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		<title><![CDATA[Latest posts for the thread "100pts purifier GK"]]></title>
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				<title>100pts purifier GK</title>
				<description><![CDATA[ After realising my 600pts list left not much to change I made this. I still want crowe and purifier troops but past that what do you think<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Crowe<br /> <br /> Troops<br /> 5 purifiers psycannon psybolt w/ razorback las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> hunter killer<br /> 5 purifiers psycannon psybolt w/ razorback las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> hunter killer<br /> 5 purifiers psycannon psybolt w/ flameback hunter killer<br /> <br /> Heavy Support<br /> Psyfleman Dreadnought]]></description>
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				<pubDate><![CDATA[Sun, 9 Feb 2014 18:49:59]]> GMT</pubDate>
				<author><![CDATA[ Chaos Rising]]></author>
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				<title>100pts purifier GK</title>
				<description><![CDATA[ That's more than 100 points! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I don't know how viable a Purifier list is, but those are some really small squads. I think the Purifier squad without razorback might get into trouble because of this, though then again, I'm no <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player.]]></description>
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				<pubDate><![CDATA[Sun, 9 Feb 2014 18:54:45]]> GMT</pubDate>
				<author><![CDATA[ thenoobbomb]]></author>
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				<title>Re:100pts purifier GK</title>
				<description><![CDATA[ Flameback is a razorback with a heavy flamer]]></description>
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				<pubDate><![CDATA[Sun, 9 Feb 2014 19:15:53]]> GMT</pubDate>
				<author><![CDATA[ Chaos Rising]]></author>
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				<title>100pts purifier GK</title>
				<description><![CDATA[ Drop Psybolt not worth it for 3 bolters. Unless are you only taking 1 Psycannon in each Squad?!?!??? If so that is Heresy!!! Get all the psycannons you can in your units always.<br /> <br /> Personally I don't rate the Razorbacks with Purifiers. Granted this edition has hurt the Rhino but your marines are too good and too many points to keep out in the open. Get them Rhinos and never get out til your Rhino dies. Just fire the Psycannons from the back.<br /> <br /> I would get some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> upgrades too. They are super cheap on Purifiers because as is yours are just over coated Strikes. 1 Psycannon and a Razorback with no halberds you could get from strikes. Purifiers want Halberds (and 1 daemon hammer for Ap2). Something like this:<br /> <br /> Crowd 150<br /> <br /> 5 Purifiers: 2 Psycannons, 2 Halberds, Hammer, Rhino 189<br /> 5 Purifiers: 2 Psycannons, 2 Halberds, Hammer, Rhino 189<br /> 5 Purifiers: 2 Psycannons, 2 Halberds, Hammer, Rhino 189<br /> <br /> Psyrifle Dread 135<br /> Psyrifle Dread 135<br /> <br /> That leaves 13 points for other stuff as you wish to flavour. Thus way you get 6 psycannons that fire every turn that the enemy can't shoot at until they've killed the Rhino and probably not even after that as you can deploy out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> as the Rhino is far more likely to be wrecked than exploded these days. Plus you now have 2 Dreads. Though the more competitive option these days is probably a Dreadknight (who's 260 points).<br /> <br /> This list was literally unbeatable in 5th Ed, 6th kicked it in the balls hard but it's still tough.]]></description>
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				<pubDate><![CDATA[Sun, 9 Feb 2014 23:43:28]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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