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		<title><![CDATA[Latest posts for the thread "Too harsh for an 800 point game?"]]></title>
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				<title>Too harsh for an 800 point game?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Herald of Tzeentch, Mastery Level 3, Disc of Tzeentch, Exalted Reward (Grimoir) - 140<br /> Herald of Tzeentch, Mastery Level 3, Disc of Tzeentch, Exalted Locus of Conjuration - 135<br /> Herald of Tzeentch, Mastery Level 3, Disc of Tzeentch Lesser Reward - 120<br /> <br /> Troops:<br /> <br /> Horrors x10 - 90<br /> Horrors x10 - 90<br /> <br /> Fast Attack:<br /> <br /> Screamers x9 - 225<br /> <br /> Total: 800]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 06:48:18]]> GMT</pubDate>
				<author><![CDATA[ Zande4]]></author>
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				<title>Too harsh for an 800 point game?</title>
				<description><![CDATA[ Watch out for Tau ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 08:47:15]]> GMT</pubDate>
				<author><![CDATA[ 3rdGen]]></author>
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				<title>Re:Too harsh for an 800 point game?</title>
				<description><![CDATA[ I wouldn't say its too harsh. I would say you are giving yourself a handicap if anything.<br /> <br /> Only 2 scoring units, and nothing else to  draw fire. No decent players will waste time shooting your star unless they have a weapon that can pick out the gimoire bearer. Most people will go for your troops and then keep their heads down on the pbjectives until your book fails.<br /> <br /> Another thing here of course is that there is no fateweaver. In an average 6 turn game your grimoire will fail 2 times, and when it does you are left with a 600 points blob with a 5++6++ save.<br /> <br /> I would have no problem with you playing the list. But you will be heavily influenced by the dice gods. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 18:32:23]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Too harsh for an 800 point game?</title>
				<description><![CDATA[ No Fateweaver and the lack of any other units to draw fire away from your troops is a real problem here. I think you'll really struggle against any sensible opponents. I think you need to play a higher point game to do screamerstar properly.  ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 20:22:11]]> GMT</pubDate>
				<author><![CDATA[ psychosheep22]]></author>
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				<title>Too harsh for an 800 point game?</title>
				<description><![CDATA[ Any eldar/tau or combo will eat this alive, plus your 2 scoring units are pathetic and as soon as they die your done.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 21:10:39]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Too harsh for an 800 point game?</title>
				<description><![CDATA[ Well I'd shoot out the screamers first then the <span class="glossaryitem" onmouseover='gp(56);'>hq</span>'s with troops just getting mopped up. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> use screamers in 2 units or 1 of 5 then drop another unit of horrors in atleast.<br /> <br /> It would be a fair game either way i think. If you don't get points for sportsmanship your opponents are lame]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 01:46:39]]> GMT</pubDate>
				<author><![CDATA[ 3rdGen]]></author>
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				<title>Too harsh for an 800 point game?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/576918/6493574.page"><b>3rdGen wrote:</b></a><br/>Well I'd shoot out the screamers first then the <span class="glossaryitem" onmouseover='gp(56);'>hq</span>'s with troops just getting mopped up. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> use screamers in 2 units or 1 of 5 then drop another unit of horrors in atleast.<br /> <br /> It would be a fair game either way i think. If you don't get points for sportsmanship your opponents are lame</div></blockquote><br /> Errrm....I don't think you have played a screamer star before have you? The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s are with the screamers and they form a deathstar unit.<br /> <br />  Hint: Shooting the screamers is 9/10 the worst thing to do (unless grimoire failed or the psychic powers that protec them  failed). ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 02:19:18]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Too harsh for an 800 point game?</title>
				<description><![CDATA[ Investing 3/4 of your army into a single unit is rarely a good idea, no matter how good a unit it is. Even Lords of War can get some bad rolls and find themselves removed from play, leaving you with nothing left but prayers. And, if you're tied up in close combat, well...Good luck, buddy.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 03:00:31]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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				<title>Too harsh for an 800 point game?</title>
				<description><![CDATA[ My idea was either let all the heavy weapons smash through them or hit them hard at range. Rank and file troops like horrors aren't worth the shots <span class="glossaryitem" onmouseover='gp(71);'>imho</span> <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather kill them with standard troops. <br /> <br /> Not saying my plans bullet proof but i want to get those out of the way. Then again I've only played a few 6th edition games so this is going by 5th edition rules]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 11:25:50]]> GMT</pubDate>
				<author><![CDATA[ 3rdGen]]></author>
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				<title>Too harsh for an 800 point game?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/576918/6494563.page"><b>3rdGen wrote:</b></a><br/>My idea was either let all the heavy weapons smash through them or hit them hard at range. Rank and file troops like horrors aren't worth the shots <span class="glossaryitem" onmouseover='gp(71);'>imho</span> <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather kill them with standard troops. <br /> <br /> Not saying my plans bullet proof but i want to get those out of the way. Then again I've only played a few 6th edition games so this is going by 5th edition rules</div></blockquote><br /> The strength of the screamer star is that you effectively make an invincible mobile gunboat, that cruises around the board and wiping a unit off per turn.<br /> <br /> The source of their strength is the synergy between grimoire, forewarning, and Daemon of Tzeentch. When combined these things give the unit a 2++ re-rollable save. <br /> It doesn't matter how strong or how good the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of your heavy weapons are, you will still need to hit and wound 36 times on average before you do a single wound. <br /> <br /> When you factor in rolls to hit and wound, you are looking in the region of 45+ lascannons to remove a single screamer. <span class="glossaryitem" onmouseover='gp(522);'>TLDR</span>: don't shoot them whilst their defenses are up. <br /> The only exception to this is with barrrage weapons, or units/models with special rules about precision fire, as the bearer of the grimoire will have a 4++ save at best. If he can be sniped out, then the star rapidly falls apart. <br /> <br /> The reason the list presented doesn't work, is that there is no support for the star (no fatey for that all important re-roll, or be'lakor to help the unit with invisibility if things really go wrong or example). There are no other threats, and so your focus can easily move to removing those troops and winning on objectives. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 13:14:49]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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