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		<title><![CDATA[Latest posts for the thread "BA 1500: The Fast and the Dead"]]></title>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ Greetings, Dakkanauts. I come before you today because I have a mighty need to play these overcosted, underpowered guys. Something about dakka Baal predators and ASMs call out to me. Without further ado, here is my list:<br /> <br /> ===<br /> <font color='red'>Red = what I currently own and would like to use.</font> Non-red can be changed to form a stronger list if need be.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: </b><br /> <u><font color='red'>Librarian</font> </u><br /> -Jump pack <br /> -Divination powers?<br /> <i>=125= </i><br /> <br /> <b>Elites: </b><br /> <u><font color='red'>Sanquinary Priest</font> </u><br /> -Jump pack <br /> <i>=75= </i><br /> <br /> <b>Troops: </b><br /> <u><font color='red'>Assault Squad</font> (ten models) </u><br /> -Two flamers<br /> -Hand flamer in exchange for bolt pistol on Sergeant<br /> -Power weapon<br /> -Melta bombs<br /> <i>=230=</i><br /> <br /> <u><font color='red'>Assault Squad</font> (ten models) </u><br /> -Two Meltas<br /> -Power weapon <br /> -Melta bombs <br /> <i>=240= </i><br /> <br /> <b>Fast Attack:</b><br /> <u><font color='red'>Baal Predator</font></u><br /> -Heavy bolter sponsons<br /> <i>=145=</i><br /> <br /> <u>Baal Predator</u><br /> -Heavy bolter sponsons<br /> <i>=145=</i><br /> <br /> <u>Baal Predator</u><br /> -Heavy bolter sponsons<br /> <i>=145=</i><br /> <br /> <b>Heavy Support: </b><br /> <u><font color='red'>Devastator Squad</font> (five models)</u> <br /> -Three missile launchers <br /> -One plasma cannon<br /> <i>=135= </i><br /> <br /> <u>Devastator Squad (five models) </u><br /> -Three missile launchers <br /> -One plasma cannon<br /> <i>=135=</i> <br /> <br /> <u><font color='red'>Predator</font> </u><br /> -Lascannon sponsons <br /> <i>=135= </i><br /> <b>-=1500=-</b><br /> ===<br /> <br /> I guess my plan would be to deploy my <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, Pred and ASMs w/ <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> while scouting my Baals forward onto their flank(s) to cause some trouble. Can Baals outflank? I've read they can but their rules don't call for it so it;s up in the air for me. Anyways, the Baals draw fire as my ASMs advance under <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(331);'>PC</span> support. I've thought about a couple of podded Fragiosos, podded Sternguards or even <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> Termies in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, but I can't seem to find a way to fit them in properly.<br /> <br /> I pretty much don't know what to expect in 6th edition because I've never played it before, only that I'm already at a steep disadvantage from playing the Blood Angels from the get go. From your collective reservoir of knowledge, how do you think my list would perform on a general level against semi-competitive and competitive lists? I'm open to changes, unit additions/removals and criticism, so don't be afraid to beat some sense into me. Cheers!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Bumping for Great Justice. Here's another list with AV13 spam and it comes out to exactly 1500 points. I figure to up it to 1750 or 1850, I just need to add another assault squad and a Sang priest. Anyways, how viable would this list be in the current meta?<br /> <br /> ===<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Librarian <br /> -Jump pack <br /> -Divination powers<br /> =125= <br />  <br /> Elites: <br /> Sanquinary Priest <br /> -Jump pack <br /> =75= <br /> <br /> Troops:  <br /> Assault Squad (ten models) <br /> -Two flamers<br /> -Power weapon<br /> -Melta bombs<br /> =220=<br /> <br /> Assault Squad (ten models) <br /> -Two Meltas<br /> -Power weapon  <br /> -Melta bombs <br /> =240= <br /> <br /> Fast Attack:<br /> Baal Predator<br /> -Heavy bolter sponsons<br /> =145=<br /> <br /> Baal Predator<br /> -Heavy bolter sponsons<br /> =145=<br /> <br /> Baal Predator<br /> -Heavy bolter sponsons<br /> =145=<br /> <br /> Heavy Support: <br /> Predator <br /> -Lascannon sponsons <br /> =135=<br /> <br /> Predator <br /> -Lascannon sponsons <br /> =135=<br /> <br /> Predator <br /> -Lascannon sponsons <br /> =135= <br /> -=1500=-]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 04:41:12]]> GMT</pubDate>
				<author><![CDATA[ The Airman]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ You've paid 10pts too much for your second assault squad.<br /> <br /> It's good that you already know you're playing with an overcosted dex as you will suffer less disappointment when realising you will almost always be at a disadvantage points wise.<br /> <br /> I prefer the second list. In your first list you have mixed and matched weapons in the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad with no synergy, also in my experience, missile <span class="glossaryitem" onmouseover='gp(29);'>devs</span> are pants. You also have extra mobility, being fast tanks. And yes the Baals can outflank <span class="glossaryitem" onmouseover='gp(17);'>btw</span> as they have scout which grants it. If not outflanking (more devestating for flamestorms) you can instead scout up to try and get turn 1 side armour shots with your assault cannon.<br /> Personally I think all <span class="glossaryitem" onmouseover='gp(10);'>BA</span> preds apart from flamestorms are overpriced but not everybody will share my view. Spamming them can be a good tactic though.