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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ Feeling kinda bummed out on Nids at the moment. So unsure if i want to drop the money on new models or start something else. Been playing 6-9 months <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.<br /> Walking up the board with a swarm just isn't that fun anymore, getting shot at for turns... Though it's nice being praised for a painted swarm army. <br /> <br /> The models i don't have will be <font color='green'>green.</font> <br /> <br /> <br /> <br /> Swarmlord + One Guard = 335pts<br /> <br /> Flyrant- Hive Commander, Gunz = 250pts<br /> <br /> <br /> <br /> <font color='green'>Crone- 155pts</font><br /> <br /> <br /> Zoanthrope= 50pts [he will hide majority of game]<br /> <br /> <br /> 20x Spike Rifle Gaunts= 80pts<br /> <br /> 20x Spike Rifle Gaunts= 80pts<br /> <br /> 20x Devourer Gaunts= 160pts<br /> <br /> <br /> <br /> <font color='green'>3x Carnifex, <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> x2 on two models, Stranglethorn + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Deathspitter on one model= 440pts</font><br /> <br /> <font color='green'>Tyrannofex- Thorax, <span class="glossaryitem" onmouseover='gp(160);'>AG</span> = 200pts</font><br /> <br /> <br /> <br /> 1750<br /> pts<br /> <br /> Deployment. Zoanthropes hides with 20 Gaunts. Objective sitting.<br /> Carnifex with Stranglethorn out front so he dies first + gets range. Other 20 Gaunts spread around Swarmlord to prevent being bogged down/ assaulted/ challenged.<br /> <br /> Turn 1. Swarmlord gives Carnifex support and hides as best as he can as they all move up.<br /> <br /> Turn 2. Devourer Gaunts, Crone, Flyrant come in behind their lines.<br /> <br /> Turn 3. Should be in range with shooting.<br /> <br /> Turn 4. Swarmlord wrecking face.<br /> <br /> Turn 5. GG. And hopefully i've not been tabled. <br /> <br /> <br /> <br /> <br /> Thoughts? Opinions? <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 11:58:53]]> GMT</pubDate>
				<author><![CDATA[ eskimo]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ Can you use a marginally lighter shade of blue, it's hard to read against the default dark grey background of the dakka forums...]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 12:39:39]]> GMT</pubDate>
				<author><![CDATA[ Opera]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ My eyes, they are blind! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> It really depends on what you face, top tier lists have been blowing my Nids off the board like there's no tomorrow.<br /> <br /> Too many High <span class="glossaryitem" onmouseover='gp(6);'>AP</span> ignoring cover stuff going around.<br /> So much so I won't be playing Nids in a high end competitive tournament. For fun one dayers I still might take them where things aren't quite so competitive.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 15:45:01]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ <blockquote><div><cite>Opera wrote:</cite>Can you use a marginally lighter shade of blue, it's hard to read against the default dark grey background of the dakka forums...</div></blockquote><br /> <br /> <blockquote><div><cite>L0rdF1end wrote:</cite>My eyes, they are blind! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> It really depends on what you face, top tier lists have been blowing my Nids off the board like there's no tomorrow.<br /> <br /> Too many High <span class="glossaryitem" onmouseover='gp(6);'>AP</span> ignoring cover stuff going around.<br /> So much so I won't be playing Nids in a high end competitive tournament. For fun one dayers I still might take them where things aren't quite so competitive.</div></blockquote><br /> <br /> <br /> hahaaha, yeah. Luckily you didn't attempt to read it when it was light blue, that was worse. 3rd edit it's green. <br /> <br /> I don't play tournaments but that's sad to hear you're suffering with the Nids. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 15:56:11]]> GMT</pubDate>
				<author><![CDATA[ eskimo]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ Swarmy needs more guard now without being able to get iron arm. If i was going to run him it would be with 2 minimum, 3 ideally. <br /> <br /> I have used the crones/harpies a few times now and have been incredibly disappointed.. My grounding test rolls are horrendous though.. 80% fail rate.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 01:08:19]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ the Devourer wielding Gaunts would highly benefit from additionnal bodies, we now have options to arm our little guys the way we want, for only 40 pts more you get 50% more bodies. <br /> I love the idea of flanking some devilgaunts and alway try to add 5-10 extra little 4pts gaunts to be up in front of the team to soak up some fire without losing too many 8pts gaunts. Plus since they are in front they might still be able to shoot and they are still doing Str4 shot.