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		<title><![CDATA[Latest posts for the thread "new to 6th ed Eldar: 1750 mixed "]]></title>
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				<title>new to 6th ed Eldar: 1750 mixed </title>
				<description><![CDATA[ Hello everyone and nice to meet you!<br /> <br /> I picked my eldar back up again when I took notice of the new codex.<br /> However, I've never played 6th ed before, so any and all feedback is greatly<br /> appreciated both on tactics, the list and the different types of units I field,<br /> as I have no idea about how they will perform. <br /> <br /> 100 Farseer<br /> 130 Dire Avengers x10<br /> 145 Wave serpent w/ Scatter, S.Cannon, holo fields<br /> 132 Fire Dragons x6<br /> 145 Wave serpent w/ Scatter, S.Cannon, holo fields<br /> 50 Jetbikes x3<br /> <br /> 165 Avatar w/ Fast shot<br /> 130 Dire Avengers x10<br /> 110 Guardians x10 w/ Scatter<br /> 160 Wraithlord w/ 2 Brightlances<br /> 160 Wraithlord w/ 2 Brightlances<br /> 90 Support battery x3 w/ Shadow weaver<br /> <br /> 114 Warp Spiders x6<br /> 114 Warp Spiders x6<br /> <br /> 1744<br /> <br /> So as you can see the list is constructed of mainly 2 parts: the <br /> 2 grav tanks and the infantry with <span class="glossaryitem" onmouseover='gp(93);'>MC</span> support block.<br /> <br /> The serpents have been given Scatter lasers and shuriken cannons, to have good<br /> damage output against infantry and rear armor, without using the shield to stay more<br /> survivable. Dire avengers are there to score and add more to the antiinfantry firepower,<br /> especially with the new psuedo-rending. Fire dragons for anti tank or anti <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>.<br /> both units try to make smart use of their battle focus, to jump back in cover and survive<br /> longer. <br /> <br /> And then ofcourse there's the big mop of fearless infantry and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Basically I have four<br /> BS4 brightlances to deal with tanks, and 3 S6 (7 against vehicles.. 0_0) rending blasts for<br /> infantry. Close-up my I would say the firepower is more frightening, with 20 BS4 shots of<br /> all infantry shredding goodness. And 2 BS5 meltagun shots respectively. Avatar and wraithlords<br /> are also there to counter assault, and if the whole block stays together, no one dreams to assault<br /> 2 lords and an avatar. And about the support batteries, am I crazy or is 90 points very cheap<br /> for 6 T7 wounds? <br /> <br /> Lastly I have two squads of 5 warpspiders. They can engage alot of targets, as I've read their now<br /> strength 7 against tanks... and with their warpjump I can rely on them to savely jump out of harms way. <br /> They will try to support both parts of the army with all-round firepower, and at to the ability of the army<br /> to pick off units one by one, dealing with direct threats rather effectively. <br /> <br /> I am not sure as to where the farseer should be placed though. Oh and the jetbikes are there so I can grab <br /> my home objective and still move the whole foot block to the enemy, firing everything on the move. <br /> <br /> Again, any and all feedback greatly appreciated!]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 16:39:42]]> GMT</pubDate>
				<author><![CDATA[ ShadowyFigures]]></author>
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				<title>new to 6th ed Eldar: 1750 mixed </title>
				<description><![CDATA[ Solid list. Since your farseer can't cast powers out of the serpent in this edition, you want to be on foot/bike to throw out the goodies. I see it as either blobbing in the avengers/guardians to have ablative wounds, or in the support batteries for that sweet T7. The former keeps you mobile, while the latter will protect your warlord. The other route is jetbike.<br /> <br /> You could drop a fragon, but its not the worst place to have the extra guy. I would drop a spider from one squad to get swords on your wraithlords, another power for the Avatar, etc. If nothing else, you can afford a spear for your farseer. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 16:50:11]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:new to 6th ed Eldar: 1750 mixed </title>
				<description><![CDATA[ Thanks for the feedback. I think I'll just stick the Farseer with the support battery, guiding them, and hoping to roll fortune to cast<br /> on the Avatar.<br /> <br /> Do you think the list will perform okay with the strategy I have in mind?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 20:36:02]]> GMT</pubDate>
				<author><![CDATA[ ShadowyFigures]]></author>
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				<title>new to 6th ed Eldar: 1750 mixed </title>
				<description><![CDATA[ Pretty good list. One thing to note, the serpent shield is anv amazing gun, So make use of it. Especially when it's twin linked.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 21:10:50]]> GMT</pubDate>
				<author><![CDATA[ ninjafiredragon]]></author>
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				<title>new to 6th ed Eldar: 1750 mixed </title>
				<description><![CDATA[ It depends I would only buy swords for <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> farseer doesn't need spear because if anything is that close, he should just psykic shriek it.<br /> <br /> Also like ninjafire said the <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> shield is fantastic though keeping the <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> alive easily can weigh the damage output sometimes. (but not often).]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 23:12:38]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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