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		<title><![CDATA[Latest posts for the thread "TAC Ulthwe Eldar "]]></title>
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				<title>TAC Ulthwe Eldar </title>
				<description><![CDATA[ Hello everyone, <br /> <br /> Here's a list I have for an upcoming event and I'd like some opinions on it. Total list value is 1750. All <span class="glossaryitem" onmouseover='gp(19);'>CC</span> welcome!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Farseer (Spear, Spirit Stone, Jetbike)<br /> Spirit Seer<br /> <br /> Troops<br /> 2x Guardian Defenders x10 /w Star Cannon HWP and Wave Serpent (TLSL, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>)<br /> Wraithblades x5 (Axes and shields) /w Wave Serpent (TLSL, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>)<br /> Windrider Squad x6 /w Warlock (Bike, Spear) and 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> <br /> Fast Attack<br /> Warp Spiders x7<br /> <br /> Heavy Weapons<br /> War Walkers x3 /w 2 <span class="glossaryitem" onmouseover='gp(327);'>BL</span><br /> War Walkers x3 /w 1 <span class="glossaryitem" onmouseover='gp(219);'>SL</span> and 1 Star Cannon<br /> <br /> The upcoming rules allow no fortifications and no allies. I'm trying to stay with guardians and psykers as per ulthwe and use as few aspect warriors as possible. Thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 21:19:42]]> GMT</pubDate>
				<author><![CDATA[ deathmagiks]]></author>
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				<title>TAC Ulthwe Eldar </title>
				<description><![CDATA[ Looks pretty decent. I like the warwalkers and the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices.<br /> I don't think you can load up the guardians into a wave serpent if they have a heavy weapon platform so might have to look into that a it more.<br /> <br /> The one thing I am not a big fan of is the Wraithblades, they are kind of just okay...I think you should either just take wraithguard with no extra weapons or put D-sythes on them in the wave serpent.<br /> That would probably balance out if you take off the heavy weapon platform on the guardians.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 21:35:12]]> GMT</pubDate>
				<author><![CDATA[ StormKing]]></author>
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				<title>TAC Ulthwe Eldar </title>
				<description><![CDATA[ @chiefbigredman<br /> <br /> You can embark on a transport with a HWP (note it counts as a model).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 21:43:38]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Re:TAC Ulthwe Eldar </title>
				<description><![CDATA[ Wraithblades are cool but there's no way anyone is going to let you get into assault with them. I agree with taking them stock or Dscythe]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 21:50:39]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>Re:TAC Ulthwe Eldar </title>
				<description><![CDATA[ A Wave Serpent can haul 10 guardians, a Weapon platform and a warlock just fine.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 21:53:24]]> GMT</pubDate>
				<author><![CDATA[ Zakiriel]]></author>
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				<title>Re:TAC Ulthwe Eldar </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/577107/6492898.page"><b>astro_nomicon wrote:</b></a><br/>Wraithblades are cool but there's no way anyone is going to let you get into assault with them. I agree with taking them stock or Dscythe</div></blockquote><br /> agreed. The wraithblades have to get close, unload, survive a whole turn of shooting, and then charge, if there still in range. D scythes or cannons will at least have one turn of shooting and will kill one thing before they kick the bucket, which is one more than the wraithblades generally. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 22:18:09]]> GMT</pubDate>
				<author><![CDATA[ ninjafiredragon]]></author>
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				<title>TAC Ulthwe Eldar </title>
				<description><![CDATA[ I like them for mid and front field objective holders. T6 3+/4++ isn't too bad on a scoring unit, and they can act as active denial if my guardians need a deterrent to being charged. I'd be open to d cannons on them though.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 22:44:58]]> GMT</pubDate>
				<author><![CDATA[ deathmagiks]]></author>
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				<title>TAC Ulthwe Eldar </title>
				<description><![CDATA[ I also agree about shooting wraiths over assault. Wraithblades are ok if you have 10 on foot supported by a character, but too few out of a serpent. Even with their beast statline, they will be dropped under enough fire. They make great tarpits if you can get them into combat, but with so few attacks they will get bogged down by just about anything.<br /> <br /> A note, the wraithcannons benefit the best from the spiritseers spirit mark, as well as voice of twilight/conceal(the primaris depending on if your using the Iyanden supplement or just the codex)]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 22:50:48]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>TAC Ulthwe Eldar </title>
				<description><![CDATA[ In addition to scythes over blades, I'd also want to talk about star cannons on platforms. Replacing them with bright lances will help your list more. The <span class="glossaryitem" onmouseover='gp(382);'>SC</span> benefit (ap2) is covered by blade storm, scythes and warp spiders. Lances give you more av13 removal. It is a small change but should slightly improve your efficiency ]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 01:44:30]]> GMT</pubDate>
				<author><![CDATA[ serathnal]]></author>
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				<title>TAC Ulthwe Eldar </title>
				<description><![CDATA[ I like the cannons because of the extra shot, and I really viewed them as infantry killers and the star cannon gives them an extra AP2 shot against high armor targets. I'm afraid that, since I don't have a warlock with them or any kind of buffing character to protect them a bit or get them into protection faster, giving them a bright lance will make them a bit more of a threat and thus have them be targeted.]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 17:05:05]]> GMT</pubDate>
				<author><![CDATA[ deathmagiks]]></author>
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