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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ Hey guys, I've recently decided to put my Ultramarines on hold for an army i've ALWAYS wanted to play, the Grey Knights. <br /> <br /> I'm a little clueless as what to buy, but so far i've bought the Codex, Coteaz, and a Dreadknight. I plan on running 2 Dreadknights minimum, but unsure where to go from here? <br /> <br /> Could I ask the veteran Grey Knight players' opinions for a 1000 and 1500 point list, where a good place to start would be? Thank you. Also i've been reading the Dreadknight is STR7 and T7, my codex reads T6 S6 and I can't seem to find the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for it. Am I missing something?]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 01:16:43]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2a25e55eb2f917f2420f3c55268aeb43.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579624/6535977.page"><b>MephistonLoD wrote:</b></a><br/>Hey guys, I've recently decided to put my Ultramarines on hold for an army i've ALWAYS wanted to play, the Grey Knights. <br /> <br /> I'm a little clueless as what to buy, but so far i've bought the Codex, Coteaz, and a Dreadknight. I plan on running 2 Dreadknights minimum, but unsure where to go from here? <br /> <br /> Could I ask the veteran Grey Knight players' opinions for a 1000 and 1500 point list, where a good place to start would be? Thank you. Also i've been reading the Dreadknight is STR7 and T7, my codex reads T6 S6 and I can't seem to find the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for it. Am I missing something?</div></blockquote><br /> <br /> Dreadknights are S6/T6 but strike with S10 nemesis doomfists. Dreadknights are popular either with teleporter and incinerator for a good alpha strike or naked. In a 1000 point game the teleporter is probably too expensive, but you could give them a gun if you wanted.<br /> <br /> Coteaz - 100<br /> 10 strikes, 2 psycannon, psybolt, justicar with hammer, razorback with psybolt ammo -- 295pts<br /> 10 strikes, 2 psycannon, justicar with hammer, psybolt, rhino - 285<br /> <br /> Dreadknight, incinerator - 160<br /> Dreadknight, incinerator - 160<br /> <br /> This would allow you give your marines and <span class="glossaryitem" onmouseover='gp(514);'>DK</span> some accurate s5-7 fire support and cover while being pretty decent against <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as well. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 02:14:49]]> GMT</pubDate>
				<author><![CDATA[ Agtthot]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ Is footslogging a big no no with the Knights? I don't necessarily NEED to run Coteaz... I've just never felt so clueless when it came to an army <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 12:15:42]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ Footslogging is not a great idea with the relatively short range of the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> weaponry (right around the 24" mark for almost everything).  You'll get shot up before you  make it across the board.<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s in a 1000 point list is a LOT of points.  I'd save the 2nd one for a 1500+ point game.<br /> <br /> Coteaz is considerably the best bang for your buck <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice at only 100 points.  I like Grand Masters as well but they get costly really fast (use for a 1500/2000+ point game perhaps).<br /> <br /> Grey Knights are fun, but they are expensive when it comes to their points per model so you're not going to field a lot of them.  You need to decide if you want Power Armoured knights, Terminators/Paladins or Inquisitorial Henchmen (or some mix of the above) first.  Personally I love the <span class="glossaryitem" onmouseover='gp(333);'>PA</span> knights backed up by <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s and Rifleman Dreds, but it's a preference.  The strongest <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists lately seem to have a lot of henchmen lead by Coteaz (since he makes henchmen troops).<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 12:33:22]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2a25e55eb2f917f2420f3c55268aeb43.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579624/6537129.page"><b>MephistonLoD wrote:</b></a><br/>Is footslogging a big no no with the Knights? I don't necessarily NEED to run Coteaz... I've just never felt so clueless when it came to an army <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. </div></blockquote><br /> <br /> You looking for Pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span>?