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		<title><![CDATA[Latest posts for the thread "Death Korps Siege List 1500pts - C+C please!"]]></title>
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				<title>Death Korps Siege List 1500pts - C+C please!</title>
				<description><![CDATA[ Hi folks, <br /> <br /> I've finally painted a huge contingent up of my death korps and now that ive consolidated on playing a few more games im looking to make my <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> fun and competitive to play with.<br /> <br /> At the moment i am reviewing a list i posted months ago and wondered if anyone could change/add to make this a more competitive list to smash nids and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s<br /> <br /> <br /> Commisaar General, Power Swd, <span class="glossaryitem" onmouseover='gp(254);'>MB</span> 95 <br /> <br /> 3 x thudds 165 <br /> 3 x thudds 165 <br /> 2 x rapier destroyers 90 <br /> <br /> Engineers (5) <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, Centaur 115 <br /> Engineers (5) <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, Centaur 115 <br /> Engineers (5) <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, Centaur 115 <br /> Engineers (5) <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, Centaur 115 <br /> <br /> 3 x earthshaker carriages 225 <br /> 3 x earthshaker carriages 225 <br /> <br /> Skyshield 75 <br /> <br /> Camping my thudds with 4++ on the landing pad should allow me some survivability whilst i use everything to pound the enemy into submission. The engineers have a fun day jumping onto an objective and trying to hold it. As usual i'm restricted with a city terrain board but the centaurs are pretty tiny and nippy for cutting about. a 250pt ugrade would see 2 more centaurs with grenadiers and melta's added as a quick reaction force. <br /> <br /> i just threw points on equipment at the commisaar without any thought so a lot of flexibility in making changes here. <br /> <br /> C+C please]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 16:51:30]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>Death Korps Siege List 1500pts - C+C please!</title>
				<description><![CDATA[ anyone?]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 10:30:33]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>Death Korps Siege List 1500pts - C+C please!</title>
				<description><![CDATA[ Hey man....<br /> <br /> One thing I would consider would be to drop the laser destroyers and commissar equipment and add a heavy mortar to each heavy quad launcher battery.<br /> <br /> This gives you the <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 large blast and then your thudds can land anywhere within that if you roll a hit.<br /> <br /> If you can find the points to put an inquisitor in there, you can give the guns prescience, which really increases their ability to rain death down accurately. <br /> <br /> The destroyers aren't really needed as you have 6 str9 pie plates coming down from the earthshakers.  You could probably drop one earthshaker as well to take a tooled up Inquisitor.  Toss a psyocculum on him and have him join the field arty unit to give them <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 10 when targeting psyker units (i.e. just about any deathstar)]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 14:59:34]]> GMT</pubDate>
				<author><![CDATA[ MisterPerkins]]></author>
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