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		<title><![CDATA[Latest posts for the thread "1750 Tyranids vs Blood Angels"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1750 Tyranids vs Blood Angels"]]></description>
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				<title>1750 Tyranids vs Blood Angels</title>
				<description><![CDATA[ My list<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Hive Tyrant: Hvy Venom Cannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>/Brainleech, 2 Tyrant Guard, Warlord Trait: Adaptive Biology, rolled Catalyst and the Horror<br /> Flyrant w/ 2 x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>/Brainleech, rolled Catalyst and Paroxysm<br /> <br /> ELITES: 2 Lictors<br /> 3 Zoanthropes, I rolled The Horror for their other power<br /> <br /> TROOPS: 4 Warriors, 3 with Deathspitters and Rending claws, 1 with Barbed Strangler<br /> 5 Genestealers, Broodlord with Toxin Sacs<br /> <br /> FAST: Hive Crone<br /> 3 Raveners with Deathspitters and Rending claws<br /> 6 Spore Mines<br /> <br /> HEAVY: Mawloc<br /> Exocrine<br /> 1 Biovore<br /> <br /> I'm not really too familiar with the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex but here is what I remember from his list:<br /> <br /> Gabriel Seth with a unit of 6 Terminators (3 with Lightning Claws, 3 with Thunder Hammer and Storm Shield), all riding in a Land Raider with Flamer sponsons and Melta Gun<br /> Tech Marine and 2 Servitors in a 2nd Land Raider with Lascannons<br /> 3 Squads of Assault Marines (only 5 in each)<br /> Furioso Dread with Meltas on each arm<br /> That unit that can assault the turn it deep strikes.  Sternguard? 5 with lightening claws, 1 Thunder Hammer<br /> Aegis Defense Line w/ Quadgun<br /> He got the Reroll reseves Warlord trait<br /> <br /> We rolled Dawn of War deployment and got the Big Guns Never Tire mission.  For terrain we rolled D3+1 for each table quarter and had some friends place it on for us.  It ended up being a packed board on one side and relatively light on the other but still some decent cover overall.  Lots of ruins to hide in or behind.  There were 4 objectives total so we agreed to place 1 in each of the deployment zones and the other two in the middle of the board on opposite sides.  We then rolled to see who would pick sides and deploy.  I won the toss but deffered the first turn to him. He spread out his forces over the entire deployment zone.  The landraider with Seth and the Terminators was on my left flank with the Furioso.  The middle of his deployment zone had the Aegis with Quadgun manned by one unit of Assault Marines.  Towards the right was another unit of Assault Marines parked in some ruins that had an improved cover save cause of the Tech Marine maybe? Outside of those ruins was another unit of Assault Marines and then on the right flank was the other Land Raider with the Tech Marine.<br /> <br /> My Hive Crone, Mawloc, and Spore Mines were all kept in reserve.  I deployed all of my forces in the center of my zone to maximize synapse coverage and so my own forces could provide cover for eachother.  The Genestealers infiltrated into a crater  in the center of the board between the 2 objectives and the Lictors infiltrated into some ruins on the left.  Tried to maximize any <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain when I could.  I failed to seize initiative and it was determined that it would be Night Fighting on turn 1.<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Turn 1: Seth's Land Raider and the Furioso moved forward, as did the other Land Raider.  One of the Lictors took a would from the Land Raider's Flamer and a Tyrant Guard took a would from Melta fire.  Everything else was saved because of Night Fighting.<br /> <br /> Tyranids Turn 1: Catalyst from both Tyrants goes off throwing around Feel No Pain.  The Broodlord cast The Horror on the unit manning the Quad Gun and successfully pins them! The main blob of my army moves forward.  The Flyrant swoops 24" and parks behind a huge tower. The Lictors rush out of their cover to try and take a shot at cracking Seth's Land Raider (hey, I'm an optimist).  My lone Biovore scores a hit on the unit manning the Quad Gun and kills one of them.  The Flyrant fires at the Assault marines in the ruins and kills 2 in spite of their great save.  