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		<title><![CDATA[Latest posts for the thread "Tyranid Threat Overload"]]></title>
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				<title>Tyranid Threat Overload</title>
				<description><![CDATA[ The funny thing about this list was how difficult it was to stay in the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>.<br /> <br /> Tournament rule: Formations must take the necessary slots from their associated codex.<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Deathleaper<br /> <br /> Elites<br /> -Venomthrope <br /> -2 Lictors<br /> -2 Lictors<br /> <br /> Troops<br /> -Manufactorum Genestealers<br /> --- 5 Genestealers<br /> --- 5 Genestealers<br /> --- 5 Genestealers<br /> --- 5 Genestealers<br /> --- 5 Genestealers<br /> -20 Hormagaunts (Toxin Sacs)<br /> <br /> Fast Attack<br /> -4 Shrikes<br /> -4 Shrikes<br /> -4 Shrikes<br /> <br /> Heavy Support<br /> - Carnifex (Adrenal Glands)<br /> - Carnifex (Adrenal Glands)<br /> - Carnifex (Adrenal Glands)<br /> <br /> Fortification<br /> -Imperial Bastion (Comms Relay)<br /> <br /> 1746/1750<br /> <br /> <br /> <br /> Well, what do you think?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 15:40:20]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Tyranid Threat Overload</title>
				<description><![CDATA[ Fun list, might give up Warlord easily though.<br /> <br /> Man I wish <span class="glossaryitem" onmouseover='gp(540);'>DL</span> still had the "Where'd it go?" special rule.  That was Awesome.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 16:42:00]]> GMT</pubDate>
				<author><![CDATA[ roxor08]]></author>
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				<title>Re:Tyranid Threat Overload</title>
				<description><![CDATA[ The problem I see is that you have NO synapse at all!  Your hormaguants are going to eat themselves and the carnifexes may stand around like gaks if they fail instinctive behavior... If you want to try this list- which I agree would be FUN.. I would put at least one squad of warriors in there to give synapse to the fexes and venomthrope and lose the guants.. In addition I think 5 man squads of stealers are going to die rather quickly..]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 16:47:19]]> GMT</pubDate>
				<author><![CDATA[ Eiluj The Farseer]]></author>
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				<title>Re:Tyranid Threat Overload</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c369ce95ac029a7a8dba62b467d22184.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/577243/6495446.page"><b>Eiluj The Farseer wrote:</b></a><br/>The problem I see is that you have NO synapse at all!  Your hormaguants are going to eat themselves and the carnifexes may stand around like gaks if they fail instinctive behavior... If you want to try this list- which I agree would be FUN.. I would put at least one squad of warriors in there to give synapse to the fexes and venomthrope and lose the guants.. In addition I think 5 man squads of stealers are going to die rather quickly..</div></blockquote><br /> <br /> Shrikes are Flying Warriors/Synapse<br /> <br /> Carnifexes are also single feed models...so they treat <span class="glossaryitem" onmouseover='gp(181);'>IB</span> Feed rolls of 1-3 as a 4-5]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 16:49:32]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Tyranid Threat Overload</title>
				<description><![CDATA[ maybe find some points to add some Biovores.<br /> <br /> And the close combat carnifexes wont do much in this list im afraid, they will either wait in the bastion and IF your opponent is a close combat army (frightfully rare these days) then maybe they will bring the fight to them but if not then they will likely just wait to get killed or charge across the field and get killed before reaching anyone, making them dakkafexes is so worthwhile, for 15 pts you get 12 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots, sure you lose <span class="glossaryitem" onmouseover='gp(160);'>AG</span> but you dont need it as much and then they have a very decent threat bubble. although looking at your list you might want to avoid <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and just go for the smaller dudes, rending can deal with all the big nastys.<br /> <br /> more lictors would be good tho, teams of 3 in this list could be good.<br />    <br /> not sure about the hormagaunts either, keep going with more genestealers I say, if you need troops to sit in the bastions take warriors, they can shoot 36" large blast pinning hits and dont need another unit with synapse to babysit them and make sure they dont eat their own faces. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 16:52:37]]> GMT</pubDate>
				<author><![CDATA[ fartherthanfar]]></author>
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				<title>Tyranid Threat Overload</title>