<br /> <br /> another flyrant would do a lot better then the swarmlord, though I love the big guy, he is difficult to pull out, the +1 to reserve only do so much and he is expensive.<br /> I find you have a very minimal airforce, and those can be dealt with by most adversary, adding even just one more <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> will make a big difference as to whether or not your opponent can handle it or not. you also get extra points to add some synapse in the mid field (more zoan probably)<br />  <br /> not sure about the tyranofex, I feel the exocrine will pull his weight better in a list like this, he's cheaper and nice low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> shots, <br /> true he isn't as tough but at least he will harm the opponent.<br /> <br /> I kinda like the idea of walking some gaunts across the field.<br /> have you considered Venomthropes?<br /> walking them behind some <span class="glossaryitem" onmouseover='gp(93);'>MC</span> could avoid them getting seen thus shot, and since you can pre-measure, any army that doesnt have lots of long range stuff are relatively easy to maneuver around to avoid them being in range of the gun for the first 2 turns.<br /> <br />    <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 02:35:30]]> GMT</pubDate>
				<author><![CDATA[ fartherthanfar]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ The fex brood is a nice mix. <br /> <br /> I have to agree, I am finding the exocrine to be very effective thanks to 6 s7 ap2 or s7 ap2 pieplate that does not get hot.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 05:51:04]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ <blockquote><div><cite>Ztryder wrote:</cite>Swarmy needs more guard now without being able to get iron arm. If i was going to run him it would be with 2 minimum, 3 ideally. <br /> I have used the crones/harpies a few times now and have been incredibly disappointed.. My grounding test rolls are horrendous though.. 80% fail rate.</div></blockquote><br /> <br /> The T5 also gives that extra ease of killing from S4 weaponry. Unfortunately you're right on all accounts. I may just ditch the idea of the Crone and therefore the whole list because i don't think the list could work without it. Need to warrant that 2+ reserve. <br /> <br /> <blockquote><div><cite>fartherthanfar wrote:</cite>the Devourer wielding Gaunts would highly benefit from additionnal bodies, we now have options to arm our little guys the way we want, for only 40 pts more you get 50% more bodies. <br /> I love the idea of flanking some devilgaunts and alway try to add 5-10 extra little 4pts gaunts to be up in front of the team to soak up some fire without losing too many 8pts gaunts. Plus since they are in front they might still be able to shoot and they are still doing Str4 shot.<br /> </div></blockquote><br /> I normally do that when running them up board. But i think if they're outflanking they're doomed anyway. Previously devilgaunts as a suicide unit even with 30 always made back their 300pts. So i'm not to fussed about keeping them alive. It'll also tie up the opponent as even the slightest chance of passing <span class="glossaryitem" onmouseover='gp(181);'>IB</span> will result in some more S4 shots coming.<br /> <br /> <blockquote><div><cite>fartherthanfar wrote:</cite><br /> another flyrant would do a lot better then the swarmlord, though I love the big guy, he is difficult to pull out, the +1 to reserve only do so much and he is expensive.<br /> I find you have a very minimal airforce, and those can be dealt with by most adversary, adding even just one more <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> will make a big difference as to whether or not your opponent can handle it or not. you also get extra points to add some synapse in the mid field (more zoan probably)<br />  </div></blockquote><br /> You're right for sure. But dual dakkaflyrant then becomes "that list". I'm tired of it, and i wanted something slightly different which wasn't overly "fluffy" or tournament style. i think running <span class="glossaryitem" onmouseover='gp(219);'>SL</span> we're destined to suffer. The points sink with anymore than 1 guard gets crazy. I think he plays <i>better</i> as a denial unit rather than trying to all out get him across the board now, without Iron Arm. The <span class="glossaryitem" onmouseover='gp(487);'>PE</span> upgrade on a BS4 Exocrine is sure to be <i>helpful.</i><br /> <br /> <blockquote><div><cite>fartherthanfar wrote:</cite><br /> not sure about the tyranofex, I feel the exocrine will pull his weight better in a list like this, he's cheaper and nice low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> shots, <br /> true he isn't as tough but at least he will harm the opponent.<br /> </div></blockquote><br /> I may just do that instead. 