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		<title><![CDATA[Latest posts for the thread "can i make this army work?"]]></title>
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				<title>can i make this army work?</title>
				<description><![CDATA[ Ok here'swhat iI was thinking for a <span class="glossaryitem" onmouseover='gp(22);'>csm</span> army<br /> <br /> Warpsmith<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>. P.A.  B.M.   ml3<br /> <br /> Mauler<br /> Mauler<br /> Forgefiend HAC.  Ecto cannon (maybe swap for defiler)<br /> <br /> Helbrute<br /> Helbrute ( both <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. <span class="glossaryitem" onmouseover='gp(330);'>MM</span>)<br /> <br /> 15 cultist<br /> 15 cultist<br /> 10 cultist<br /> <br /> Heldrake<br /> <br /> Ally<br /> <br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span><br /> Soulgrinder. <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> 10 plaguebearers<br /> <br /> 1850 pts.<br /> <br /> What do you think. Can I make this a strong army. Its not so much for competitive tourney play but I play necrons.orks. and B.A.s.<br /> <br /> Please don't turn this into a " you need plague marines. Heldrakes. And biker spawn.". There is a theme  to the list Iwould like to keep but willing to change some.<br /> <br /> Thanks for any <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and feedback <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> My strategy is all troops stay in reserve. Leave 10 cultist with warpsmith.  Maybe deep strike plague bearers with <span class="glossaryitem" onmouseover='gp(233);'>guo</span> on enemy objective. Rush up with 2 mauler with do behind using them for cover and using <span class="glossaryitem" onmouseover='gp(328);'>ml</span>'s to witchfire until getting into combat with infantry. Maulers engage anything that can potentially shoot the fiend, grinder, and <span class="glossaryitem" onmouseover='gp(262);'>dp</span>. Brutes run up and go where needed. Fiend and grinder shoot face. Grinder walks toward a unit to engage in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> turn 4 or 5. Warp smith try to regain hull points and repair weapons.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 17:29:05]]> GMT</pubDate>
				<author><![CDATA[ the GOAT 765]]></author>
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				<title>Re:can i make this army work?</title>
				<description><![CDATA[ I think I see what you're trying to do with the Helbrutes... You know, use them. But they really are not worth the two hundred points. Even to put more <span class="glossaryitem" onmouseover='gp(9);'>AV</span> on the table. I would spend those points on two predators or most of the cost of a land raider or a defiler or a Soul grinder and a half. Or 6 rhinos <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> just saying there are other vehicles you can spend 200 points on and I would suggest pretty much any of them except the Helbrutes.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 22:39:26]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>Re:can i make this army work?</title>
				<description><![CDATA[ WAY more cultists, even if you take Typhus then you still need 20 per squad minimum. Having the majority of your troops be T3 with a 6+ in such small squads makes them literally useless,<br /> they don't have the numbers to camp a point or tarpit, and that's what they do. <br /> <br /> Apart from that the army seems really fragile, I face a lot of heavy ranged forces in my area and I wouldn't be so keen on having so much AV12, against Necrons and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> you should be okay. <br /> Ork lootas will be an issue though so make them a priority. <br /> <br /> The best way to use Helbrutes is to sit them in cover with the Warpsmith and have them take shots with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> or Plasma Cannons or Lascannons or whatever. They will achieve WAY more than if<br /> you try to get them into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Otherwise they will either die on the way in, or just get a Powerfist to the face.<br /> <br /> Otherwise it's nice to see a Chaos list that is trying to be different from the usual Nurgle spam rubbish.]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 08:51:02]]> GMT</pubDate>
				<author><![CDATA[ Hexwolf]]></author>
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				<title>can i make this army work?</title>
				<description><![CDATA[ I can change the helbrutes around but mainly I'm wondering if there where many builds the could withstand that much hard to kill items capable of assaulting by turn 2-3 and shooting heavy shots turn 1.]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 16:26:36]]> GMT</pubDate>
				<author><![CDATA[ the GOAT 765]]></author>
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