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		<title><![CDATA[Latest posts for the thread "1850 Fast Attack Tyranid List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850 Fast Attack Tyranid List"]]></description>
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				<title>1850 Fast Attack Tyranid List</title>
				<description><![CDATA[ Just thought I would share my Tyranid list that I like to use... Played it tonight and tabled a Marine army on turn 5.<br /> <br /> List is basically designed to be in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> turn 2 (or turn 1 if going second and they move up). Works pretty much every time.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> 2x Flyrant with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourers<br /> <br /> <b>Troops</b><br /> 3x Warriors - Scything Talons, 2x Devourers, 1x Stranglethorn Cannon<br /> 15x Termagaunts - 10x Devourers, 5x Fleshborers<br /> <br /> <b>Fast Attack</b><br /> 9x Shrikes - 9x Scything Talons, 9x Rending Claws<br /> 9x Raveners - 9x Scything Talons, 9x Rending Claws<br /> 20x Gargoyles - Toxin Sacs<br /> <br /> <b>Heavy Support</b><br /> 2x Mawlocs<br /> 3x Biovores]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 23:03:10]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>1850 Fast Attack Tyranid List</title>
				<description><![CDATA[ I like it but I think you would be better off with a bigger gargoyle unit and 2 crones for added firepower.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 23:09:27]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>1850 Fast Attack Tyranid List</title>
				<description><![CDATA[ There's no need to really. Once all the ground units are dead there is little any flyers can do.<br /> <br /> Its an all or nothing list but it works. It's sweeped aside Tau, Marines and Chaos so far.<br /> <br /> Its basically the same list I used in 5th edition. With just a couple of troops changes (which I might change again).]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 10:01:34]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>1850 Fast Attack Tyranid List</title>
				<description><![CDATA[ Why not go for 2 units of shrikes instead of ravaners for more synapse? ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/576659/6487247.page</link>
				<pubDate><![CDATA[Wed, 29 Jan 2014 10:26:46]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>1850 Fast Attack Tyranid List</title>
				<description><![CDATA[ The Flyrants i think probably help the Raveners too. Being a Beast is real good <span class="glossaryitem" onmouseover='gp(72);'>imo</span> if the synapse is there. <br /> <br /> I really like the list. Nice and fast. I'm building 5 shrikes <span class="glossaryitem" onmouseover='gp(258);'>atm</span>.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 10:45:01]]> GMT</pubDate>
				<author><![CDATA[ eskimo]]></author>
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				<title>1850 Fast Attack Tyranid List</title>
				<description><![CDATA[ 2 flyrants and 9 shrikes is easily enough synapse in a blob <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I'm thinking of dropping the biovores and switching up the troops. Although the termagaunts did a good number on some terminators yesterday.<br /> <br /> Most people just see the 2 big groups of 3 wound models and ignore the rest.<br /> <br /> The raveners are fantastic however because of not being slowed by terrain, you can advance up the board and keep in cover.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The mawlocs did well last night as well. 1 of them took out an entire tactical squad and put a wound on the <span class="glossaryitem" onmouseover='gp(56);'>hq</span> in one turn. They are excellent units.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 10:48:57]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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