				<description><![CDATA[ I know what I would immediately kill. <br /> It's an initially scary list, but a prepared opponent (Or, a careful one,) will still be able to take out your synapse fairly easily. <br /> That being said, if you can keep them alive (and still position them well) long enough to get your Genestealers in combat and your Carnifaxes in range, you won't be in any bit of trouble. <br /> <br /> So, it really comes down to how well you can handle cover, and if your opponents can fend of assaults well. I feel like (This is just a guess) Dark Angels could do surprisingly well with Greenwing Banner of Devestation and lots of combat squads.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 16:56:29]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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				<title>Tyranid Threat Overload</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/083eead4bdbb228366f76b30552dbc9b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/577243/6495463.page"><b>fartherthanfar wrote:</b></a><br/>maybe find some points to add some Biovores.<br /> <br /> And the close combat carnifexes wont do much in this list im afraid, they will either wait in the bastion and IF your opponent is a close combat army (frightfully rare these days) then maybe they will bring the fight to them but if not then they will likely just wait to get killed or charge across the field and get killed before reaching anyone, making them dakkafexes is so worthwhile, for 15 pts you get 12 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots, sure you lose <span class="glossaryitem" onmouseover='gp(160);'>AG</span> but you dont need it as much and then they have a very decent threat bubble. although looking at your list you might want to avoid <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and just go for the smaller dudes, rending can deal with all the big nastys.<br /> <br /> more lictors would be good tho, teams of 3 in this list could be good.<br />    <br /> not sure about the hormagaunts either, keep going with more genestealers I say, if you need troops to sit in the bastions take warriors, they can shoot 36" large blast pinning hits and dont need another unit with synapse to babysit them and make sure they dont eat their own faces. <br /> </div></blockquote><br /> <br /> I ran into the problem of not owning enough of the right models to fill out the list.<br /> <br /> More stealers, mawlocs and biovores would be perfect...but i lack them.<br /> <br /> Dakkafexes would be picked apart...and warriors are too slow...the whole list needs to be in the enemy's face turn 1/2.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 16:57:24]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Tyranid Threat Overload</title>
				<description><![CDATA[ I could see one having a laugh with this. I think terrain at the tourney would matter. If you don't get to place your own and are subject to the table, the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> brood could be so so...  <br /> <br /> horms are about the only unit that need true synapse love till they get in combat which is good. Rest of the army will do fine even if they get caught out. <br /> <br /> I think you will catch a lot of people off guard. I think the mobile shooty armies will still give you issues. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 16:59:48]]> GMT</pubDate>
				<author><![CDATA[ Roci]]></author>
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				<title>Tyranid Threat Overload</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e9a3aefbc8050acec86a72a3a14ba1e5.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/577243/6495500.page"><b>Roci wrote:</b></a><br/>I think you will catch a lot of people off guard. I think the mobile shooty armies will still give you issues. </div></blockquote><br /> <br /> If it helps, I know my opponents almost exactly<br /> <br /> 1.Ultramarines Grav Centurions, thunderfire cannon, calgar tigurius, 2x rune priest, sternguard pod, grey hunters pod, <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines<br /> 2.<span class="glossaryitem" onmouseover='gp(25);'>DA</span> Bikes/Infantry <span class="glossaryitem" onmouseover='gp(305);'>GK</span><br /> 3.Infantry Tau<br /> 4.Infantry Taudar<br /> 5.Infantry Necrons/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> 6.Tyranids 6 Carnifexes ridiculous combat loadouts...points sinks ridiculous<br /> 7. Bling WIng Dante and the boys<br /> 8. Centurion99 probably slaanesh daemon chariots<br /> 9. <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Bikes<br /> 10. Ultramarine Pods 66 marines in 8 pods<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 17:05:06]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Tyranid Threat Overload</title>
				<description><![CDATA[ I think this list is illegal, no? The Manufactorum Genestealers formation, unless i'm mistaken, exists outside of your <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, meaning they don't count as troops choices at all, unless that tournament rule (which I dont quite understand) changes that?]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 17:09:18]]> GMT</pubDate>
				<author><![CDATA[ chaos0xomega]]></author>
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				<title>Tyranid Threat Overload</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/577243/6495532.page"><b>chaos0xomega wrote:</b></a><br/>I think this list is illegal, no? The Manufactorum Genestealers formation, unless i'm mistaken, exists outside of your <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, meaning they don't count as troops choices at all.</div></blockquote><br /> <br /> Normally, you're absolutely correct!<br /> <br /> But this tournament forces formations and dataslates to be included within your primary force's normal <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 17:10:30]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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