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		<title><![CDATA[Latest posts for the thread "1500pt Iron Hands Space Marines"]]></title>
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				<title>1500pt Iron Hands Space Marines</title>
				<description><![CDATA[ So I`m just getting back into the game, "I havent played since 3rd edition", but I was just wondering how competetive my Army looks.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian-95<br /> Storm Bolter<br /> Force Axe<br /> Terminator Armour<br /> <br /> Techmarine-90<br /> Servators x4<br /> <br /> Troops<br /> Tactical Squad-99<br /> +1 Marine<br /> Plasma Cannon<br /> <br /> Tactical Squad-84<br /> +1 Marine<br /> <br /> Tactical Squad-84<br /> +1 Marine<br /> <br /> Tactical Squad-84<br /> +1 Marine<br /> <br /> Elites<br /> Terminator Squad-200<br /> <br /> Fast Attack<br /> Bike Squad-126<br /> +3 Bikes<br /> <br /> Bike Squad-105<br /> +2 Bikes<br /> <br /> Stormtalon Gunship-125<br /> Skyhammer Missile Launcher<br /> <br /> Heavy Support<br /> Stormraven Gunship-200<br /> Twin-Linked Plasma Cannon <br /> Heavy Bolter<br /> Stormstrike Missiles<br /> <br /> Stormraven Gunship-200<br /> Twin-Linked Plasma Cannon<br /> Heavy Bolter<br /> Stormstrike Missiles<br /> <br /> Point Total:1492<br /> <br /> Any comments or suggestions would be appriciated.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 19:16:24]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>1500pt Iron Hands Space Marines</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/579566/6534813.page"><b>ghilliemarine wrote:</b></a><br/>So I`m just getting back into the game, "I havent played since 3rd edition", but I was just wondering how competetive my Army looks.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian-95<br /> Storm Bolter<br /> Force Axe<br /> Terminator Armour<br /> <br /> Techmarine-90<br /> Servators x4<br /> <br /> Troops<br /> Tactical Squad-99<br /> +1 Marine<br /> Plasma Cannon<br /> <br /> Tactical Squad-84<br /> +1 Marine<br /> <br /> Tactical Squad-84<br /> +1 Marine<br /> <br /> Tactical Squad-84<br /> +1 Marine<br /> <br /> Elites<br /> Terminator Squad-200<br /> <br /> Fast Attack<br /> Bike Squad-126<br /> +3 Bikes<br /> <br /> Bike Squad-105<br /> +2 Bikes<br /> <br /> Stormtalon Gunship-125<br /> Skyhammer Missile Launcher<br /> <br /> Heavy Support<br /> Stormraven Gunship-200<br /> Twin-Linked Plasma Cannon <br /> Heavy Bolter<br /> Stormstrike Missiles<br /> <br /> Stormraven Gunship-200<br /> Twin-Linked Plasma Cannon<br /> Heavy Bolter<br /> Stormstrike Missiles<br /> <br /> Point Total:1492<br /> <br /> Any comments or suggestions would be appriciated.</div></blockquote><br /> <br /> First, welcome to Dakka, and back to the hobby.<br /> <br /> Second, your list needs a bit of work.  You are kind of all over the place, so it’s hard to tell what kind of army you want to field.  I don’t know what your “must haves” are, or what’s on the chopping block.<br /> <br /> Most of the missions are about taking and holding objectives, so your troops are important.  You have 4 bite-sized, foot-slogging, underequiped,  tactical squads.  In most of my 1,500 point lists I run two full 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in rhinos and a 5 man sniper scout squad.  Now you have some bikes in your list, which could be turned into troops by adding a captain/chapter master on a bike.  Fun fact: Iron Hands CMs with the shield eternal are probably the meanest, toughest, non-named characters in the codex.  Even if you don’t want to go all-in with a tricked out chapter master, adding a captain with a bike,artificer armor, and some flavor of power weapon would make a very good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> if you are running with bikes.<br /> <br /> Not that the Librarian is bad.  But he’s not really what your list needs.  They do make for a good general purpose <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> The techmarine and servitors seem out of place.  I’m guessing that you plan on putting them in one of the ravens to try to repair it in flight.  Not the best use of 90 points <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  I’d cut them for the points.<br /> <br /> One thing I’m noticing throughout your list is the lack of upgrades.  Now I’m a firm believer in “boys before toys” and run bare-bones myself.  But I give all my squads their special and heavy weapons.  Back in 3rd you could dish out a lot of pain with a well ordered bolter drill.  These days there are so many wacky things out there you are going to want that plasma/melta/flamer/etc.<br /> <br /> When my tactical terminators take the field, it is normally with a single chainfist and an assault cannon.  Some people like the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> better, but you should grab one.<br /> <br /> The bikes should be at least 5 man for troop status (assuming you grab a new <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) and have some special weapons.  They are THE place to deploy the new grav guns, but barring that, melta and plasma remain viable choices.<br /> <br /> I fly my talon with the skyhammers, good call.