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		<title><![CDATA[Latest posts for the thread "1700 points, Empire first ever army"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1700 points, Empire first ever army"]]></description>
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				<title>1700 points, Empire first ever army</title>
				<description><![CDATA[ Wizard Lord - Level 3, Talisman of Preservation, Staff of Sorcery<br /> Wizard - Level 1, dispel scroll<br /> Captain, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> Armor or Meteoric Iron<br /> Warrior Priest, heavy armor, great weapon <br /> <br /> 30 Halberdiers, champion and musician (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and Warrior Priests also buff this block)<br /> 20 Swordsmen, champion and standard bearer<br /> 5 Knights of Inner Circle with lance and shield<br /> 10 handguners (both wizards bunker here) <br /> <br /> 3 Demi Knights Champion, Standard, lance and shield<br /> Great cannon <br /> <br /> Steam Tank <br /> <br /> I am not sure yet what Lore to give my wizards, I am still considering on that front. My thought is that my cannon and steam tank focus on softening up any big meaty targets, My halberds are the core of my unit, and the swordsmen, though not a detachment, act in that way to try and redirect and/or counter charge in support of them. The knights chase weak targets/back lines, and the demis maybe support the steam tank in pushing deep into a flank. <br /> <br /> I know in the group I will be playing with that there are a couple of lizardmen players, a couple of skaven, high elves, orks and goblins, and dark elves … others too, but those are sure possible opponents.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/579584/6535169.page</link>
				<pubDate><![CDATA[Wed, 12 Feb 2014 20:48:12]]> GMT</pubDate>
				<author><![CDATA[ WilhelmII]]></author>
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				<title>1700 points, Empire first ever army</title>
				<description><![CDATA[ Only changes I would make are:<br /> <br /> 1) Staff of sorcery isn't that great for its points, maybe just make him a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4?<br /> 2) Captain would love a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for S6 attacks<br /> 3) <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 is kinda useless just drop him and give scroll to the lvl4<br /> 4) the knights can drop inner circle and the points can go to more swordsmen<br /> 5) the swordsmen can drop all unit upgrades for more swordsmen<br /> 6) the swordsmen can turn into 2 detachments for the halberds<br /> <br /> And that's it.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 20:27:21]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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