<br /> <br /> With the 10pts spare, save another 5pts by loosing a melta bomb on the flamer squad, invest the 15pts in a poweraxe for the priest.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 12:29:08]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ Funnily enough, whenever I shoot before assaulting with my assault <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, I end up being out of range for the charge. I'm not sold on flamers, I just don't seem to get them work.<br /> <br /> When you move up from 1500 points, try to fit in fragnoughts in pods. They are absolutely the best, most disruptive unit <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have. Otherwise I love the AV13 vehicles, the wall of death is sucky in this edition, but nevertheless fun.]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 16:46:29]]> GMT</pubDate>
				<author><![CDATA[ Naw]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ Thanks for you input, guys. I just snagged up a few tanks on Ebay so I'll be sure to press them into service soonish. Hopefuly with the new 'dex, whenever that is, will make Preds cheaper.<br /> <br /> @Naw: I thought about it, but Fragiosos seems to be too fragile for what they can do. Would you recommend them over another assault squad/sternguards?]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 19:08:29]]> GMT</pubDate>
				<author><![CDATA[ The Airman]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ I agree with Naw on that one. One of the better units in the dex when podded. But you will need to use at least 2 comimg down on the first turn for full effectiveness. So will need 3 pods.<br /> I suggest magna grapple, melta gun and frag cannon so it can be dangerous to tanks, infantry and light squadrons.]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 20:57:14]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ I suppose I could add in two Magnagrapple Fragiosos to get to 1850. I was thinking about dropping a Pred and Libby to grab Mephiston, but I reckon I'd need a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or Stormraven which I really don't want to go for.<br /> <br /> Regardless, thanks for your input! Hopefully I won't get stormed too hard by Necron flyer spam and Taudar.]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 23:32:18]]> GMT</pubDate>
				<author><![CDATA[ The Airman]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ I like the second list but if you are going mech I would put the ASM into razorbacks with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>.]]></description>
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				<pubDate><![CDATA[Mon, 3 Feb 2014 14:08:50]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ If you use flamers, but not bolt pistols, you can carve out flamer-shaped holes out of the unit, but leave models to assault. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Feb 2014 15:19:24]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ Even if you use flamers, you still take our the closest models, right?]]></description>
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				<pubDate><![CDATA[Mon, 3 Feb 2014 17:51:49]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e2111fbf6675245b01cf752753177df5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/577360/6503520.page"><b>Glorywarrior wrote:</b></a><br/>I like the second list but if you are going mech I would put the ASM into razorbacks with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>.</div></blockquote><br /> While I considered it, I heard from multiple sources that AV11 is quite easy to kill in 6th edition whereas AV13 gives them a run for their money. That and apparently units can't assault when exiting a transport? I don't know too much about the subject but only mechanized troops were nerfed in this edition.<br /> <br /> I'd say I'm undecided on that subject because it'd half the number of my infantry.]]></description>
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				<pubDate><![CDATA[Mon, 3 Feb 2014 18:59:51]]> GMT</pubDate>
				<author><![CDATA[ The Airman]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e2111fbf6675245b01cf752753177df5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/577360/6504123.page"><b>Glorywarrior wrote:</b></a><br/>Even if you use flamers, you still take our the closest models, right?</div></blockquote><br /> <br /> Yes... unfortunately. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Feb 2014 19:27:42]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ Blood Angel dreadnaughts should only be Furiosos, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>. <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 13 makes them very hard to hurt in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and even with a standard loadout of <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> with <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> gives them a lot of versatility right out of the pod.<br /> <br /> As for Sanguinary Priests: 3 or 0. Just having one can get a Precision Shot taking it down. Also they affect all units within 6" of the model, not just who you attach them to.<br /> <br /> Baal Preds are amazing, just because its a pred in fast attack. However you load them out, just use those weapons as appropriate.  They will soak up a lot of shots early on, so try to only give your opponent FA13. SA11 is easy to wreck, and RA10 is paper. <br /> <br /> Consider also Vindicators for heavy support, only 10 points more than your predators, same <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, and still Fast. Just make sure to toss on a 10 point pintle, so a weapon destroyed will only have a 50% chance of neutering it. Demolisher Cannon can still be fired up to 12" movement, so they are more useful to Blood Angels than to any other flavor of space marine.]]></description>
