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				<title>Reviving Blood angels. DoA hybrid 2000</title>
				<description><![CDATA[ Hey guys! Looking for a Hybrid jump/ mech army. its been awhile sense i have played. Last played was before 6th ed came out. And i had a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Army. With a bunch of changs that i have seen in 6th ed. it looks viable to do a hybrid army now. My thinking is the bulk of my army will be jumps with mech support more or less.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Libby, <span class="glossaryitem" onmouseover='gp(457);'>jp</span>-125<br /> Honour guard, <span class="glossaryitem" onmouseover='gp(457);'>jp</span>, 2x melta 1xpf-210<br /> <br /> Elites-2x sang priest with <span class="glossaryitem" onmouseover='gp(457);'>jp</span>-150<br /> <br /> Troops-<br /> 10x ASM,2x melta,1xpf-235<br /> 10x ASM,2x melta,1xpf-235<br /> 10x ASM,2x flamers,1xpf-225<br /> <br /> Fast Attack-<br /> 10x vet van, <span class="glossaryitem" onmouseover='gp(457);'>jp</span>, 2x <span class="glossaryitem" onmouseover='gp(105);'>pf</span> 3x melta bombs-380<br /> 2x baal pred, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, heavy bolter sides-290<br /> <br /> Heavy support:<br /> 5x <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad, 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>-130<br /> <br /> That leaves me at 1980, 20 points to spare, Any tips would be awesome.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 01:46:09]]> GMT</pubDate>
				<author><![CDATA[ stileprojekt]]></author>
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				<title>Reviving Blood angels. DoA hybrid 2000</title>
				<description><![CDATA[ Here are my tips... with six ed. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> just aren't competitive. sorry.<br /> Here goes nothin:<br /> <br /> <span class="glossaryitem" onmouseover='gp(457);'>JP</span> marines in my experience just aren't the best. it is just sad the way they fly. If you are going to mass them make sure you make sure each squad has a sanguinary priest. to get this ditch the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad/ the vets. <br /> <br /> Vets are good, put they are kindof like a one-hit wonder. drop down, do some crap, blow up something, DIE. <br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> just aren't for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. take something else that will kill crap like maybe... a fragnought? a furioso w/ frag cannon w/ heavy flamer in pod will drop down and do lots of crap. it get really close/ does wipe out a full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. it's fun.<br /> <br /> I think that baal preds should always have flamestorm... you already have a bunch of tank killing in your jump squads and honor guard, take a auto-hitting 7 shot strength six thing instead! you should be able to get in range since you can scout 12" then move 12".<br /> <br /> Again, personally <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s best spot in my opinion is inside tanks, but it might work for you.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 01:55:17]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Reviving Blood angels. DoA hybrid 2000</title>
				<description><![CDATA[ Thanks for the input, honestly, i cant really star over as all my models are glued with jump packs and such.I dont really want to repaint ;(, I had huge success with jump army in 5th ed. with a few minor balance issues.<br /> <br /> I do have 2 furioso's, I have a storm chicken as well. I dont have razor backs or Termies. This makes me sad that they arent good at <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> anymore. I thought with a hybrid with some mech it would be decent. I guess i can use said money on upgrading to finally go into making my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> plague marine army.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 02:02:14]]> GMT</pubDate>
				<author><![CDATA[ stileprojekt]]></author>
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				<title>Reviving Blood angels. DoA hybrid 2000</title>
				<description><![CDATA[ I actually disagree. I think your current models can actually be very competitive with a few changes. First of all ditch the vanguards. They are definitely not worth it for 380 points, they will get shot up extremely quickly. While you're at it ditch the honor guard as well, you now have 550 (530+20 leftover originally) points to work with.<br /> <br /> Here's how I would fill those 550 points:<br /> <br /> 9x stern guard 2x plasma 4x combi-plasma<br /> 1x Brother Corbulo<br /> 1x drop pod with locator beacon<br /> This all for 390. This is only 10 points more than you vanguard squad and so much better. It is guaranteed to come in first turn so drop it near your opponents biggest threat (besides vehicles) and you will kill it. Especially good vs marines because of vengeance rounds and against termies if you use the combi-plasmas. Also put brother Corbulo in front and he will make your squad almost invincible by taking all of their shots. Take a look at this article for math on what it takes to bring him down: <a href="http://www.librarium-online.com/forums/space-marines/223227-brother-corbulo-6th-edition-tank.html." target="_blank" rel="nofollow">http://www.librarium-online.com/forums/space-marines/223227-brother-corbulo-6th-edition-tank.html.</a> (If the link doesn't work just google "brother Corbulo tank" and click on the first thing that comes up. It's a well-written librarian-online forum.) Plus your locator beacon will prevent deep strike mishaps for your three assault squads.<br /> <br /> Now with your remaining 160 points:<br /> 3x bikes 2x melta guns<br /> 1x attack bike with multi melta<br /> Total=160<br /> This bike squad will be one of the best tank-hunting units possible. With toughness 5 and jink they will be relatively hard to take down. With these bikes in play I might even replace the meltas on one of your assault squads with another set of flamers. If you did this you'd have enough points to replace two of the missile launchers on your devastators with one lascannon (much more effective against heavy armor) and one heavy bolter, which will help the Devastators defend your home objective against attacking infantry.<br /> <br /> Besides those changes, I really like your list and still believe that descent of angels is awesome. Also I'd keep the auto cannon heavy bolter predator, you can keep it farther away and out of melta range of your opponent, also it's easier to make sure your front armor is facing attacks if you stay farther away. Hope at least some of this advice helps!]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 07:50:44]]> GMT</pubDate>
				<author><![CDATA[ Praetoricron]]></author>
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				<title>Reviving Blood angels. DoA hybrid 2000</title>
