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		<title><![CDATA[Latest posts for the thread "1510 mech guard"]]></title>
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				<title>1510 mech guard</title>
				<description><![CDATA[ Company Command squad 50<br /> melta 40<br /> Chimera 55<br /> <br /> Elite<br /> Storm troopers 85* In the vendetta<br /> meltas 20<br /> <br /> vet 70<br /> melta 30<br /> Chimera 55<br /> <br /> vet 70<br /> melta 30<br /> Chimera 55<br /> <br /> vet 70<br /> melta 30<br /> Chimera 55<br /> <br /> vet 70<br /> melta 30<br /> Chimera 55<br /> <br /> Vendetta 130<br /> <br /> Hellhound 130<br /> <br /> Executioner 190<br /> Pask 50<br /> <br /> Thunderer siege tank 140<br /> <br /> This is meant to be an all comers list. What are the weakness anything else I should take? Are the Storm troopers not worth the points? Should the 105 points be spent somewhere else ? Also all the chimeras have heavy flamers.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 04:32:48]]> GMT</pubDate>
				<author><![CDATA[ Zengu]]></author>
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				<title>1510 mech guard</title>
				<description><![CDATA[ Pask in an executioner (or anything with a blast weapon) is a waste of points, all he will do is make your plasma cannons scatter one less inch and encourage you to sit still. <br /> <br /> Drop the stormtroopers too, if anything they should be a deep striking suicide squad and generally aren't worth the 105 pts. Put some melta or plasma vets in the Vendetta instead for a late game scoring unit and an added special weapon. You're already at around 55 freed up points, and I'd definitely recommend Marbo if you can find a few more - he rarely doesn't make his points back and is just sooo much fun.<br /> <br /> I've never been a big fan of flamers on chimeras either, I rarely get to use them more than once per game due to the range and even then they don't kill much. Multi-laser and bolters is a much better option for a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.<br /> <br /> You may also not want to kit out the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with meltaguns, as you don't really want your warlord getting close to many things while playing <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. Maybe drop the meltas for a lascannon to add some range, and use the points to give one of your melta vet squads some plasma guns instead (much better if you run into any Terminators or other 2+), or add Marbo like I said before.<br /> <br /> The mech lists are fun, the Vendetta and Hellhound are great and you definitely have a solid mech foundation - there are just some points in there that would be going to waste.<br /> <br /> I hope this helps!]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 17:55:27]]> GMT</pubDate>
				<author><![CDATA[ rabidguineapig]]></author>
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				<title>1510 mech guard</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/892ba0841d9d5e4bca0487b3271588db.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579471/6534527.page"><b>rabidguineapig wrote:</b></a><br/>Pask in an executioner (or anything with a blast weapon) is a waste of points, all he will do is make your plasma cannons scatter one less inch and encourage you to sit still. <br /> <br /> Drop the stormtroopers too, if anything they should be a deep striking suicide squad and generally aren't worth the 105 pts. Put some melta or plasma vets in the Vendetta instead for a late game scoring unit and an added special weapon. You're already at around 55 freed up points, and I'd definitely recommend Marbo if you can find a few more - he rarely doesn't make his points back and is just sooo much fun.<br /> <br /> I've never been a big fan of flamers on chimeras either, I rarely get to use them more than once per game due to the range and even then they don't kill much. Multi-laser and bolters is a much better option for a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.<br /> <br /> You may also not want to kit out the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with meltaguns, as you don't really want your warlord getting close to many things while playing <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. Maybe drop the meltas for a lascannon to add some range, and use the points to give one of your melta vet squads some plasma guns instead (much better if you run into any Terminators or other 2+), or add Marbo like I said before.<br /> <br /> The mech lists are fun, the Vendetta and Hellhound are great and you definitely have a solid mech foundation - there are just some points in there that would be going to waste.<br /> <br /> I hope this helps!</div></blockquote><br /> Thanks I had that feeling about the storm troopers and putting a las canon on the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is a good one two. I like a heavy flamer on the chimeras because I have a lot of non <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players so they do some work. Now that I freed up some points I might upgrade that thunderer to a demo and try some plasma guns again although ever time I do I kill my self.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 21:04:39]]> GMT</pubDate>
				<author><![CDATA[ Zengu]]></author>
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				<title>1510 mech guard</title>
				<description><![CDATA[ I kill my own guys with plasma guns all the time, but the beauty of Guard is that you always have more of them. It's usually worth it to have that extra range in a squad or two instead of using meltas meltas despite the Gets Hot! rule.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 19:41:35]]> GMT</pubDate>
				<author><![CDATA[ rabidguineapig]]></author>
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