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		<title><![CDATA[Latest posts for the thread "1850 Tyranids [Super Gimmicks!]"]]></title>
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				<title>1850 Tyranids [Super Gimmicks!]</title>
				<description><![CDATA[ Yeah. Nothing too serious here… just wondering if anyone thinks it might actually work? Mostly concentrated on ranged combat.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Hive Tyrant (1) @ Wings, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourers (2 rolls on Hive Mind Powers)<br /> Hive Tyrant (1) @ Wings, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourers (2 rolls on Hive Mind Powers)<br /> <br /> ELITES<br /> Zoanthrope (1) (1 roll on Hive Mind Powers)<br /> Zoanthrope (1) (1 roll on Hive Mind Powers)<br /> Zoanthrope (1) (1 roll on Hive Mind Powers)<br /> <br /> TROOPS<br /> Tyranid Warriors (3) @ 2x Devourers, 1x Barbed Strangler<br /> Tyranid Warriors (3) @ 2x Devourers, 1x Barbed Strangler<br /> Tyranid Warriors (3) @ 2x Devourers, 1x Barbed Strangler<br /> <br /> FAST ATTACK<br /> Tyranid Harpy (1) @ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Stranglethorn Cannon<br /> Tyranid Harpy (1) @ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Stranglethorn Cannon<br /> Tyranid Harpy (1) @ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Stranglethorn Cannon<br /> <br /> HEAVY SUPPORT<br /> Tyranid Tyrannofex (1) @ Acid Spray, Dessicator Larvae<br /> Tyranid Tyrannofex (1) @ Acid Spray, Dessicator Larvae<br /> Tyranid Exocrine (1) @ Bio-plasmic Cannon<br /> <br /> 1855/1850<br /> <br /> Generally, I only play against Tau (totally unfun). I was thinking about using Harpies to pick off Pathfinders or other soft Markerlight support; <span class="glossaryitem" onmouseover='gp(126);'>TL</span> large blasts mitigate BS3 accuracy issues. Pin something, maybe. Draw fire from Flyrants. Drop spores over units when it's safer to do so? Hide Warriors all game out of sight behind terrain or something until they're safe from <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. Make a dash for objectives or something later in the game. Use Tyrannofex to shred infantry of all kinds. Enemy pretends not to worry about two of them killing all of his troops; double template action mitigates BS3 accuracy issues. Exocrine can either move and drop AP2 large blast or sit still and fire BS4 S7 AP2 Assault 6 against something (anything with a 2+/3+ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>). Zoanthropes roll powers. Catalyst, Onslaught or Paroxysm are preferred. Warp Blast things (burst against 3+ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> units, lance vehicles) if they can; or buff/debuff a enemy if that would be more helpful. Flyrants try for the same powers and do what Flyrants usually do.<br /> <br /> Thoughts? My idea is just careful target priority, really. Be strategic with movement, too, I guess.]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 06:55:03]]> GMT</pubDate>
				<author><![CDATA[ radarbabyeater]]></author>
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				<title>Re:1850 Tyranids [Super Gimmicks!]</title>
				<description><![CDATA[ Mass flyers can work. Having the flyrants does tend to take away from the harpy being fragile as the flyrants will be getting closer, quicker. I'd be tempted to run at least one crone rather than a harpy for the vector strike. <span class="glossaryitem" onmouseover='gp(57);'>HS</span> I would take at lest one mawloc as they are good against fire warriors and pathfinders hiding behind an aegis. That frees up a few points so you're below 1,850 now.]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 09:36:19]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>1850 Tyranids [Super Gimmicks!]</title>
				<description><![CDATA[ Not exactly gimmicky just a solid Nids list. Perhaps swap a Zoan for a Venomthrope. Personally I'd drop the dessicator Larvae and get <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> on the Harpies this would also make you list legal as you're 5 points over currently.]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 10:21:17]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1850 Tyranids [Super Gimmicks!]</title>
				<description><![CDATA[ Need more swarm. When they kill the 9 warriors you won't be able to take any objectives. Maybe drop a few things like a group of warriors, one zonethrope and a harpy for a tervigon and 30 termaguants. <br /> <br />  Drop a T-fex and add 3 biovores, they will help kill those fire warriors in cover and save a few points not to mention Tau have plenty of AP2 shots, with the extra points you should be able to upgrade a harpy to a crone. <br /> <br /> The other problem I see is that running zonethropes alone means they are easy first blood targets, maybe take 2 and put them in a squad?? <span class="glossaryitem" onmouseover='gp(793);'>IDK</span> if that ruins your strategy with them or not.<br /> <br /> I think that 5 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> may just be overkill, scoring units are a must in 6th save some points and take more troops.<br /> <br /> Not sure how the points would work out, you will probably have extra but your army I think would work better together and look like<br /> ----------------------------------------------------<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 2 Flyrants<br /> <br /> Elite:<br /> 2 Zonethrope<br /> <br /> Troops:<br /> <br /> 3 warriors<br /> 3 warriors<br /> 30 termagaunts<br /> 1 tervigon<br /> <br /> Fast attack:<br /> 1 Harpy<br /> 1 Crone<br /> <br /> Heavy:<br /> 3 Biovores <br /> 1 T-fex<br /> 1 Exocrine<br />  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 22:59:46]]> GMT</pubDate>
				<author><![CDATA[ tjburg]]></author>
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				<title>Re:1850 Tyranids [Super Gimmicks!]</title>
				<description><![CDATA[ Nice build. <br /> <br /> I'm running something similar, for a 2K <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.<br /> <br /> <br /> 2000 Cap - 2000 pts used <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 460 <br /> Hive Tyrant (165 pts) + 2x twinlinked devourer (30 pts) + Wings (35pts) = 230 pts <br /> Hive Tyrant (165 pts) + 2x twinlinked devourer (30 pts) + Wings (35pts) = 230 pts <br /> <br /> Troops - 400 <br /> - 20 x Hormagunts (5pts) = 100pts <br /> - 20 x Hormagunts (5pts) = 100pts <br /> - 20 x Hormagunts (5pts) = 100pts <br /> - 20 x Hormagunts (5pts) = 100pts <br /> <br /> Elites - 250 <br /> - 2 x Zoanthropes (50pts) = 100pts <br /> - 2 x Zoanthropes (50pts) = 100pts <br /> - 1 x Zoanthrope (50pts) = 50pts <br /> <br /> Fast Attack - 310 <br /> - 1 x Crone (155) <br /> - 1 x Crone (155) <br /> <br /> Heavy Support - 580 <br /> - 3 x Biovore (40pts) = 120pts <br /> - 2 x Tyrannofex (175) + Regeneration (30pts) + Adrenal Glands (15pts) + Toxin Sacs (10 pts) = 460 <br /> <br /> - The Biovores are there to get in early turn hits on Markerlight squads and wreak havoc on infantry the whole game.<br /> - Crones and Flyrants are for anti-air and then once the skies are Tyranid cotrrolled they will Vector strike and Tentaclid (if ay remain) vehicles and high threat targets. And   then there is the drool cannon template for infantryt that I really want gone.<br /> - 5  Zoans, for synapse redundancy, powerful anti-armour and high chances of getting the hive mind powers I want.<br /> - 80 Horms, skitter from cover to cover making ground and tarpitting units <br /> - 2 Tyrannofexs to soak damage, spew torrents of acid on infantry and wreck armor in close combat.<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Feb 2014 02:58:51]]> GMT</pubDate>
				<author><![CDATA[ doomminion]]></author>
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