> <br /> Heavy Support<br /> <br /> Hammerhead Gunship<br /> Blacksun Filter<br /> Diruption Pod<br /> Railgun<br /> Two Gun Drones<br /> <br /> XV88 Broadside Team<br /> 3x Twin Linked high-yield missile pod<br /> 3x Twin linked smart missile system<br /> 3x <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> <br /> So thats the list, its an all round list as its random who I will face and what they will bring, I have tried to account for the odd land raider and flyer that will undoubtedly show up, the only issue I see is objective holding and maneuverability. <br /> <br /> Any ideas?<br /> <br /> Thanks<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 10:17:48]]> GMT</pubDate>
				<author><![CDATA[ BigBadgerBear]]></author>
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				<title>Tau 1000 point all comers knock out competition list.</title>
				<description><![CDATA[ + Fireblade runs better with a full squad of 12 due to his extra shot ability.<br /> + If you want to run a Railhead, I would get the sub shot to have the option of a pie plate and also find the points to take longstrike. +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, tank hunter and overwatch. I tend to use <span class="glossaryitem" onmouseover='gp(388);'>sms</span> but that comes down to personal preference.  <br /> + add an <span class="glossaryitem" onmouseover='gp(658);'>ewo</span> to the tide.  Are you running fusion or <span class="glossaryitem" onmouseover='gp(388);'>sms</span> on him?]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 11:43:25]]> GMT</pubDate>
				<author><![CDATA[ Oscamus]]></author>
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				<title>Tau 1000 point all comers knock out competition list.</title>
				<description><![CDATA[ Good point on the Fireblade, I think he is the best option over the ethereal though?<br /> <br /> Again awesome I idea with the Railhead, where would you find the points though?<br /> <br /> I was running the tide with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> fusions, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> is on the broadsides.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 12:09:31]]> GMT</pubDate>
				<author><![CDATA[ BigBadgerBear]]></author>
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				<title>Tau 1000 point all comers knock out competition list.</title>
				<description><![CDATA[ + In this list most would say an ethereal.  <br /> + I would still add an <span class="glossaryitem" onmouseover='gp(658);'>ewo</span> on the tide. Will take care of any deepstriking 2+ 3+ units. <br /> + Probs refine your <span class="glossaryitem" onmouseover='gp(39);'>FW</span> to add the changes. I never leave without a squad of kroot. ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 22:19:14]]> GMT</pubDate>
				<author><![CDATA[ Oscamus]]></author>
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				<title>Re:Tau 1000 point all comers knock out competition list.</title>
				<description><![CDATA[ I would second the previous comments about trying to bring Kroot into this list.  At the 1000 point level there will be a lot of maneuver room and open space and their ability to infiltrate and/or out flank can easily allow you to take an objective that you otherwise wouldn't be able to with foot slogging <span class="glossaryitem" onmouseover='gp(39);'>FWs</span>.  <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> are great at shooting things but moving them across the board in the open usually results in them dying quickly and will negate the bonus conferred by the Fireblade.  The kroot can also line break. <br /> <br /> I would recommend running your TROOPS as <br /> <br /> 12 <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> (unit to attach the Fire Blade to) this is your unit to lurk and act as a base of fire not moving getting the bonus shots from the Firebalde<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> - close range objective holder, shouldn't draw to much fire<br /> <br /> 12 Kroots (sniper rounds) plus hound.  You can infiltrate or outflank (your choice of side thanks to Hound) based on what your opponent has.  This is a line breaker or deep objective holder and thanks to the Sniper Rounds can even threaten <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> in doing this you can free up 28 points<br /> <br /> I would also recommend having <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on your Riptide (5 points) instead of paying for it 3 times over on your Broadsides (15 points). this allows you to double your interceptor range and have a chance at +2 Strength depending on your choice of weapon profile.   It will make deep striking units think twice as a Riptide usually controls the middle of a field and are mobile while broadsides are campers.  <br /> <br /> in doing this you can free 10 points.<br /> <br /> with the 38 free points you could do the following:<br /> <br /> add 3 more pathfinders (33 points) giving one squad 6 and the other 5 which should average 3 markers per target.  By having three markers per target you can both eliminate any cover bonus and also increase <span class="glossaryitem" onmouseover='gp(14);'>BS</span> by 1 on two different priority targets.  Pathfinders don't last and by adding 3 to the overall mix you might stretch them out an extra turn.<br /> <br /> with the remaining 5 i would add the sub-munitions on the Railhead (5 points) this gives the vehicle a much more versatile profile if your opponent is a horde or infantry based army.<br /> <br />  <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 23:28:23]]> GMT</pubDate>
				<author><![CDATA[ DocCheech17]]></author>
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