				<description><![CDATA[ Praetoricrons ideas are fairly golden. An alternative to normal bikes, for the same cost, would be a unit of three attack bikes. They'll actually tote more wounds than the current bike squad as well.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 11:06:10]]> GMT</pubDate>
				<author><![CDATA[ Exhumed]]></author>
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				<title>Re:Reviving Blood angels. DoA hybrid 2000</title>
				<description><![CDATA[ I'm of the opinion that a Storm Raven, possibly two or an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>+quad gun is necessary for Blood Angels to even approach competitive because of how prominent Flyers have become in the new meta. Being able to just throw tons of dice only works with Orks because they only have BS2 anyway. With Space Marines, you pay out the nose for that BS4 and 3+ save so you need to be able to use them. That means, when a hell turkey or vendetta comes on, something in your army has to have skyfire or you're wasting both of those attributes. That's why I'm an advocate of the Storm raven in any list that can fit one. Two if possible. Three is overkill and limits your other heavy support choices, but two is good enough for an army that hurts for anti aircraft fire. Assault cannons and Lascannons are both good but always take the Multi melta nose gun and be sure to use those missiles and you're techie pilot will be an ace in no time. Hurricane bolters are a good option (due to <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span>) but an option nonetheless and don't need to be taken as they won't assist at all with the Raven's primary objective.<br /> <br /> I have some other opinions about <span class="glossaryitem" onmouseover='gp(10);'>BA</span> competitiveness but they're much more debatable. I dislike the interactions of Razorbacks. Even fast, cheap ones with lascannons and plasma guns. They just die so fast that I never even get to shoot the guns. Even getting to move them isn't always a sure bet. Jumpers and <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> I've had more luck with as melta guns are still pretty awesome and Sanguinary Priests and our Librarians still aren't bad. Also doesn't give up first blood immediately and has a good chance to get linebreaker since you don't lose your mobility immediately.<br /> <br /> But my favorite way to run Blood Angels so far is with Land Raiders. Lots of Land Raiders. Sure it's a "gimmick" and gets eaten by deepstriking melta squads but for the majority of lists out there, disposing of three AV14 boxes, the terminators that come out of them, the big, fast AV13 guns (Baal and classic predators) supporting them and the Storm Raven that shows up a little bit later to wreak more havoc is just too much.<br /> <br /> If you just want little changes (which I support as I still think Jumpers aren't too awful) drop all of your powerfists as they won't help much in this edition, take a small unit of <span class="glossaryitem" onmouseover='gp(671);'>VV</span> with melta bombs to hunt an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, leave the Honor Guard and Devestators at home and bring that Storm Raven you talked about. Then maybe buy some more jumpers if you have the points left over.<br /> <br /> Oh and on the subject of Bikes: <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Bikes are cool/awesome/fun/great/balanced/<span class="glossaryitem" onmouseover='gp(280);'>OP</span>/whatever but Blood Angels are pretty much the worst codex to take Bikes in. Get a can of black or white spray paint (either or both works) and voila your bikes magically becomes thousands of times better. Getting Sanguinary priests is not worth the cost of them being more expensive, not scoring, not having hit and run, more expensive bike librarian/captain/character, not having access to grav guns/RWGLs all sorts of other junk that just mean the other codices do bikes better. It's as simple as that.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 11:13:33]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>Reviving Blood angels. DoA hybrid 2000</title>
				<description><![CDATA[ So, drop powerfists on assault squads, drop the honour guard and take a smaller unit of vets. Add in the stormraven or 2, load them up with <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread and dread?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So maybe something like this. it brings me to about 1875.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: jump libby-125<br /> elites-jump priests-150<br /> <br /> troops:<br /> 10x asm2x flamers-200<br /> 10x asm2x flamers-200<br /> 10x asm 2x melta-210<br /> 5x death company 2x <span class="glossaryitem" onmouseover='gp(486);'>pw</span> 1x <span class="glossaryitem" onmouseover='gp(105);'>pf</span>-155<br /> 1x dc dread blood talons 2x flamers-145<br /> <br /> Fast attack: 2x dakka baal preds-290<br /> <br /> heavy support:2x stromravens <span class="glossaryitem" onmouseover='gp(126);'>tl</span> <span class="glossaryitem" onmouseover='gp(80);'>lc</span>-400]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 15:50:07]]> GMT</pubDate>
				<author><![CDATA[ stileprojekt]]></author>
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				<title>Reviving Blood angels. DoA hybrid 2000</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8fc2747a8e96a4a224832ee7b5986c77.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579452/6533443.page"><b>Exhumed wrote:</b></a><br/>Praetoricrons ideas are fairly golden. An alternative to normal bikes, for the same cost, would be a unit of three attack bikes. They'll actually tote more wounds than the current bike squad as well.</div></blockquote><br /> <br /> Great idea, I don't know why I have never thought of that for my own lists. I'm always worried about my attack bikes getting shot at, so I normally put them in units of other bikes to take hits, but as you pointed out a full attack bike squad would actually have more wounds, so that is genius.]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 18:44:20]]> GMT</pubDate>
				<author><![CDATA[ Praetoricron]]></author>
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				<title>Reviving Blood angels. DoA hybrid 2000</title>
				<description><![CDATA[ Agree with bocatt about the need for anti-air however I would take forge world's hyperios missile launcher.<br /> <br /> Forge world is legal now so, if the people you play with don't mind, its a very good option.<br /> <br /> 135 gets U 3 twin linked <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 krak missiles with skydire and interceptor. An even bigger bonus is that they don't have to be manned which means you can send all your units forward into combat.]]></description>
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				<pubDate><![CDATA[Sun, 16 Feb 2014 10:50:20]]> GMT</pubDate>
				<author><![CDATA[ jonny123]]></author>
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