<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Noobie Nids 1500 list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Noobie Nids 1500 list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Noobie Nids 1500 list</title>
				<description><![CDATA[ So I have been playing necrons for 4 years now and I felt like it was time for a change, so i ordered some nid units and the codex (dont actually have the codex yet so I dont know point values).<br /> I like the big bugs and tervigons most (reason for wanting to try tyranids were the tervigons).<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 1x Flyrant /w 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourers, Hive Commander<br /> 1x Flyrant /w 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourers, Hive Commander<br /> <br /> Elite:<br /> 1x Haruspex /w Regen, <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <br /> Troops:<br /> 30x Termagants<br /> 30x Termagants<br /> 1x Tervigon /w Shreddershard Larve<br /> 1x Tervigon /w Shreddershard Larve<br /> <br /> Heavy:<br /> 1x Mawloc ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6492909.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6492909.page</link>
				<pubDate><![CDATA[Thu, 30 Jan 2014 21:53:36]]> GMT</pubDate>
				<author><![CDATA[ M0ff3l]]></author>
			</item>
			<item>
				<title>Complete noob at tyranids</title>
				<description><![CDATA[ Flyrants works best with 2TL <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> with BLeech.<br /> <br /> Walking Hive Tyrants present little to no threat, and with a crown will get targeted fast and raped. <br /> <br /> Tervigons aren't great anymore. Taking 2 is a massive points sink.<br /> <br /> Haruspex sucks. <br /> <br /> Make them both flyrants, drop a tervigon, drop the Haruspex. Biovores are good! Pair them up to open up your <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots and look elsewhere.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6492931.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6492931.page</link>
				<pubDate><![CDATA[Thu, 30 Jan 2014 22:00:01]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
			</item>
			<item>
				<title>Complete noob at tyranids</title>
				<description><![CDATA[ Thx for the tips on the Hive Tyrants!<br /> <br /> I really want to run 2 tervigons tho, (especially with the little outflank strategy, even if it doesnt work optimally)<br /> <br /> Also can you elaborate on why the haruspex sucks?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6492947.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6492947.page</link>
				<pubDate><![CDATA[Thu, 30 Jan 2014 22:03:58]]> GMT</pubDate>
				<author><![CDATA[ M0ff3l]]></author>
			</item>
			<item>
				<title>Complete noob at tyranids</title>
				<description><![CDATA[ It's a melee-centric <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that has no real method of reaching the other side of the board, other than footslogging it. I think it might be worth something if you add <span class="glossaryitem" onmouseover='gp(160);'>AG</span> and Regeneration, because if it DOES manage to reach the other side, it will do some serious damage and recoup wounds. However, it has low <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and if surrounded by enough cannon fodder, it'll be stuck till the game ends (which could be a good thing, depending on the situation). I'm running one in my next list as a distraction unit. If you do decide to go with one, make sure you understand <i>every</i> rule it has, because it has a lot (fear, tongue's precision strike on a 6, regen, acid blood, etc).<br /> <br /> I will second his assertion that 2 Tervigon is too much of a point sink. For the cost of 30terma and 1 tervi, you can field nearly 60 homagants, or tons of termagants/devilgants, or <span class="glossaryitem" onmouseover='gp(47);'>GS</span> and warriors and gants, or throw some points into VThrope or ZThrope, or even a Tyrannofex + a few models. Once you separate yourself from how badass Tervigon's used to be, it opens the door to a wide array of play options that are actually quite viable. <br /> <br /> Hope that helps.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6493478.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6493478.page</link>
				<pubDate><![CDATA[Fri, 31 Jan 2014 01:05:40]]> GMT</pubDate>
				<author><![CDATA[ citadel]]></author>
			</item>
			<item>
				<title>Complete noob at tyranids</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/577113/6493478.page"><b>citadel wrote:</b></a><br/>It's a melee-centric <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that has no real method of reaching the other side of the board, other than footslogging it. I think it might be worth something if you add <span class="glossaryitem" onmouseover='gp(160);'>AG</span> and Regeneration, because if it DOES manage to reach the other side, it will do some serious damage and recoup wounds. However, it has low <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and if surrounded by enough cannon fodder, it'll be stuck till the game ends (which could be a good thing, depending on the situation). I'm running one in my next list as a distraction unit. If you do decide to go with one, make sure you understand <i>every</i> rule it has, because it has a lot (fear, precision strike on a 6, regen, acid blood, etc).</div></blockquote><br /> <br /> Thanks alot, yes i was already planning on putting on <span class="glossaryitem" onmouseover='gp(160);'>AG</span> (wasnt sure about regen because it already can regen wounds by hitting stuff, but i guess it needs to hit something first)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6493490.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6493490.page</link>
				<pubDate><![CDATA[Fri, 31 Jan 2014 01:09:10]]> GMT</pubDate>
				<author><![CDATA[ M0ff3l]]></author>
			</item>
			<item>
				<title>Complete noob at tyranids</title>
				<description><![CDATA[ Yeah, I'm kind of up there with Regen myself. But a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> beast that can potentially recover 2 wounds per friendly turn can get really nasty if it lives long enough. Sooner or later they will run out of units that can dedicate fire its way, and by then the odds are surely in your favor. <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6493502.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6493502.page</link>
				<pubDate><![CDATA[Fri, 31 Jan 2014 01:13:28]]> GMT</pubDate>
				<author><![CDATA[ citadel]]></author>
			</item>
			<item>
				<title>Noobie Nids 1500 list</title>
				<description><![CDATA[ Updated the list, decided against regen on the haruspex (because i can maybe get it trough the trygon prime tunnel)<br /> <br /> My question: <br /> Is the prime worth it in this army (at first i thought it would be good to give the haruspex synapse after it got out of the tunnel, but the tervigon that outflanks could accomplish this aswel). The 6 extra shots are also nice, but is it worth the 40 points?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6497246.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6497246.page</link>
				<pubDate><![CDATA[Sat, 1 Feb 2014 02:45:56]]> GMT</pubDate>
				<author><![CDATA[ M0ff3l]]></author>
			</item>
			<item>
				<title>Noobie Nids 1500 list</title>
				<description><![CDATA[ Not really, a Mawloc is much cheaper and generally better... especially if he hits on TFTD. And the Haruspex sucks cause with the same kit you can grab yourself an Exocrine, which in my opinion greatly outclasses it. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6497265.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6497265.page</link>
				<pubDate><![CDATA[Sat, 1 Feb 2014 02:56:34]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
			</item>
			<item>
				<title>Noobie Nids 1500 list</title>
				<description><![CDATA[ Mawloc kills troops dead. I actually clipped a land raider on purpose so I'd only have the 1 in 6 of losing it to perils and you get the 2 full templates. I got lucky and he went back in to ongoing resverves. That is really nasty.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6497575.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6497575.page</link>
				<pubDate><![CDATA[Sat, 1 Feb 2014 05:56:12]]> GMT</pubDate>
				<author><![CDATA[ Mythra]]></author>
			</item>
			<item>
				<title>Noobie Nids 1500 list</title>
				<description><![CDATA[ Took out the biovores and the trygon, put in a mawloc and went back to my old 2x hive commander + outflanking tervigon strategy]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6498327.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/577113/6498327.page</link>
				<pubDate><![CDATA[Sat, 1 Feb 2014 15:34:56]]> GMT</pubDate>
				<author><![CDATA[ M0ff3l]]></author>
			</item>
	</channel>
</rss>