<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "First go at a 1750 Tyranids list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "First go at a 1750 Tyranids list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>First go at a 1750 Tyranids list</title>
				<description><![CDATA[ <b>Winged Hive Commander <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span></b><br /> 250 points<br /> <br /> <b>Deathleaper</b><br /> 130 points<br /> <br /> <b>30 Termagants -25 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>, 5 Flesh</b> <i>Outfanking</i><br /> 220 points<br /> <br /> <b>10 Termagants</b><br /> 40 points<br /> <br /> <b>10 Termagants</b><br /> 40 points<br /> <br /> <b>Tervigon</b><br /> 195 points<br /> <br /> <b>1 Venomthrope</b><br /> 45 points<br /> <br /> <b>1 Venomthrope</b><br /> 45 points<br /> <br /> <b>1 Zoanthropes</b><br /> 50 points<br /> <br /> <b>Harpy <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Venom Cannon</b><br /> 140 points<br /> <br /> <b>Harpy <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Venom Cannon</b><br /> 140 points<br /> <br /> <b>Mawloc</b><br /> 140 points<br /> <br /> <b>Mawloc</b><br /> 140 points<br /> <br /> <b>Tyrannofex</b><br /> 175 points<br /> <br /> Tried building list to make synapes easier to deal with and mess with enemy with <span class="glossaryitem" onmouseover='gp(471);'>DS</span> Mawlocs and outflanking Termaguants while the smaller forces can advance forward without having to bubble to much.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6479182.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6479182.page</link>
				<pubDate><![CDATA[Sun, 26 Jan 2014 23:55:37]]> GMT</pubDate>
				<author><![CDATA[ Rydus]]></author>
			</item>
			<item>
				<title>First go at a 1750 Tyranids list</title>
				<description><![CDATA[ Your gonna want 2 flyrants. I would also replace some terms with horms, just cannon fodder anyway, make it cheaper. <br /> <br /> Tervigons are probably still an auto take, I know they got the nerf bat but you need to be able to poop out troops later. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> At least take two is what I was saying. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6479197.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6479197.page</link>
				<pubDate><![CDATA[Mon, 27 Jan 2014 00:01:16]]> GMT</pubDate>
				<author><![CDATA[ Imnewherewheresthebathroom]]></author>
			</item>
			<item>
				<title>First go at a 1750 Tyranids list</title>
				<description><![CDATA[ Terms are 4 point, Horms are 5.... hows that cheaper? and terms will do far more damage in long run. I don't think 2 flyrants are needed, the 30 Terms will do the same job it does, if not better. Besides Deathleaper is a great way of dealing with pyckers, by reducing their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>, then having to deal with others with Shadow of Warp.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6479731.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6479731.page</link>
				<pubDate><![CDATA[Mon, 27 Jan 2014 04:35:14]]> GMT</pubDate>
				<author><![CDATA[ Rydus]]></author>
			</item>
			<item>
				<title>First go at a 1750 Tyranids list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/576187/6479731.page"><b>Rydus wrote:</b></a><br/> I don't think 2 flyrants are needed, the 30 Terms will do the same job it does, if not better. </div></blockquote><br /> <br /> You cannot possibly equate a unit of 30 Termagants to a Flyrant. They have 2 extremely different "jobs" on the battlefield. What are you using your Tyrant for that the Termagants are better at? I am utterly confused by this statement, I hope I have taken it out of context.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6479852.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6479852.page</link>
				<pubDate><![CDATA[Mon, 27 Jan 2014 06:07:42]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
			</item>
			<item>
				<title>First go at a 1750 Tyranids list</title>
				<description><![CDATA[ 25 devours 5 fleshborers = 70 shots and they're outflanking and 2 harpys and 2 mawlocs are going to help out where those termagaunts can't. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6479876.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6479876.page</link>
				<pubDate><![CDATA[Mon, 27 Jan 2014 06:37:54]]> GMT</pubDate>
				<author><![CDATA[ Rydus]]></author>
			</item>
			<item>
				<title>First go at a 1750 Tyranids list</title>
