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				<title>Iron Hands 1000 Semi Competetive, Semi Fluffy</title>
				<description><![CDATA[ Hey, i have a tournament in a month or so and am looking at putting a list together for it, using the Iron Hands Chapter Tactics<br /> <br /> I should stay straight out that i have a massive Drop Pod army, so kind of want to avoid them in this list, and also avoid Dreadnoughts at 1000 points or less unless i have to really. <br /> <br /> I have a couple of Options for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. <br /> <br /> Either a Chapter Master- Artificer Armour, Shield Eternal, Thunderhammer and Digital Weapons<br /> <br /> Or A Master of the Forge, with an Added Techmarine with Harness. <br /> <br /> I can see the merits to both. The C/M because of the 4 Wounds with Eternal Warrior (Good way to deny Slay the Warlord) and good <span class="glossaryitem" onmouseover='gp(19);'>CC</span> kickout. But the MoF plus T/M is a good way to buff the army, and make the best use of the chapter Tactics for Iron Hands, what do you guys think?<br /> <br /> For Troops, i have 3x 5Tactical Marines, in Razorbacks- Vet Sg, Power Axe, Combi Weapon and Meltagun in each squad. The Razorbacks all have Heavy Bolters, but i am tempted to try and find the points for a Lascannon one. <br /> <br /> No Elites and No Fast Attacks in this points value, <br /> <br /> Heavy i have a Hunter, Vinidcator (People have been trying to get me yo opt for a Lascannon Pred instead, but we will see) And a Thudnerfire Cannon.<br /> <br /> Does anyone have any input on the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or any input on the rest of the list?<br /> <br /> Keeping it semi fluffy, but I also dont want to lose every game :/<br /> <br /> Thanks guys and gals. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 15:54:04]]> GMT</pubDate>
				<author><![CDATA[ Mako_Boy]]></author>
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				<title>Iron Hands 1000 Semi Competetive, Semi Fluffy</title>
				<description><![CDATA[ I say go with the MoF with the techmarines for your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Because yeah, the Chapter Master is a true <span class="glossaryitem" onmouseover='gp(19);'>cc</span> monster, but you dont really have any <span class="glossaryitem" onmouseover='gp(19);'>cc</span> squads that make use of all those points. You do, however, have a bunch of vehicles, and your repair rolls are increased. So you could actually stick a techmarine in each razorback. So not only is this fluffy, but it actually makes sense for your army and makes the most of your <span class="glossaryitem" onmouseover='gp(436);'>CT</span>.<br /> <br /> I mean at 1000 points, you could really have around 5 Techmarines (including the one on the TF Cannon). If they dont destroy a vehicle in one round, then it may repair a hull point and then be repaird by the techmarine inside! What's more Iron Hands than that?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 16:53:15]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:Iron Hands 1000 Semi Competetive, Semi Fluffy</title>
				<description><![CDATA[ I think you may be right, Thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> But, i can only buy 1 Techmarine for each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> right? I wish i could buy another one to wack in each squad, that would be awesome. <br /> <br /> And using the <span class="glossaryitem" onmouseover='gp(384);'>Motf</span> and the Techmarine, do you think i should ditch the power axes on my sarg's, and spend the points on more guns? Or keep them just in case that <span class="glossaryitem" onmouseover='gp(19);'>CC</span> punch is needed?<br /> <br /> Which loadout for Razorback turrets do you think is best?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 18:27:57]]> GMT</pubDate>
				<author><![CDATA[ Mako_Boy]]></author>
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				<title>Re:Iron Hands 1000 Semi Competetive, Semi Fluffy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3023ba61601352dd9fce3f8c009cd4e4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576351/6481316.page"><b>Mako_Boy wrote:</b></a><br/>I think you may be right, Thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> But, i can only buy 1 Techmarine for each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> right? I wish i could buy another one to wack in each squad, that would be awesome. <br /> <br /> And using the <span class="glossaryitem" onmouseover='gp(384);'>Motf</span> and the Techmarine, do you think i should ditch the power axes on my sarg's, and spend the points on more guns? Or keep them just in case that <span class="glossaryitem" onmouseover='gp(19);'>CC</span> punch is needed?<br /> <br /> Which loadout for Razorback turrets do you think is best?</div></blockquote><br /> <br /> Clan Raukaan supplement. <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> unlocks 3 Techmarines.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 19:17:20]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>Re:Iron Hands 1000 Semi Competetive, Semi Fluffy</title>
				<description><![CDATA[ I am not allowed to use dataslates in my tournament :/<br /> <br /> no idea why :(]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 19:29:52]]> GMT</pubDate>
				<author><![CDATA[ Mako_Boy]]></author>
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				<title>Iron Hands 1000 Semi Competetive, Semi Fluffy</title>
				<description><![CDATA[ Well that sucks about not being able to use the Clan book. Well when figuring out what types of weapons to use you have to figure out what the rest of your army can do. So you have the vindi, which is a high <span class="glossaryitem" onmouseover='gp(123);'>str</span>, pie plate, ap2. awesome! good anti-infantry or even vehicle hunter.<br /> You have the hunter, skyfire, awesome<br /> You have the tacticals with bolters. good anti-infantry, especially with the heavy bolters.<br /> You have a thunderfire cannon. ultimate anti-infantry. also can immobilize vehicles.<br /> <br /> Now since you have a lot of this anti-infantry stuff, I think these razorbacks shoudl be laserbacks. either the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon or the las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback. With 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons, you can bring down most vehicles in one turn. if not, get that melta gun to fire out of the fire point and finish it off. or see if you can catch its hull under the vindicator plate.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 19:49:46]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:Iron Hands 1000 Semi Competetive, Semi Fluffy</title>
				<description><![CDATA[ Thats what i am thinking. <br /> <br /> If i drop all the Techmarines, which sucks, but just 1 will suck. Just having the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span>, i can afford to have all T/L Lad-cannons. For lads. <br /> <br /> I can even pop some points into the squads, give the sargents some shooty. <br /> <br /> This is the first time in 10 years of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> i have had to properly chose my Heavy Support. Im tempted to drop either the Vindi or the T/F. I like them both massively, but they do the same job in reality. Vini has a better chance of popping tanks, and the Thunderfire has better chance of killing more infantry, but in reality they are both just wiping out a squad of stuff. <br /> <br /> Tricky. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 21:11:55]]> GMT</pubDate>
				<author><![CDATA[ Mako_Boy]]></author>
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				<title>Iron Hands 1000 Semi Competetive, Semi Fluffy</title>
				<description><![CDATA[ Tough call. I'd say go with the TF cannon, but that's just my preference. <br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, either way, where would they go? In with one of the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad razorbacks? I guess if you go with the chapter master you can use the orbital bombardment, its kind of like the demolisher cannon.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 21:33:14]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:Iron Hands 1000 Semi Competetive, Semi Fluffy</title>
				<description><![CDATA[ I would probably <span class="glossaryitem" onmouseover='gp(186);'>def</span> go with the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span>, i can just fit more in the list. <br /> <br /> I have no got a list with him, 3 tacs in Razorbacks, Hunter, Thunderfire, Vindicator..and i have enough points left over for a Dreadnought, which is tempting. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 21:48:31]]> GMT</pubDate>
				<author><![CDATA[ Mako_Boy]]></author>
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