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				<pubDate><![CDATA[Mon, 3 Feb 2014 23:12:34]]> GMT</pubDate>
				<author><![CDATA[ JokersBottomBeach]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/577360/6505201.page"><b>JokersBottomBeach wrote:</b></a><br/>Blood Angel dreadnaughts should only be Furiosos, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>. <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 13 makes them very hard to hurt in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and even with a standard loadout of <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> with <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> gives them a lot of versatility right out of the pod.<br /> <br /> As for Sanguinary Priests: 3 or 0. Just having one can get a Precision Shot taking it down. Also they affect all units within 6" of the model, not just who you attach them to.<br /> <br /> Baal Preds are amazing, just because its a pred in fast attack. However you load them out, just use those weapons as appropriate.  They will soak up a lot of shots early on, so try to only give your opponent FA13. SA11 is easy to wreck, and RA10 is paper. <br /> <br /> Consider also Vindicators for heavy support, only 10 points more than your predators, same <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, and still Fast. Just make sure to toss on a 10 point pintle, so a weapon destroyed will only have a 50% chance of neutering it. Demolisher Cannon can still be fired up to 12" movement, so they are more useful to Blood Angels than to any other flavor of space marine.</div></blockquote><br /> I could meet you halfway and drop a heavy Predator in favor of an additional <span class="glossaryitem" onmouseover='gp(457);'>JP</span> Priest and a podded Fragioso. Would that work?]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 08:23:04]]> GMT</pubDate>
				<author><![CDATA[ The Airman]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ If you get enough razorbacks they can pop a few and you will still have enough to kill stuff, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>.]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 14:05:02]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/723f806ee4831310bb30039d688df770.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/577360/6506287.page"><b>The Airman wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/577360/6505201.page"><b>JokersBottomBeach wrote:</b></a><br/>Blood Angel dreadnaughts should only be Furiosos, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>. <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 13 makes them very hard to hurt in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and even with a standard loadout of <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> with <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> gives them a lot of versatility right out of the pod.<br /> <br /> As for Sanguinary Priests: 3 or 0. Just having one can get a Precision Shot taking it down. Also they affect all units within 6" of the model, not just who you attach them to.<br /> <br /> Baal Preds are amazing, just because its a pred in fast attack. However you load them out, just use those weapons as appropriate.  They will soak up a lot of shots early on, so try to only give your opponent FA13. SA11 is easy to wreck, and RA10 is paper. <br /> <br /> Consider also Vindicators for heavy support, only 10 points more than your predators, same <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, and still Fast. Just make sure to toss on a 10 point pintle, so a weapon destroyed will only have a 50% chance of neutering it. Demolisher Cannon can still be fired up to 12" movement, so they are more useful to Blood Angels than to any other flavor of space marine.</div></blockquote><br /> I could meet you halfway and drop a heavy Predator in favor of an additional <span class="glossaryitem" onmouseover='gp(457);'>JP</span> Priest and a podded Fragioso. Would that work?</div></blockquote><br /> <br /> Having 2 means you can put each one further apart to cover more units, and then keep the mobility to quickly compensate for one going down. Fragiosos are awesome in pods, but they'll probably be a one-hit wonder before they become fireworks, podding close makes it easier for your opponent to get side or rear armor after you disembark. still, can make your opponent switch from active play to passive play, possibly giving you a strategic initiative which is always a good thing]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 14:55:06]]> GMT</pubDate>
				<author><![CDATA[ JokersBottomBeach]]></author>
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				<title>BA 1500: The Fast and the Dead</title>
				<description><![CDATA[ Maybe so, but with Fragioso's, they can blow up almost a whole squad, so if it's a melta squad, just kill it. <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>? no prob. if there is more than one, then probably don't drop there, unless you really want something dead, even if it sacrifices your dread.]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 18:03:29]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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