<br /> <br /> Footslogging is your best option...by a lot...I always think...how many turns am I boxing up 20ish S5 stormbolter rounds and not earning my points back...bad idea.<br /> <br /> Coteaz and his personal army are nice but they just don't offer the bad@ssery that <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> bring to a table.<br /> <br /> You really can't go wrong with pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, Paladins, Troop Terminators, Purifiers, Strikers, Interceptors and even Purgators are all very good choices.<br /> <br /> <br /> <br /> When it comes down to it...you an be competitive with whatever flavor you like.<br /> <br /> So I say, read up on Purifiers and Paladins, see if the elitest route is where you want to go, otherwise you'll end up taking a mix of Terminators, Strikes, and Interceptors like me and a few other veteran Daemonhunters around here.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 13:08:05]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fe9ba0554ff96fbe11770b3a0d31e11c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579624/6537217.page"><b>ductvader wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2a25e55eb2f917f2420f3c55268aeb43.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579624/6537129.page"><b>MephistonLoD wrote:</b></a><br/>Is footslogging a big no no with the Knights? I don't necessarily NEED to run Coteaz... I've just never felt so clueless when it came to an army <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. </div></blockquote><br /> <br /> You looking for Pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span>?<br /> <br /> Footslogging is your best option...by a lot...I always think...how many turns am I boxing up 20ish S5 stormbolter rounds and not earning my points back...bad idea.<br /> <br /> Coteaz and his personal army are nice but they just don't offer the bad@ssery that <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> bring to a table.<br /> <br /> You really can't go wrong with pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, Paladins, Troop Terminators, Purifiers, Strikers, Interceptors and even Purgators are all very good choices.<br /> <br /> <br /> <br /> When it comes down to it...you an be competitive with whatever flavor you like.<br /> <br /> So I say, read up on Purifiers and Paladins, see if the elitest route is where you want to go, otherwise you'll end up taking a mix of Terminators, Strikes, and Interceptors like me and a few other veteran Daemonhunters around here.</div></blockquote><br /> <br /> Pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> most definitely... I can't stand allies. I'm really digging Crowe, I love his model! So, do you mind if I pick your brain for a moment? Crowe makes Purifiers troops, how do you suggest I kit them out? I play against a lot of Tau/Eldar/Daemons/Chaos.. lucky me right? I'm going to go tomorrow and buy myself a ton of these badasses and while being uber competitive isn't at the top of my list, I am tired of getting my ass handed to me. One thing is that I am in love with Dreadknights as mentioned earlier... I've already bought two. Could I ask you to brainstorm a 1000/1500 point list with me? I have a 2v2 and a 1v1 next weekend and I'll be going hard to get these guys done. Thanks in advance.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 13:38:35]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ Pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> = Grey Knights Codex without henchmen.<br /> <br /> Thus...more pure than those muddled minded humans.<br /> <br /> <br /> <br /> Crowe is cool, but you have to want to put up with him...as he can't join any other squad. Usually, taking a Grand Master to Grand Strategy him or a personal StormRaven for him becomes necessary.<br /> <br /> Dreadknights, without a doubt run them with an incinerator...as game points increase...add a teleporter...and eventually a sword.<br /> <br /> Run 2-3 and profit. A squad of interceptors with psybolt ammo and psycannons/incinerators is a good buy. Throw a hammer in there for good measure.<br /> <br /> The dreadknights and the interceptors would be the core of your force and are deadly to any enemy.<br /> <br /> Purifiers against those enemies? Psycannon Spam...and lots of it...<br /> <br /> But personally, I think standard GKT troops will fight alongside dreadknights best.<br /> <br /> If you like him, Mordrak is fun and suits the Dreadnight/Interceptor shunt punch as well.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 13:49:35]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ This is probably terrible but how about...