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		<title><![CDATA[Latest posts for the thread "Brood lord Murder Pack"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Brood lord Murder Pack"]]></description>
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				<title>Brood lord Murder Pack</title>
				<description><![CDATA[ What I thought of when I first heard about the Broodlord Hunting Pack. <br /> <br /> ELITE<br /> <br /> Pack consists of 3-5 Broodlords<br /> <br /> Special rules: Infiltrate, Fleet, Shadows in the Warp, Brotherhood of Psykers, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2 always knows The Horror, The Shadow Deepens<br /> <br /> The Shadow Deepens: the radius of shadows in the warp is increased by 1" for each Broodlord in the pack. <br /> <br /> All codex upgrades available. <br /> <br /> I would keep them costing the same points despite the new special rule and added mastery level. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 12:52:17]]> GMT</pubDate>
				<author><![CDATA[ HiveGuard]]></author>
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				<title>Brood lord Murder Pack</title>
				<description><![CDATA[ It still doesn't make Broodlords anymore attractive in a list. You're paying 180pts* minimum for an extr 3" of Shadows, which while isn't a bad thing, they still suffer from the typical Genestealer problems such as lack of assault grenades etc.<br /> <br /> *You would need to clear up how it's priced: since Broodlords are bought as a unit upgrade, would I have to buy them for the upgrade price, or in addition to a Genestealer brood, etc. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 12:58:40]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Brood lord Murder Pack</title>
				<description><![CDATA[ As I said same price as in the codex. They would be a unit on their own so no need to buy genestealers. <br /> <br /> I don't feel that stealers suffer from a lack of assault grenades, though I'm not often assaulting units in cover with them. <br /> <br /> Just thought it would be cool to have a unit of Broodlords. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Wait don't genestealers have move through cover? Doesn't this mean they can assault with no penalty?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 14:05:04]]> GMT</pubDate>
				<author><![CDATA[ HiveGuard]]></author>
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				<title>Brood lord Murder Pack</title>
				<description><![CDATA[ Since Genestealers die very quickly out of cover, you'd want to Infiltrate them into some sort of protection, ergo assault grenades would be pretty useful in that case.<br /> <br /> It would be a cool-ish unit, but nothing spectacular, I would make something akin to Ymgarls since <span class="glossaryitem" onmouseover='gp(50);'>GW</span> arbitarily decided to remove them from the Codex. Some large formation of Ymgarls with Broodlord leaders would be better. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 14:12:27]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Brood lord Murder Pack</title>
				<description><![CDATA[ Are assault grenades even necessary if they have move through cover?<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/577013/6491485.page</guid>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 14:41:03]]> GMT</pubDate>
				<author><![CDATA[ HiveGuard]]></author>
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				<title>Re:Brood lord Murder Pack</title>
				<description><![CDATA[ You still need assault grenades since move through cover is only in effect in the movement phase where it allows you to roll an extra dice for movement. The rule does not affect your units in the assault phase where you still roll the same amount of dice as any other unit and still need assault grenades.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 16:55:53]]> GMT</pubDate>
				<author><![CDATA[ Dantioch]]></author>
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