30pts saved against a fast Tfex. <br /> <br /> <blockquote><div><cite>fartherthanfar wrote:</cite><br /> I kinda like the idea of walking some gaunts across the field.<br /> have you considered Venomthropes?<br /> walking them behind some <span class="glossaryitem" onmouseover='gp(93);'>MC</span> could avoid them getting seen thus shot, and since you can pre-measure, any army that doesnt have lots of long range stuff are relatively easy to maneuver around to avoid them being in range of the gun for the first 2 turns.<br /> </div></blockquote><br /> Venomthropes are expensive to buy, cash wise. The way i would play them i they give all models within 6" shrouded, not all units as some people play it. Even on ebay they're crazy right now. Might just do a conversion once i get everything else done with my new to buy models.<br /> <br /> <blockquote><div><cite>barnowl wrote:</cite>The fex brood is a nice mix. <br /> I have to agree, I am finding the exocrine to be very effective thanks to 6 s7 ap2 or s7 ap2 pieplate that does not get hot.</div></blockquote><br /> <br /> The Stranglethorn goes up front to get range and die. Hopefully (not likely) when he's dead the Brain Leech Devourers will be in range. Deathspitter for 5pts was just spare. <br /> <br /> <br /> <br /> Thanks for the help and ideas guys. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 12:35:58]]> GMT</pubDate>
				<author><![CDATA[ eskimo]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ The Crone and the Harpy are actually quite good, but like most things you gotta run them in pairs if you want to see them actually do something. Against many anti air guns they are actually tougher then the flyrants due to their extra wound while still being almost 100pts less, sure the Quadgun is very optimized to kill them but you can only have one normally and its still not nearly as nasty as people are saying on the internet. If you Dive a Bs4 Quadgun isn’t likely to deal more then 2 wounds per turn against a Harpy/Crone, which means that under regular luck a crone/harpy could take 2 turns worth of Quad gun and still be kicking. If you are failing 80% of your grounding test then that sad but very unlikely, your only suppose to fail 33%. <br /> <br /> The goal with them is to saturate the board with <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> so that the opponent wont be able to deal with them all and leaving many of them the opportunity to do their thing since most army cant deal with more then one Flyer per turn if even that.<br /> <br /> Take 1-2 Dakka Flyrant and 2-3 crone/Harpy and I garantee good results from them against almost all armies out there.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 18:58:23]]> GMT</pubDate>
				<author><![CDATA[ fartherthanfar]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ Swarmlord just doesnt cut it for the points cost, man. Especially the guard that essentially is only there to die from two ap2 wounds. He gets shot down long before he does anything other than buffs.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 19:04:22]]> GMT</pubDate>
				<author><![CDATA[ Zach]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/083eead4bdbb228366f76b30552dbc9b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576317/6485031.page"><b>fartherthanfar wrote:</b></a><br/><br /> <br /> Take 1-2 Dakka Flyrant and 2-3 crone/Harpy and I garantee good results from them against almost all armies out there.<br /> </div></blockquote><br /> SO true.. Saturation is the key. On our first game against a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Mech list our Crone made it thru to the end, and took out a Whirlwind. Second game, against a <span class="glossaryitem" onmouseover='gp(320);'>HH</span> Mechanicum list, they eventually brought down the two flyrants, 20-odd gargs, the Crone and the Harpie (which we were trying out)... still beat 'em 12-10 though. For us the Crone has kinda meant a list that feels quite refreshing...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 19:04:27]]> GMT</pubDate>
				<author><![CDATA[ Hivefleet Oblivion]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b1c03586bf6151e71d906af37bcad1af.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576317/6485051.page"><b>Hivefleet Oblivion wrote:</b></a><br/> For us the Crone has kinda meant a list that feels quite refreshing...<br /> </div></blockquote><br /> <br /> This is what i'm trying for. A list that feels new. <br /> <br /> Thanks for more comments.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 19:59:33]]> GMT</pubDate>
				<author><![CDATA[ eskimo]]></author>
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				<title>Tyranid list to enthral back some fun. 1750pts</title>
				<description><![CDATA[ well it is a new codex,  and the old list composition doesnt work anymore so all good list now are new and refreshing.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 20:36:29]]> GMT</pubDate>
				<author><![CDATA[ fartherthanfar]]></author>
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