<br /> <br /> Crowe<br /> <br /> 5 GKT <br /> 5 GKT<br /> <br /> 5 Interceptors<br /> <br /> 2 Dreadknights with Incinerators]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 14:37:15]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2a25e55eb2f917f2420f3c55268aeb43.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579624/6537459.page"><b>MephistonLoD wrote:</b></a><br/>This is probably terrible but how about...<br /> <br /> Crowe<br /> <br /> 5 GKT <br /> 5 GKT<br /> <br /> 5 Interceptors<br /> <br /> 2 Dreadknights with Incinerators</div></blockquote><br /> <br /> What are we aiming for? 1000?<br /> <br /> Here...start with these models.<br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> -Grand Master (Blind Grenades)<br /> <br /> <b>TROOP</b><br /> -10 Strikers (Psybolt Ammo, 2x Psycannon)<br /> <br /> -5 Strikers (Psycannon)<br /> <br /> <b>HEAVY</b><br /> -Dreadknight (Incinerator, Teleport Pack)<br /> <br /> -Dreadknight (Incinerator, Teleport Pack)<br /> <br /> <b>1000/1000</b><br /> <br /> <br /> It's not the strongest 1000 pts you can field...but it fits those dreadknights in the list, and gives them some punch...which I can tell you desperately want.<br /> <br /> The best thing I can say about the above though, is that you will always have a use for the models in future lists and higher points.<br /> <br /> The Grand Master is the Pinnacle of Grey Knight Awesomeness.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 14:58:20]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ Great! Thank you! I'll pick these up tomorrow. <br /> <br /> 1500 points I wanted to run Draigo:<br /> <br /> Draigo<br /> <br /> 6 Paladins with Apothecary<br /> 2x psycannons<br /> 3x Halberds<br /> 1x Daemon Hammer<br /> <br /> 10x Strikers with <br /> 2x Psycannons<br /> 1x Daemon Hammer<br /> <br /> 10x Strikers with <br /> 2x Psycannons<br /> 1x Daemon Hammer<br /> <br /> 2x Dreadknights just with Heavy Incinerators]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 15:13:37]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ A few notes:<br /> <br /> Coteaz: is really for those who want to field a lot of the follower / stormtrooper type troops so is not necessary.  Some people like spamming those orange monkeys but it seems a little too silly for my tastes.<br /> <br /> Crowe is the cost for fielding a lot of Purifiers as troops, they are ideal for facing horde armies for that extra attack on every model you are in melee with.  He looks great but is a liability as a character.<br /> <br /> The ability to deep-strike is ideal for Tau and especially Eldar to get behind those Waveserpents.<br /> <br /> Psi-cannons where possible give the most utility for your shooting.<br /> <br /> I found the dreadnaughts with the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with the +1S ammo is also something to think about (4 shots with re-rolls at strength 8!).<br /> <br /> Look at a Grey Knight Librarian, there are some things he can help out with Psionic abilities.<br /> <br /> I found one dreadknight with the teleport option was a good durable assassin, I am having trouble thinking of 2 of these guys for the points played and still have enough troops for scoring.<br /> <br /> Some thought on what to kit out your troops is needed (sword, halberd, 2 swords, staff...).  I usually think of what I have the guys do: hold the line/objective = sword, durable but outnumbered = 2 swords, Purifiers = halberds = hit first and usually outnumbered.<br /> <br /> The one thing that is common is everything is points expensive so you have to look for the biggest bang for your buck.  Foot slogging and firing every step of the way tends to be the way to go.<br /> <br /> I envision that the target location is confirmed, they surround it at a distance, unload while advancing, then go into melee to ensure the enemy is truly dead with no means of escape.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 15:18:51]]> GMT</pubDate>
				<author><![CDATA[ Talizvar]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2a25e55eb2f917f2420f3c55268aeb43.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579624/6537577.page"><b>MephistonLoD wrote:</b></a><br/>Great! Thank you! I'll pick these up tomorrow. <br /> <br /> 1500 points I wanted to run Draigo:<br /> <br /> Draigo<br /> <br /> 6 Paladins with Apothecary<br /> 2x psycannons<br /> 3x Halberds<br /> 1x Daemon Hammer<br /> <br /> 10x Strikers with <br /> 2x Psycannons<br /> 1x Daemon Hammer<br /> <br /> 10x Strikers with <br /> 2x Psycannons<br /> 1x Daemon Hammer<br /> <br /> 2x Dreadknights just with Heavy Incinerators</div></blockquote><br /> <br /> That's a solid list. But I might recommend losing a paladin and the second squad of strikers for interceptors.