<br /> <br /> I’m not a fan of the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> or <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> on the ravens though.  In my opinion, their primary job is air superiority.  The <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> don’t help with that and the <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> can’t target flyers due to being blasts.  If you want to strafe ground targets, pick up the hurricane bolters.  But I’d swap for the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on the nose and either the <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> or AsCs up top.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 21:10:29]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:1500pt Iron Hands Space Marines</title>
				<description><![CDATA[ Thanks for your response and I've taken some of what you've said and tried to give it more of a direction. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master-210pts<br /> Terminator Armour<br /> Thunder Hammer<br /> Storm Shield<br /> Digital Weapons<br /> <br /> Troops<br /> Tactical Squad-210pts<br /> +5 Marines *10 total*<br /> Flamer<br /> Heavy Flamer<br /> Power Weapon<br /> Teleport Homer<br /> Transport: Drop Pod<br /> <br /> Tactical Squad-195pts<br /> +5 Marines *10 total*<br /> Melta-gun<br /> Multi-melta<br /> Transport: Drop Pod<br /> <br /> Elites<br /> Terminator Assault Squad-225pts<br /> Thunder Hammer/Assault Shield<br /> <br /> Ironclad Dreadnought-200<br /> Heavy Flamer *Storm Bolter Replacement*<br /> Ironclad Assault Launchers<br /> x1 Hunter Killer Missile<br /> Transport: Drop Pod<br /> <br /> Fast Attack<br /> Stormtalon Gunship-125pts<br /> Skyhammer Missile Launcher<br /> <br /> Stormtalon Gunship-125pts<br /> Skyhammer Missile Launcher<br /> <br /> Heavy Support<br /> Stormraven Gunship-205<br /> Twin-linked Assault Cannon<br /> Twin-Linked Multi-Melta<br /> Extra Armour<br /> <br /> I was planning on attaching the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> to the <span class="glossaryitem" onmouseover='gp(519);'>TAS</span>, and deep striking everything in with fire support from the gunships]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 00:42:58]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>Re:1500pt Iron Hands Space Marines</title>
				<description><![CDATA[ I don't have much input other than tactical marines can't take a heavy flamer in C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>. Sternguard and Legion of the damned can though. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 00:58:38]]> GMT</pubDate>
				<author><![CDATA[ Marshal86]]></author>
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				<title>Re:1500pt Iron Hands Space Marines</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/579566/6535918.page"><b>ghilliemarine wrote:</b></a><br/>Thanks for your response and I've taken some of what you've said and tried to give it more of a direction. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master-210pts<br /> Terminator Armour<br /> Thunder Hammer<br /> Storm Shield<br /> Digital Weapons<br /> </div></blockquote><br /> <br /> Drop digital weapons .. it's just a points sink.<br /> <br /> <blockquote class="uncited"><div><br /> Troops<br /> Tactical Squad-210pts<br /> +5 Marines *10 total*<br /> Flamer<br /> Heavy Flamer<br /> Power Weapon<br /> Teleport Homer<br /> Transport: Drop Pod<br /> </div></blockquote><br /> <br /> Drop the power weapon .. your sgt will be dead (or challenged out and killed) before he can use it at Initiative 1.  <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads can't take Heavy Flamers.<br /> <br /> <blockquote class="uncited"><div><br /> Tactical Squad-195pts<br /> +5 Marines *10 total*<br /> Melta-gun<br /> Multi-melta<br /> Transport: Drop Pod<br /> </div></blockquote><br /> <br /> This squad is good.<br /> <br /> <blockquote class="uncited"><div><br /> Elites<br /> Terminator Assault Squad-225pts<br /> Thunder Hammer/Assault Shield<br /> <br /> Ironclad Dreadnought-200<br /> Heavy Flamer *Storm Bolter Replacement*<br /> Ironclad Assault Launchers<br /> x1 Hunter Killer Missile<br /> Transport: Drop Pod<br /> </div></blockquote><br /> <br /> I'd drop the <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile and Ironclad assault launchers.  Go dual Heavy Flamer on the Ironclad .. massive horde killing on the drop.<br /> <br /> <blockquote class="uncited"><div><br /> Fast Attack<br /> Stormtalon Gunship-125pts<br /> Skyhammer Missile Launcher<br /> <br /> Stormtalon Gunship-125pts<br /> Skyhammer Missile Launcher<br /> <br /> Heavy Support<br /> Stormraven Gunship-205<br /> Twin-linked Assault Cannon<br /> Twin-Linked Multi-Melta<br /> Extra Armour<br /> </div></blockquote><br /> <br /> Extra armour, like digital weapons, is just a points sink <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.  I'd drop it.  Otherwise, looks ok for fast/heavy.