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		<title><![CDATA[Latest posts for the thread "1750 Nid list for no duplication tournament "]]></title>
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				<title>1750 Nid list for no duplication tournament </title>
				<description><![CDATA[ Hi guys<br /> <br /> I'm going to a tournament in April that does not allow duplication of anything except troops so don't need to worry about triple riptide or dual wraithknights. <br /> <br /> Here's my list,<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Flyrant, wings, hive commander, adrenal glands, twin linked devourer with brainleech womrs, twin linked devourer with brainleech worms, 265<br /> <br /> Elites<br /> 3 Hive Guard, Impaler cannon 165<br /> 2 Zonathropes 100<br /> 1 Venomthrope 45<br /> <br /> Troops <br /> 30 Termagants fleshborers 120<br /> Tervigon 195<br /> 21 Hormagautns toxin sacs 168<br /> 18 Devil gaunts devourers 144<br /> <br /> Fast attck <br /> Hive Crone 155<br /> <br /> Heavy support <br /> 2 Biovores 80<br /> Mawloc 140<br /> Exocrine 170<br /> <br /> 1747.<br /> <br /> My thinking is <br /> Flyrant is anti flyer cover and can also go into combat to hide for a turn as adrenal gland gives him more chance to charge, <br /> hive guard are good at getting first blood and dealing with annoying fast units with jink/turboboost saves<br /> hive crone is again anti flyer duty or will aim for linebreaker<br /> devil gaunts will outflank and don't worry about synapse when they come in, <br /> mawloc will start on the table to draw some fire and then burrow turn 2 so I should be able to strike in turns 3 and 5 by re-burrowing in turn 4, will go after termie units or units on objectives, <br /> hormagaunts are included with <span class="glossaryitem" onmouseover='gp(130);'>TS</span> to deal with monstrous creatures in close combat and at least hold them up,<br /> <br /> Thoughts anyone? <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 21:01:44]]> GMT</pubDate>
				<author><![CDATA[ hivefleethannibal]]></author>
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