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				<title>is this a good 1500pt eldar army</title>
				<description><![CDATA[ I am mainly facing tau but possibly necrons as well anyway i decided that 2 wraithknights might instead off just drawing fire i could have to and make it to near the end without losing both of them. also i thought one could have scatter laser and ghostglaive because he could be better in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and could shoot. <br /> i was thinking i could get rid of the wave serpent and then get 5 warp spiders and upgrade to 2 exarches 1 with twin linked death spinner and the other with fast shot. <br /> what should i do?? <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (105) <br /> Farseer 100pts <br /> -singing spear 5pts <br /> <br /> Troops (368) <br /> 9 Windrider jet bikes 153pts <br /> -shuriken cannon 10pts <br /> <br /> 10 Dire avengers 130pts <br /> -exarch 10pts <br /> <br /> 5 Rangers 60pts <br /> <br /> Elites (110) <br /> 5 Fire dragons 110pts (deep strike) <br /> <br /> Dedicated Transport (120) <br /> Wave serpent 115pts <br /> -scatter laser 5pts <br /> <br /> Fast Attack (160) <br /> Crimson hunter 160pts <br /> <br /> Heavy Support (635) <br /> Wraithknight 240pts <br /> <br /> Fire prism 125pts <br /> <br /> Wraithknight 240pts <br /> - scatter laser 20pts <br /> - ghostglaive and scattershield 10pts <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 08:11:57]]> GMT</pubDate>
				<author><![CDATA[ McKnify]]></author>
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				<title>is this a good 1500pt eldar army</title>
				<description><![CDATA[ Against primarily Tau I would recommend running both knights naked as their shooting gives a chance to kill riptides and the combat benefit of the glaive is pretty insignificant.<br /> <br /> The flyer is also questionable as tau intercept like crazy and it is so fragile. <br /> <br /> I'd run something like:<br /> <br /> Farseer<br /> 5 fire dragons in serpent<br /> 5 warp spiders<br /> Riptide<br /> Riptide<br /> Jetbike x3<br /> Jetbike x3<br /> Jetbike x3<br /> Fire prism (though night spinner is better v tau)<br /> <br /> The <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> are decent backfield holders though they have big problems with tau shooting and unfortunately the rangers are a waste of points v. Tau.<br /> <br /> I don't know what other models you have available, the best answer to tau for eldar is heavy hitting offense. Walkers or wave serpents bring them down <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 11:42:06]]> GMT</pubDate>
				<author><![CDATA[ serathnal]]></author>
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				<title>is this a good 1500pt eldar army</title>
				<description><![CDATA[ The list isnt terrible dude, some things to consider though -<br /> <br /> Wraithknights are better stock in almost every single circumstance. The glaive is by far he worst upgrade you can give him. it looks cool, and that's as good as it gets, you have to remember - he is already strength 10 and ap2 in combat, AND he can fire both his cannons before he charges. The stock cannons are so good - keep them. With the 30 points saved and now with better weapons, I'd use thouse points in 2 places. firstly, if you are going to take a crimson hunter, use the 20 points to upgrade to an exarch. it is definitely worth it. I'd then use the remaining points to attempt to put holo's on the serpent. A single serpent is probably going to attract a LOT of firepower, so you want to make it as survivable as possible. <br /> <br /> A single squad of 9 jetbikes is probably too many, and will lead to you bunching them up in order to try and make best use of cover, perhaps 2 squads of 4 would be stronger and more reliable? also increasing your scoring numbers.<br /> <br /> If the Farseer is hiding in the avengers, then its almost worth the exarchs shimmer shield to make the farseers bodyguard tougher to kill.<br /> <br /> Warp spiders are an epic unit in the dex. But I wouldn't drop the fragons serpent for them. the fragons need that transport or their guns will be easily avoided. If you do squeeze spiders in then don't bother with the exarch. an absolute point sink when you consider that he could be removed from play just from a WJG move.  ]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 11:56:34]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>is this a good 1500pt eldar army</title>
				<description><![CDATA[ Try it and then make changes.]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 14:58:13]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>is this a good 1500pt eldar army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/577510/6500238.page"><b>serathnal wrote:</b></a><br/><br /> Riptide<br /> Riptide<br /> </div></blockquote><br /> <br />  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> haha i believe you mean wraithknight]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 19:40:39]]> GMT</pubDate>
				<author><![CDATA[ ninjafiredragon]]></author>
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				<title>is this a good 1500pt eldar army</title>
				<description><![CDATA[ Wow <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I am sure that made me seem much more credible <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 2 Feb 2014 21:41:38]]> GMT</pubDate>
				<author><![CDATA[ serathnal]]></author>
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