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		<title><![CDATA[Latest posts for the thread "Tyranids 750 points"]]></title>
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				<title>Tyranids 750 points</title>
				<description><![CDATA[ So I've always loved the look of nids and have always wanted to play them, so when the new codex came out I jumped at the chance to finally play them and since the codex was released I have been purchasing and painting some models up and here's a small 750 point list I came up with:<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Tyranid Prime w/ deathspitter, rending claws and adrenal glands<br /> <br /> <u>Troops</u><br /> x30 Hormagaunts<br /> <br /> x20 Devilgaunts<br /> <br /> <u>Heavy Support</u><br /> x3 Biovore<br /> <br /> Exocrine<br /> <br /> 750 on the nose. Any and all criticism is welcome!]]></description>
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				<pubDate><![CDATA[Sun, 9 Feb 2014 15:32:20]]> GMT</pubDate>
				<author><![CDATA[ demnidz912]]></author>
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				<title>Tyranids 750 points</title>
				<description><![CDATA[ The Prime is pretty expensive, but I've not used him yet in this Codex.<br /> 20x Devilgaunts is not the best way to spend your points. Try 20x Gaunts with a free weapon and 10x gaunts with devourers mixed in the same unit. More will survive to lay down their firepower.<br /> 30x Hormagaunts. I like them, but in this list nothing will be able to keep up with them.<br /> I like the biovores at this point level.<br /> The exocrine also seems ok, but will be the target of almost all of your opponents <span class="glossaryitem" onmouseover='gp(482);'>AT</span> fire.<br /> A big problem is synapse. You have 1 synapse creature in this list, I'd try to fit in a zoanthrope so he can provide synapse and buff your guys and possibly provide <span class="glossaryitem" onmouseover='gp(482);'>AT</span> as your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> power is limited. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Feb 2014 17:14:59]]> GMT</pubDate>
				<author><![CDATA[ Der Metzgermeister]]></author>
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				<title>Re:Tyranids 750 points</title>
				<description><![CDATA[ thanks for the advice! how does this look?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tyranid Prime w/ adrenal glands, rending claws and deathspitter<br /> <br /> Elites<br /> Zoanthrope<br /> <br /> Troops<br /> x20 Hormagaunt<br /> <br /> x30 Termagaunts w/ 10 <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and 20 fleshborers<br /> <br /> Tervigon w/ crushing claws<br /> <br /> Heavy Support<br /> x2 Biovore<br /> <br /> once again 750 on the nose]]></description>
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				<pubDate><![CDATA[Sun, 9 Feb 2014 19:32:11]]> GMT</pubDate>
				<author><![CDATA[ demnidz912]]></author>
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				<title>Tyranids 750 points</title>
				<description><![CDATA[ Your synapse here is strong. I wasn't saying that I didn't like the exocrine, but it would just be railed by all the enemy <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. In this list the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is going to go for the Tervigon. I wonder where you want to put that Tyranid Prime? He is 150 points right now. I would remove him and remove the crushing claws from the Tervigon to give you 165 points. with those points you can buy a Hive Tyrant. This would take some of the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> pressure off of your tervigon. Removing the crushing claws from the Tervigon is no big deal. With the crushing claws he has <span class="glossaryitem" onmouseover='gp(123);'>Str</span>. 6 Ap2 Armorbane 4 attacks on charge. Without the claws he has <span class="glossaryitem" onmouseover='gp(123);'>Str</span>. 5 Ap2 4 attacks on charge OR <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 ap2 3 attacks on charge when using smash. Now you need to work in a way to buy a weapon for the hive tyrant. Maybe remove 3 Hormagaunts and give him a stranglethorn cannon. Those <span class="glossaryitem" onmouseover='gp(123);'>Str</span>. 6 ap5 pinning pie plates will probably be  more effective than 3 hormagaunts. The range will also pose another threat for your opponent to worry about early game rather than just the hormagaunts and biovores. I'm no experienced 6th edition Tyranid player, but these choices are what I would go with.]]></description>
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				<pubDate><![CDATA[Sun, 9 Feb 2014 22:13:04]]> GMT</pubDate>
				<author><![CDATA[ Der Metzgermeister]]></author>
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