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		<title><![CDATA[Latest posts for the thread "1999pt Tyranid Vanguard list for no hold barred enviorment"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1999pt Tyranid Vanguard list for no hold barred enviorment"]]></description>
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				<title>1999pt Tyranid Vanguard list for no hold barred enviorment</title>
				<description><![CDATA[ Just because it is so far removed from what other people are showing as their lists. My Divergent Evolutionary path 1999pt list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Prime w/Maw-claws, Lash/Bone, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>: 170pts<br /> <br /> Troops:<br /> 7xGenestealer + <span class="glossaryitem" onmouseover='gp(327);'>BL</span> w/ScyTal<br /> 7xGenestealer + <span class="glossaryitem" onmouseover='gp(327);'>BL</span> w/ScyTal<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: 494pts<br /> 4xShrikes w/Bonesword, Fleshhook, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, <span class="glossaryitem" onmouseover='gp(156);'>RC</span> and Tox<br /> 4xRavener w/ <span class="glossaryitem" onmouseover='gp(156);'>RC</span> and <span class="glossaryitem" onmouseover='gp(29);'>Dev</span><br /> 15xGargoyles<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>:<br /> 2xBiovores<br /> <br /> Formations:<br /> <span class="glossaryitem" onmouseover='gp(540);'>DL</span> Assassin brood:<br /> Muni Genestealer brood<br /> <br /> Fortifications:<br /> Firestorm Redoubt w/ 2 Quad Icarus lascannon<br /> <br /> Prime generally outflanks with one of the <span class="glossaryitem" onmouseover='gp(327);'>BL</span> squads. Biovores go in the Redoubt to avoid <span class="glossaryitem" onmouseover='gp(181);'>IB</span>.<br /> The list has 7 scoring units.<br /> <br /> I have been asked if my entire strategy is based on expensive models that are easy to kill, and it sort of is built around that. Sort of. More expensive models, but cheaper units. Its a combination of board control and forcing wasted points via overkill. 20 S5 shots can cost you 120 pts of vanilla hormigaunts or completely kill a unit of 5 genestealers that cost you 70pts.<br /> <br /> Your opponent only has so many shots a turn. My list is built so I can lose about 500-700pts in turn 1 and that the other 1300-1500pts can be depended to keep my opponent trapped in his deployment zone and unable to seize objectives or fulfill objectives (my <span class="glossaryitem" onmouseover='gp(35);'>FA</span> or <span class="glossaryitem" onmouseover='gp(57);'>HS</span> are not part of the disposable section of my army).<br /> <br /> The other obvious thing is the almost utter lack of synapse. However if you look at the units they are either high leadership (other than the Gargs and raveners), have no <span class="glossaryitem" onmouseover='gp(181);'>IB</span> or both.<br /> <br /> This 1999pt list has 13 infiltrators alone with 10 of them costing 70pts or less. That means that in most cases I have limited my opponent to doing very little damage before I can slam into him. I also have no <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> so that means that most of their high strength weaponry is going to go to waste. No flyers means that all that <span class="glossaryitem" onmouseover='gp(805);'>AA</span> firepower is either wasted or overpriced. With some lists I can change the points equation to roughly 1999pt vs 1850pts based on the stuff they are taking that will do them very little good.<br /> <br /> There are some lists that will cause me problems. Things like Servoskulls are very bad for this list. I also have a few problems with high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> mech spam. I also suck at Purge in most cases and have to go for the table. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 04:34:27]]> GMT</pubDate>
				<author><![CDATA[ Gloomfang]]></author>
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