				<description><![CDATA[ That still doesn't address the fact that you said they are going to do the same job. Tyrants and Termagants are never doing the same job. Good luck getting 25 <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> within range all at once without opening up for blast/template destruction.<br /> <br /> On to your list though, 2 Synapse creatures aren't going to cut it. Your Devilgaunts are going to be useless after your tyrant is shot down, your Zoe better be hiding behind the T-Fex so he doesn't get shot to pieces either.. When your Tyrant is shot down (which is going to happen) and your Gants outflank with no synapse they are boned. They will just Lurk and be 30 models standing around DIH.<br /> <br /> Chances are that your Tyrant wont live to see the gants or Mawlocs arrive from reserve unless you play extremely conservative with it. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6480074.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6480074.page</link>
				<pubDate><![CDATA[Mon, 27 Jan 2014 09:05:43]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
			</item>
			<item>
				<title>First go at a 1750 Tyranids list</title>
				<description><![CDATA[ I think most people are missing the idea behind this list. Forget Synapse... <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> for the most part care less about synapse either due to fearless, being solo or high <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. The Outflanking guants aren't effected by instinctive behavior the turn they arrive from reserve, will get they're range easy when playing hammer and anvil(at worst deployment for nids) and only have a 29.16% chance of being forced to flee from <span class="glossaryitem" onmouseover='gp(181);'>IB</span> every turn after. And to hell with being conservative, fortune favors the brave. The Flyrant and Harpies are going to be focus on the side of the board with least firepower and removing what ever is there in the first place and I imagine a decent amount of fire will be drawn to Deathleaper, the Zoanthrope and the Tervigon. I've watch enough battle reports and seen what nid armies are coming out best and this is following them. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6480275.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6480275.page</link>
				<pubDate><![CDATA[Mon, 27 Jan 2014 11:47:20]]> GMT</pubDate>
				<author><![CDATA[ Rydus]]></author>
			</item>
			<item>
				<title>First go at a 1750 Tyranids list</title>
				<description><![CDATA[ Fearless does not make you immune to <span class="glossaryitem" onmouseover='gp(181);'>IB</span>. Most <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span> are <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 7 or 8 (I wouldn't call that high) and while single <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span> failing <span class="glossaryitem" onmouseover='gp(181);'>IB</span> tests isn't disaster, do you really want your Mawlocs forced into assault? <br /> <br /> Understood that the gants dont check <span class="glossaryitem" onmouseover='gp(181);'>IB</span> the first turn they enter, but after that they are testing on a 6 and if they fail at all regardless of the roll on Lurk they do nothing productive. The Flyrant wont last 2 turns with an aggressive approach. Harpies are paper airplanes.<br /> <br /> Ill be honest I did miss the Tervigon in my original look at the list, that still only gives you 3 synapse creatures that will be relatively easy to dispatch.<br />  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6482681.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6482681.page</link>
				<pubDate><![CDATA[Tue, 28 Jan 2014 01:05:04]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
			</item>
			<item>
				<title>First go at a 1750 Tyranids list</title>
				<description><![CDATA[ Sure the guants get 70 shots at S4, but the tyrant gets 12 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> at BS4 and S6 so should not even be shooting the same targets. 11 out of 14 units really need synapse for best effect.<br /> <br /> 6 Lurk<br /> 3 Hunt<br /> 2 feed<br /> <br /> I am not sure how insensitive to synapse you will be with so many units have <span class="glossaryitem" onmouseover='gp(181);'>IB</span> issues. Leaper and Harpy relatively resistant, but most of the rest fail about 45-55% of the time. <br /> <br /> Lose 7.5 guants I.B. won't even be an issue for the big brood as you will already be falling back over half the time. and I don't see the point in this list for the 80 points split into to broods termies of guants. Either spike rifles for the range of spine fists for the extra hits would make more since. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6483312.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/576187/6483312.page</link>
				<pubDate><![CDATA[Tue, 28 Jan 2014 06:18:42]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
			</item>
	</channel>
</rss>