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		<title><![CDATA[Latest posts for the thread "750pt Imperial Fist list for start of campaign. Pleas read!"]]></title>
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				<title>750pt Imperial Fist list for start of campaign. Pleas read!</title>
				<description><![CDATA[ I should note, that we have special campaign goals we have to meet. Mine is that I have to prevent units from getting line breaker. My opponent does not know this. I am playing on the Imperial side, and we are facing off against  Tyranids, Orks, and 2 Dark Eldar forces.<br /> <br /> Librarian w/ Auspex 70pts<br /> <br /> 10x Tacticals w/ Vet Sergeant, Power Axe, Grav Gun and Heavy Bolter 190pts<br /> 10x Tacticals w/ Power Axe, Grav Gun and Heavy Bolter 180pts<br /> <br /> 5x Devastators w/ 2x Heavy Bolters and 2x Missile Launchers 120pts<br /> 5x Devastators w/ 2x Lascannons and 2x Missile Launchers 140pts<br /> <br /> Aegis line 50pts<br /> <br /> Everything goes behind the line, the Librarian joins the non Vet Sergeant squad. I figure my missile launchers and lascannons with tank hunter can wreck any cans or eldar pirate ships I see, and they can also menace any big bugs if I go up against the Tyranids. <br /> <br /> Any comments or suggestions would be appreciated.<br /> <br /> Thanks.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 04:01:12]]> GMT</pubDate>
				<author><![CDATA[ valace2]]></author>
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				<title>750pt Imperial Fist list for start of campaign. Pleas read!</title>
				<description><![CDATA[ U shouldn't split up the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> like that, I think ud be better off with 1 kind of heavy weapon per <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, one with all <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, and the other with what you think you need more, against Nids, Orks and Dark Eldar I'd go Heavy Bolters over <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s.<br /> <br /> Also with Tacs with Bolter Drill, I'd run them without the grav guns, rerolling the ones with the Bolter. I'd put those points to making the Libby <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 04:48:41]]> GMT</pubDate>
				<author><![CDATA[ Brother Sergeant Bob]]></author>
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				<title>Re:750pt Imperial Fist list for start of campaign. Pleas read!</title>
				<description><![CDATA[ I have found, even though it does not benefit from tank hunter, thunder-fire cannons, are great at taking out Dark Eldar skimmers.  It has an ignore cover, it ordnance so its get 2- <span class="glossaryitem" onmouseover='gp(24);'>d6</span> to pen.  I think its <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 for the ignore cover.  With a libby it can be deadly, with prescience helping it reroll.  Also the ignore cover <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shots vs orcs will kill them.  Its only 100 pts so its very manageable at 750.  Also I agree with the above post don't mix and match your heavy weapons.    <br /> <br /> I highly recommend the thunder fire cannon against what your fighting.  Particularly with a libby that can make it re-roll to hit.  ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 20:50:48]]> GMT</pubDate>
				<author><![CDATA[ Desrok1]]></author>
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				<title>Re:750pt Imperial Fist list for start of campaign. Pleas read!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/576493/6485460.page"><b>Desrok1 wrote:</b></a><br/>I have found, even though it does not benefit from tank hunter, thunder-fire cannons, are great at taking out Dark Eldar skimmers.  It has an ignore cover, it ordnance so its get 2- <span class="glossaryitem" onmouseover='gp(24);'>d6</span> to pen.  I think its <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 for the ignore cover.  With a libby it can be deadly, with prescience helping it reroll.  Also the ignore cover <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shots vs orcs will kill them.  Its only 100 pts so its very manageable at 750.  Also I agree with the above post don't mix and match your heavy weapons.    <br /> <br /> I highly recommend the thunder fire cannon against what your fighting.  Particularly with a libby that can make it re-roll to hit.  </div></blockquote><br /> <br /> C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> Marines dont get divination.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 21:15:02]]> GMT</pubDate>
				<author><![CDATA[ Brother Sergeant Bob]]></author>
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				<title>Re:750pt Imperial Fist list for start of campaign. Pleas read!</title>
				<description><![CDATA[ Is the point to stop them from crossing the line or to make sure they aren't in your DZ when the game ends to earn the Linebreaker point? If it is the former, you need some heavy shooting. <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> is a very good call. <br /> <br /> If it's the latter you're going to need an assault unit that can counter charge and sweep things out of your deployment zone. If a mob of boyz ties up one of your tactical squads in your DZ, you're screwed. I doubt you'll see Mega Nobz or Tyrannofexes so maybe 5 assault terminators with Lightning claws would work. Or some Vanguard vets with power weapons. Up to you, but I would highly advise a counter assault unit because if you get assaulted with your current list, there is 0 chance of you winning your secret objective.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 21:34:56]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>Re:750pt Imperial Fist list for start of campaign. Pleas read!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3f50d261532ee7d6cb3c3e8ff9ed90ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576493/6485625.page"><b>bocatt wrote:</b></a><br/>Is the point to stop them from crossing the line or to make sure they aren't in your DZ when the game ends to earn the Linebreaker point? If it is the former, you need some heavy shooting. <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> is a very good call. <br /> <br /> If it's the latter you're going to need an assault unit that can counter charge and sweep things out of your deployment zone. If a mob of boyz ties up one of your tactical squads in your DZ, you're screwed. I doubt you'll see Mega Nobz or Tyrannofexes so maybe 5 assault terminators with Lightning claws would work. Or some Vanguard vets with power weapons. Up to you, but I would highly advise a counter assault unit because if you get assaulted with your current list, there is 0 chance of you winning your secret objective.</div></blockquote><br /> <br /> Terminators would be nice, but to add them in I have to drop a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, and either gut the tactical squads or drop the d line. That is a major reduction in firepower  to add in 5 terminators. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 01:47:38]]> GMT</pubDate>
				<author><![CDATA[ valace2]]></author>
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