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		<title><![CDATA[Latest posts for the thread "1850/2000pt - Clan Raukaan/White Scar/Inquisition - Grav-Star, Double Landraider list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1850/2000pt - Clan Raukaan/White Scar/Inquisition - Grav-Star, Double Landraider list"]]></description>
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				<title>1850/2000pt - Clan Raukaan/White Scar/Inquisition - Grav-Star, Double Landraider list</title>
				<description><![CDATA[ Firstly this list was inspired by the list Luke Nurser took to the recent caledonian uprising event but modified to suit my taste and model collection.<br /> <br /> It seems a good counter to alot of the monstrous creatures that are knocking about and all the mid strength firepower.<br /> As with many lists the troops are its weakness with only four squads three of which are scouts.<br /> On the plus side the bike unit is very killy and able to split up when needed and can mix with the henchman squad and Inquisitors for some interesting combinations.<br /> There is little anti-air firepower, partly due to lack of points and partly due to flyers not being that popular around my area. When needed I'll have to use snapfireing twinlinked landraiders and gravguns.<br /> <br /> The basic idea is a large very survivable bike squad with the Iron Hands Chapter master soaking wounds and LOSing to the White Scar <span class="glossaryitem" onmouseover='gp(746);'>CM</span> crossing the table and multi-assaulting as much as possible. They have three very heavy hitters and can deal with most threats or at least survive to hit and run.<br /> <br /> The inquisitorial Landraider moves up as well and the inquisitors can split off and join the bikes and the <span class="glossaryitem" onmouseover='gp(746);'>CM</span>'s can do the reverse if needed, spreading psykic powers, grenades and re-rollable saves to the <span class="glossaryitem" onmouseover='gp(746);'>CM</span>'s if they join the henchmen.<br /> <br /> The three scout squads are just there for objectives - One to camp in the backfield, one to move up and provide fire from their Landraider and one to get where its needed from reserve in the <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Storm.<br /> <br /> <br /> <br /> The list - Clan Raukaan Iron Hands Primary - White Scars Allies - Inquisitor Allies<br /> <br /> <i>Clan Raukaan</i><br /> Chapter Master - Bike, Artificer, Powerfist, Gorgons Chain 240<br /> Librarian - Lev:2, Bike, Auspex, Mindforge Stave	130<br /> Command Squad - Bikes, 4x Gravgun, Apothecary	210<br /> Scout Squad - <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Meltabombs	60<br /> Scout Squad - Snipers, camo	65<br /> Landraider Godhammer	250<br /> <i>White Scars</i><br /> Chapter Master - Bike, Arificer, Thunderhammer, Shield Eternal	250<br /> Scout Squad - Combi-melta	65<br /> Landspeeder Storm - Heavy Flamer	45<br /> <i>Inquisition</i><br /> Coteaz	100<br /> Xenos Inquisitor - 3x Servo Skull, Power Armour, Lev:1, Rad+Psychotroke Grenades, Liber Heresius  117<br /> Henchmen - 3x Acolyte - 3x Meltagun, 2x Crusader, 2x Priest, 5x Deathcult Assassin	197<br /> Landraider Crusader - Multimelta, Dozerblade, Psybolts, Searchlight	271<br /> Total = 2000pts<br /> For 1850pts I'd drop the xenos Inquisitor and the meltagun acolytes.<br /> <br /> Let me know what you think and how it would compete.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 13:20:18]]> GMT</pubDate>
				<author><![CDATA[ WisdomLS]]></author>
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