<br /> <br /> <blockquote class="uncited"><div><br /> I was planning on attaching the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> to the <span class="glossaryitem" onmouseover='gp(519);'>TAS</span>, and deep striking everything in with fire support from the gunships</div></blockquote><br /> <br /> ^ this is the only reason to have the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> in terminator armour <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.  Otherwise, I would consider dropping the Terminator armour for Artificer, dropping one marine (maybe in the flamer squad) and putting him in their pod with them.  And with the extra points you now have you can give your <span class="glossaryitem" onmouseover='gp(746);'>CM</span> Eternal Warrior! (which also means you don't need to spend points on the Storm Shield for him as <span class="glossaryitem" onmouseover='gp(468);'>EW</span> counts as a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> as well).<br /> <br /> QUITE a lot different than your first list ...]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 00:59:39]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Re:1500pt Iron Hands Space Marines</title>
				<description><![CDATA[ First off, thank you for correcting me with that Heavy Flamer slip, I didn't notice that footnote.  And also yeah my first list was based off a 3rd edition play style, WAY different gameplay apparently. Now ok here's the revised list.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master-225pts<br /> Artificer Armour<br /> Relic Blade<br /> The Shield Eternal<br /> <br /> Troops<br /> Tactical Squad-171pts<br /> +4 Marines *9 total*<br /> Multi-Melta<br /> Teleport Homer<br /> Transport: Drop Pod<br /> <br /> Tactical Squad-195pts<br /> +5 Marines *10 total*<br /> Melta-gun<br /> Multi-melta<br /> Transport: Drop Pod<br /> <br /> Elites<br /> Terminator Assault Squad-265pts<br /> Extra Terminator *6 Total*<br /> Thunder Hammer/Assault Shield x5<br /> 2 Lightning Claws x1<br /> <br /> Ironclad Dreadnought-180<br /> Heavy Flamer *Storm Bolter Replacement*<br /> Heavy Flamer *Multi-Melta Replacement*<br /> Transport: Drop Pod<br /> <br /> Fast Attack<br /> Stormtalon Gunship-125pts<br /> Skyhammer Missile Launcher<br /> <br /> Stormtalon Gunship-125pts<br /> Skyhammer Missile Launcher<br /> <br /> Heavy Support<br /> Stormraven Gunship-200<br /> Twin-linked Assault Cannon<br /> Twin-Linked Multi-Melta<br /> <br /> Comes out to 1496 pts and with the suggestions you gave me I was able to squeeze in another Terminator to my squad and give the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> the shield eternal]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 01:24:08]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>Re:1500pt Iron Hands Space Marines</title>
				<description><![CDATA[ <blockquote class="uncited"><div>^ this is the only reason to have the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> in terminator armour <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. Otherwise, I would consider dropping the Terminator armour for Artificer, dropping one marine (maybe in the flamer squad) and putting him in their pod with them. And with the extra points you now have you can give your <span class="glossaryitem" onmouseover='gp(746);'>CM</span> Eternal Warrior! (which also means you don't need to spend points on the Storm Shield for him as <span class="glossaryitem" onmouseover='gp(468);'>EW</span> counts as a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> as well). </div></blockquote><br /> <br /> I have to disagree with the suggestion of attaching him to tactical marines. Your tacts will be holding objectives, and the ability to combat squad them is a huge way to increase your scoring capabilities. He'll never be maximized sitting in tactical marines. Either throw him in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> and toss him in with the terminators, or find a way to fit in a land raider to deliver the termis and artificer armored <span class="glossaryitem" onmouseover='gp(746);'>CM</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 03:40:08]]> GMT</pubDate>
				<author><![CDATA[ j0hnnyllama]]></author>
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				<title>Re:1500pt Iron Hands Space Marines</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/579566/6536327.page"><b>j0hnnyllama wrote:</b></a><br/><blockquote class="uncited"><div>^ this is the only reason to have the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> in terminator armour <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. Otherwise, I would consider dropping the Terminator armour for Artificer, dropping one marine (maybe in the flamer squad) and putting him in their pod with them. And with the extra points you now have you can give your <span class="glossaryitem" onmouseover='gp(746);'>CM</span> Eternal Warrior! (which also means you don't need to spend points on the Storm Shield for him as <span class="glossaryitem" onmouseover='gp(468);'>EW</span> counts as a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> as well). </div></blockquote><br /> <br /> I have to disagree with the suggestion of attaching him to tactical marines. Your tacts will be holding objectives, and the ability to combat squad them is a huge way to increase your scoring capabilities. He'll never be maximized sitting in tactical marines. Either throw him in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> and toss him in with the terminators, or find a way to fit in a land raider to deliver the termis and artificer armored <span class="glossaryitem" onmouseover='gp(746);'>CM</span>. </div></blockquote><br /> <br /> I agree with this.  <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads get a lot of perks at 10 men, you should keep them full.<br /> <br /> A lot of the little difference will depend on your playstyle and common opponents.  I like to keep the melta on the ironclad for flexibility.  But if you play in a horde heavy environment, going extra crispy might be the better option.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 12:51:05]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:1500pt Iron Hands Space Marines</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b5399245875a7de8dfd63fbbd340085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579566/6537180.page"><b>Nevelon wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/579566/6536327.page"><b>j0hnnyllama wrote:</b></a><br/><blockquote class="uncited"><div>^ this is the only reason to have the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> in terminator armour <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. Otherwise, I would consider dropping the Terminator armour for Artificer, dropping one marine (maybe in the flamer squad) and putting him in their pod with them. And with the extra points you now have you can give your <span class="glossaryitem" onmouseover='gp(746);'>CM</span> Eternal Warrior! (which also means you don't need to spend points on the Storm Shield for him as <span class="glossaryitem" onmouseover='gp(468);'>EW</span> counts as a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> as well). </div></blockquote><br /> <br /> I have to disagree with the suggestion of attaching him to tactical marines. Your tacts will be holding objectives, and the ability to combat squad them is a huge way to increase your scoring capabilities. He'll never be maximized sitting in tactical marines. Either throw him in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> and toss him in with the terminators, or find a way to fit in a land raider to deliver the termis and artificer armored <span class="glossaryitem" onmouseover='gp(746);'>CM</span>. </div></blockquote><br /> <br /> I agree with this.  <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads get a lot of perks at 10 men, you should keep them full.<br /> <br /> A lot of the little difference will depend on your playstyle and common opponents.  I like to keep the melta on the ironclad for flexibility.  But if you play in a horde heavy environment, going extra crispy might be the better option.</div></blockquote><br /> <br /> Good points.  My group play a lot of Purge the Alien, so objectives are moot for us.  And I also play a lot of horde opponents, so my opinion is somewhat skewed in that direction.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 13:12:49]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Re:1500pt Iron Hands Space Marines</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/579566/6535999.page"><b>ghilliemarine wrote:</b></a><br/>First off, thank you for correcting me with that Heavy Flamer slip, I didn't notice that footnote.  And also yeah my first list was based off a 3rd edition play style, WAY different gameplay apparently. Now ok here's the revised list.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master-225pts<br /> Artificer Armour<br /> Relic Blade<br /> The Shield Eternal<br /> <br /> Troops<br /> Tactical Squad-171pts<br /> +4 Marines *9 total*<br /> Multi-Melta<br /> Teleport Homer<br /> Transport: Drop Pod<br /> <br /> Tactical Squad-195pts<br /> +5 Marines *10 total*<br /> Melta-gun<br /> Multi-melta<br /> Transport: Drop Pod<br /> <br /> Elites<br /> Terminator Assault Squad-265pts<br /> Extra Terminator *6 Total*<br /> Thunder Hammer/Assault Shield x5<br /> 2 Lightning Claws x1<br /> <br /> Ironclad Dreadnought-180<br /> Heavy Flamer *Storm Bolter Replacement*<br /> Heavy Flamer *Multi-Melta Replacement*<br /> Transport: Drop Pod<br /> <br /> Fast Attack<br /> Stormtalon Gunship-125pts<br /> Skyhammer Missile Launcher<br /> <br /> Stormtalon Gunship-125pts<br /> Skyhammer Missile Launcher<br /> <br /> Heavy Support<br /> Stormraven Gunship-200<br /> Twin-linked Assault Cannon<br /> Twin-Linked Multi-Melta<br /> <br /> Comes out to 1496 pts and with the suggestions you gave me I was able to squeeze in another Terminator to my squad and give the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> the shield eternal</div></blockquote><br /> <br /> Pretty close as we get to a 'I'm here come get some' list<br /> <br /> Welcome back to the hobby<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also check out the forge world iron hands marines.<br /> <br /> So so good!]]></description>
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				<pubDate><![CDATA[Thu, 20 Feb 2014 06:56:45]]> GMT</pubDate>
				<author><![CDATA[ Loricatus Aurora]]></author>
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