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		<title><![CDATA[Latest posts for the thread "My 1000pt CSM thousand sons army"]]></title>
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				<title>My 1000pt CSM thousand sons army</title>
				<description><![CDATA[ i am sorta new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and i started with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and have loved them. Mainly psykers so i enjoy have thousand sons marching toward the enemies. so i made a 1000pt army that i need opinions on.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>(s)<br /> Ahriman<br /> Sorcerer in termi w/ mastery 3 VoLW Sigil and the Brand<br /> <br /> Troops<br /> 2 squads of thousand sons w/ Icon of Flame<br /> <br /> Basically this army is meant to destory and Space marines or most infantry<br /> i know that thousand sons are every costly but i am stubborn and am going to use them<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 21:06:05]]> GMT</pubDate>
				<author><![CDATA[ Xenark715]]></author>
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				<title>My 1000pt CSM thousand sons army</title>
				<description><![CDATA[ That is going to die!<br /> <br /> Guessing its 1 unit of 11 and 1 unit of 10 thousand sons.<br /> <br /> <br /> I would drop the unit of 11 and the sorcerer to take 1 of 10 cultists. 1 heldrake, 2 oblitorators <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> to make them survive a bit longer you could take <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> but i found making them harder to wound better than the save. Then spend the last 95 points as you wish.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 00:13:52]]> GMT</pubDate>
				<author><![CDATA[ deathwolf669]]></author>
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				<title>Re:My 1000pt CSM thousand sons army</title>
				<description><![CDATA[ Im sorry to say thousand sons are hard to start out with because they perform very poorly in low point games. Being the troops, you need a lot of them before you can start getting other units to support them, I would not play them at anything less than 1500 points, but you should really try to play them in 2000+ point games if you can help it.<br /> <br /> That said, let me give you an example of a good list.<br /> <br /> Ahriman (Warlord)<br /> 10 Thousand Sons- Rhino<br /> 10 Thousand Sons- Rhino<br /> 5 Terminators- <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Heavy Flamer, Power Fist(champ), chainfist, <span class="glossaryitem" onmouseover='gp(644);'>VoTLW</span>, Icon of Flame (Ahriman goes here)<br /> Vindicator- daemonic possesion, combi-bolter<br /> Vindicator- daemonic possesion, combi-bolter<br /> Heldrake- Baleflamer<br /> Herald of Tzeentch- Disc of Tzeentch, Grimoire of True Names, Mastery Level 3<br /> 10 Pink Horrors<br /> 9 Screamers of Tzeentch<br /> <br /> This a 2000 point list that has 3 infiltration targets that can either infiltrate or move up the board on their own.<br /> Ahriman is protected by the terminators who can overwatch attacks, kill them in close combat, and soak bullets for ahriman. They are a fantastic supporting unit for ahriman.<br /> The vindicators give the list the ability to remove handfuls of models at a time, something thousand sons lack the ability to do. They also have decent anti armor as they fire ordinance shots so they roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> for penn rolls and pick the best result.<br /> The heldrake is also good for removing handfuls of models<br /> the herald and screamers are a very durable unit that take some focus off of your thousand sons<br /> the pink horrors provide some more troop power to the list. Deep strike them in late game where needed.<br /> <br /> Make sure no matter what thousand sons list you make that:<br /> You have transportation of some sort for all your thousand sons<br /> You have a close combat unit that is fast and durable<br /> You have a powerful overwatching squad for ahriman, as his spells are very close range and he will be assaulted<br /> You have some models that can remove many models at once<br /> If you have units that are aggressive but not durable like a land raider or a heldrake, you take multiple of them so that if one dies you can still complete the goal you wanted to with another one of those units.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 01:46:34]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:My 1000pt CSM thousand sons army</title>
				<description><![CDATA[ Ahriman is a wonderful fluff character, but he is simply too expensive at 1000 points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Chaos Sorc, mastery 2, sigil, brand, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> - 155<br /> <br /> Troops:<br /> Thousand Sons (8), Rhino - 234<br /> <br /> Thousand Sons (9), Rhino - 277<br /> <br /> Fast Attack:<br /> Heldrake, baleflamer - 170<br /> <br /> Heavy Support:<br /> Oblits x 2<br /> (or a Chaos Predator with Lascannons)<br /> This list is still fluffy but it can compete if played properly. It gives you three sorcerers on the field, and your Warlord has a 3+/3++ save.<br /> <br /> Hope it helps or at least spawns new ideas.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 07:50:01]]> GMT</pubDate>
				<author><![CDATA[ Mizzri]]></author>
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