Heavy Venom cannon manages to remove a hull point from Seth's Land Raider. The Lictors fail to do absolutely anything to it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Turn 2: The Sternguard? come into my backfield prepared to assault the Exocrine. The Furioso prepares to charge the Lictors. Both Land Raiders move up to reposition for shooting.  Quad Gun achieves nothing because the unit is pinned.  The Tech Marine's Land Raider can just barely see my unit of Warriors and manages to Insta kill the one with the Barbed Strangler. Furioso and Sternguard assault resulting in 1 lictor dead and 2 wounds on my Exocrine. No one breaks from combat.<br /> <br /> Tyranids Turn 2: The Mawloc and Hive Crone both come in but the Spore Mines do not.  The Mawloc pops up and completely wipes out the unit of Assault Marines all the way on the right giving me first blood. Catalyst from both Tyrants was again cast and The Broodlord once again pins the unit manning the Quad Gun with The Horror.  The Warriors move back to help out the Exocrine. Zoanthropes peek out of cover to set their sites on the Tech Marine's Land Raider.  Flyrant glides.  Raveners move up to fire at assault marines. In the shooting phase the Zoanthropes explode the Tech Marine's Land Raider and combined fire from the Hive Crone and Heavy Venom Canon wreck the other Land Raider! Seth and the Terminators disembark so the Flyrant decides to shoot at and assault them leading to 2 dead Termies and 1 wound on the Flyrant. The Furioso finishes off the Lictors.  With the help of the Warriors all of the Sternguard are wiped out.<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Turn 3: The Tech Marine cries as he moves foreward.  The Furioso tries to move into position to help Seth in combat but fails his psychic test to move like a jump pack because of Shadows in the Warp so he can't quite make it past the Land Raider.  Quad Gun still can't manage anything because the unit is pinned.  The combat with the Flyrant leads to one more dead Terminator and 2 more wounds on the Flyrant.<br /> <br /> Tyranids Turn 3: Spore Mines come in and land near the Terminators.  The Mawloc burrows. Flyrant tries to cast Paroxysm on Seth's unit but he makes his deny the witch roll.  Catalyst is also shut down by the Furioso's Psychic Hood.  Catalyst from the walking Tyrant goes off.  He manages to deny the witch finally against the Horror cast by the BroodLord.  Zoanthropes take out the Tech Marine with Warp Blast.  Raveners shoot the Assault Marines at the Quad Gun to death.  Hive Crone Vector Strikes the Furioso destroying it. Spore Mines assault into combat but the Termies make all their saves.  The Flyrant dies but not before killing another Terminator.  Seth and the 2 remaining Termies consolidate to towards the center of the board.<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Turn 4:  He only has the unit of Assault Marines in the ruins that I've largely ignored, and Seth with 2 Terminators.  Seth and company move more towards the center where my walking Tyrant is.  No shooting.  He tries to assault but my overwatch kills a single Terminator making him fail his charge!<br /> <br /> Tyranids Turn 4:  My entire army is positioned around Seth ready to unload.  My Warriors hold the objective in my deployment zone and the Genestealers move to position themselves on one of the center objectives.  My entire army unloads but I can't manage to kill Seth.  The game ends.<br /> <br /> Everything went right for me and not a lot went right for my opponent.  I did not expect the 2 Land Raiders but they were relatively easy to take out.  I lucked out with getting Catalyst with both of my Tyrants as well.  First Blood, Linebreaker, 2 Primary objectives, 2 troops choices destroyed, and 2 heavy support destroyed for a total of 12 points.  I thought it was a shut out at first but as I was writing this I remembered he placed one of the Primary Objectives in the ruins where the Assault Marines were.  So the final score was 12-3 in favor of Tyranids.  My friends are very impressed with how good Tyranid shooting can be in this edition.  One of my best games ever.  Having my whole army encircling Seth at the end was very cinematic, and this is the 3rd time I've seen him take this much fire and come out unscathed.  Way too funny.  He was bummed at the lost but swore revenge.  Can't wait for our next game.]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 14:33:55]]> GMT</pubDate>
				<author><![CDATA[ HiveGuard]]></author>
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