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		<title><![CDATA[Latest posts for the thread "1600 point army help"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1600 point army help"]]></description>
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				<title>1600 point army help</title>
				<description><![CDATA[ It's going to be alpha legion, and i am a warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> noob (my experience is only 1 game). anything i should add or get rid of?<br /> <br /> Cultist<br /> -24 autoguns<br /> -1 shotgun<br /> <br /> Cultist<br /> -24 autopistols<br /> -1 champion (<span class="glossaryitem" onmouseover='gp(437);'>DV</span> close combat guy)<br /> <br /> Chaos space marines<br /> -1 champion with plasma pistol and power fist<br /> -1 plasma gun<br /> 8 bolters<br /> <br /> Chaos terminators<br /> -1 autocannon<br /> -1 power fist<br /> -1 chain fist<br /> -1 combi flamer<br /> <br /> Rapotrs<br /> -1 champion with plasma pistol<br /> -1 metlagun<br /> <br /> Helbrute<br /> - standard <span class="glossaryitem" onmouseover='gp(437);'>DV</span> stuff<br /> <br /> Daemon Prince<br /> -with wings and power armor<br /> <br /> Havocs<br /> -1 champion with plasma gun and power fist<br /> -1 flamer<br /> -1 autocannon<br /> -1 plasma gun<br /> -1 missile launcher<br /> <br /> Chaos Rhino <br /> -1 havoc Launcher <br /> <br /> Grand Total = 1600 points]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 20:28:09]]> GMT</pubDate>
				<author><![CDATA[ TestButton]]></author>
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				<title>Re:1600 point army help</title>
				<description><![CDATA[ Not sure on the sizes on some of the units (the terminators for example), I'm guessing 25, 25, 10, 3 (4?), 5 and 5 respectively?<br /> <br /> The only thing that really stands out as needing changing is the Havocs - you really should stick to weapons with a similar range / strength / <span class="glossaryitem" onmouseover='gp(6);'>ap</span>.<br /> Since the unit can only shoot at one thing a turn, having very different weapons in the unit muddles it's purpose (the current setup is presumably simply the models you have?) - this normally means one or two weapon types at most (autocannons and missile launchers mix reasonably well, each being effective against troops and lighter vehicles). As a side note, Havocs should be avoiding combat, so the powerfist on the champion probably won't see much action unless your opponent often assaults your Havocs (so depending on your regular opponents, it will either be useless or occasionally handy).]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 21:07:43]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:1600 point army help</title>
				<description><![CDATA[ I was just adding the items that cost points, I should have made my unit sizes more understandable. To clarify my units sizes<br /> <br /> 2 groups of 25 cultist<br /> 10 chaos space marines<br /> 5 terminators<br /> 5 raptors<br /> 1 helbrute<br /> 5 havocs<br /> 1 daemon prince<br /> 1 rhino<br /> <br /> Do you think the havocs are worth keeping or should i get another unit?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 21:26:21]]> GMT</pubDate>
				<author><![CDATA[ TestButton]]></author>
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				<title>Re:1600 point army help</title>
				<description><![CDATA[ I wouldn't say Havocs are bad, but around my meta most folks take Obliterators instead - Havocs are more customiseable (you can load up on special weapons, hop in a Rhino and have fun) but Oblits are more versatile (being able to pick weapon each turn depending on what needs shooting, and being able to move and shoot with Heavy weaps).]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 18:03:52]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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