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		<title><![CDATA[Latest posts for the thread "Tau Stealth Drone Team (Feedback Wanted)"]]></title>
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				<title>Tau Stealth Drone Team (Feedback Wanted)</title>
				<description><![CDATA[ <u><b>Tau Stealth Drone Team</b></u><br /> <i>After viewing the success of the Remora Stealth Drone in the Damocles crusade the Earth Caste of Bork'an started research into stealth drones of a more conventional size. To this end the Stealth Drone Team was created. With advanced AI and powerful sensors, they are the epitome of tau drone technology. Their size belies their power, being able to wipe out their enemies before they are even sensed. Unlike most drones, these drone are often sent on much more dangerous missions, so the earth caste mechanics made them completely dedicated, and will not flee as other drones do.</i><br /> <br /> <br /> <b><u>Unit Composition</b></u><br /> 1 Command Drone 46 points<br /> 4-12 Stealth Drones 20 points each<br /> 0-4 Sabotage Drones 25 points each<br /> The Tau Stealth Drone Team is a Fast attack choice for Codex: Tau Empire<br /> <br />                                     <span class="glossaryitem" onmouseover='gp(14);'>BS</span> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> S T W A  I <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> <b>Command Drone: </b>  3    2   4 4  2  2 4 8   4+<br /> <b>Stealth Drone:  </b>        2    2   3 4  1  1 4 7   4+<br /> <b>Sabotage Drone: </b>    2    2   3 4  1  1 4 7   4+<br /> <br /> <u><b>Command Drone:</b></u><br /> <b>Wargear:</b><br /> Stealth Generator<br /> Drone Controller<br /> Homing Beacon<br /> Positional Relay<br /> Blacksun Filter<br /> Multitracker<br /> <br /> <b>Weapons</b><br /> 2 Burst cannons<br /> May purchase a markerlight for 10 points.<br /> <br /> <b>Special Rules</b><br /> Bulky<br /> Artificial Intelligence<br /> <br /> <u><b>Stealth Drone:</b></u><br /> <b>Wargear:</b><br /> Stealth Generator<br /> Blacksun Filter<br /> Multitracker<br /> <br /> <b>Weapons</b><br /> 2 Pulse Rifles<br /> May replace one pulse rifle with a markerlight for 10 points.<br /> <br /> <b>Special Rules</b><br /> Artificial Intelligence<br /> <br /> <u><b>Sabotage Drone:</b></u><br /> <b>Wargear:</b><br /> Stealth Generator<br /> Blacksun Filter<br /> Multitracker<br /> <br /> <b>Weapons</b><br /> Pulse Carbine<br /> Electromagnetic Pulse Generator<br /> Charge Deployer<br /> <br /> <b>Special Rules</b><br /> Artificial Intelligence<br /> <br /> <b><u>Wargear</u></b><br /> Stealth Generator: The model benifits from the Stealth, Shrouded, and Infiltrate special rules.<br /> <br /> <b><u>Weapons</u></b><br /> Name                                                   <span class="glossaryitem" onmouseover='gp(190);'>Rng</span> S <span class="glossaryitem" onmouseover='gp(6);'>AP</span> Special<br /> Electromagnetic Pulse Generator  12"  2   -    Assault 1, Haywire<br /> <i>Another technological marvel from the earth caste, the Electromagnetic Pulse Generator send out an electromagnetic pulse, disabling electronics, and causing meltdowns.</i><br /> Charge Deployer                                 -     8   1   Melee, Armourbane, Remote Detonator<br /> <i>Built specially for the sabotage drone, the Charge Deployer places photon grenade sized charges, with the power of imperial melta-bombs, that can be detonated remotely. The Tau have been know to place these charges on the underside of bandblade heavy tanks under the cover of night, and then launching an attack. The Imperial Guard battle plans are then thrown into havoc as their mighty heavy tanks fall with no warning.</i><br /> <br /> <b><u>Special Rules</u></b><br /> Artificial Intelligence: This unit may choose to automatically pass any morale tests.<br /> Remote Detonator: The turn after a vehicle or building has been hit with the Charge Deployer, if the Sabotage Drone is no longer in close combat with the vehicle or building, that vehicle or building is hit with a S8 AP1 Armourbane attack on it's lowest armour value.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Feb 2014 22:55:26]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Re:Tau Stealth Drone Team (Feedback Wanted) [Somewhat WIP]‏ (Not an accidental post any more!)</title>
				<description><![CDATA[ Added points cost]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 17:37:51]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Tau Stealth Drone Team (Feedback Wanted)</title>
				<description><![CDATA[ A quick glance doesn't show any obvious potential for abuse. Best build is probably running them with a commander with drone controller, but even then they don't seem to be that much better than a stealth suit team, commander and marker drones.<br /> <br /> What <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot do they take?<br /> <br /> Artifical Intelligence might be better phrased as 'this unit may choose to automatically pass any morale tests'. Calling it Fearless then adding exceptions to half the rules for fearless seems pointless.<br /> <br /> Does the charge deployer get to damage vehicles twice, once when it hits them and then again after leaving combat?]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 18:52:34]]> GMT</pubDate>
				<author><![CDATA[ Perfect Organism]]></author>
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				<title>Re:Tau Stealth Drone Team (Feedback Wanted)</title>
				<description><![CDATA[ I haven't decided yet for the deployer. I might do a price hike and make it hit twice. (a crisis suit with twin fusion cost 55, and this isn't as good, so maybe 30)<br /> <br /> The AI wording change sound good<br /> <br />  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> Silly me I forgot <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, I'm going to say <span class="glossaryitem" onmouseover='gp(35);'>FA</span>]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 18:58:42]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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