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 15:20:06]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fe9ba0554ff96fbe11770b3a0d31e11c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579624/6537595.page"><b>ductvader wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2a25e55eb2f917f2420f3c55268aeb43.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579624/6537577.page"><b>MephistonLoD wrote:</b></a><br/>Great! Thank you! I'll pick these up tomorrow. <br /> <br /> 1500 points I wanted to run Draigo:<br /> <br /> Draigo<br /> <br /> 6 Paladins with Apothecary<br /> 2x psycannons<br /> 3x Halberds<br /> 1x Daemon Hammer<br /> <br /> 10x Strikers with <br /> 2x Psycannons<br /> 1x Daemon Hammer<br /> <br /> 10x Strikers with <br /> 2x Psycannons<br /> 1x Daemon Hammer<br /> <br /> 2x Dreadknights just with Heavy Incinerators</div></blockquote><br /> <br /> That's a solid list. But I might recommend losing a paladin and the second squad of strikers for interceptors.</div></blockquote><br /> <br /> Draigo <br /> <br />  5 Paladins with Apothecary <br />  2x psycannons <br />  3x Halberds <br />  1x Daemon Hammer <br /> <br />  10x Strikers with <br />  2x Psycannons <br />  1x Daemon Hammer <br /> <br />  10x Interceptors<br />  1x Psycannon<br />  1x Daemon Hammer<br />  1x Halberd on Justicar <br /> <br /> 2x Dreadknights just with Heavy Incinerators <br /> <br /> Like so?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bee9b925af1d99d0bd5d385b7af17c1d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579624/6537591.page"><b>Talizvar wrote:</b></a><br/>A few notes:<br /> <br /> Coteaz: is really for those who want to field a lot of the follower / stormtrooper type troops so is not necessary.  Some people like spamming those orange monkeys but it seems a little too silly for my tastes.<br /> <br /> Crowe is the cost for fielding a lot of Purifiers as troops, they are ideal for facing horde armies for that extra attack on every model you are in melee with.  He looks great but is a liability as a character.<br /> <br /> The ability to deep-strike is ideal for Tau and especially Eldar to get behind those Waveserpents.<br /> <br /> Psi-cannons where possible give the most utility for your shooting.<br /> <br /> I found the dreadnaughts with the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with the +1S ammo is also something to think about (4 shots with re-rolls at strength 8!).<br /> <br /> Look at a Grey Knight Librarian, there are some things he can help out with Psionic abilities.<br /> <br /> I found one dreadknight with the teleport option was a good durable assassin, I am having trouble thinking of 2 of these guys for the points played and still have enough troops for scoring.<br /> <br /> Some thought on what to kit out your troops is needed (sword, halberd, 2 swords, staff...).  I usually think of what I have the guys do: hold the line/objective = sword, durable but outnumbered = 2 swords, Purifiers = halberds = hit first and usually outnumbered.<br /> <br /> The one thing that is common is everything is points expensive so you have to look for the biggest bang for your buck.  Foot slogging and firing every step of the way tends to be the way to go.<br /> <br /> I envision that the target location is confirmed, they surround it at a distance, unload while advancing, then go into melee to ensure the enemy is truly dead with no means of escape.<br /> <br />  </div></blockquote><br /> <br /> It makes me sad that Crowe gets such a bad rep... I love his model so i'll just use him as a Grandmaster for now. Thanks for your advice!]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 15:25:27]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ Yeah, but the second psycannon on the interceptors is much more vital than the hammer.<br /> <br /> Making these guys scoring with grand strategy is awesome...especially with combat squads.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 15:28:32]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ I like it! I think i'm going to like this army. I enjoy the elite mentality with low model count/heavy hitters... Fits my current situation as I just recently got engaged and the Wargaming funds are now dwindling to Wedding funds. <br /> <br /> Thanks so much for your help! I'm sure i'll be back to bug you again. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 15:40:49]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ Coteaz is not just for henchmen guys, he is a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 psyker with divination for 100pts with free interception and improve your chance to snatch first turn.<br /> <br /> For the list with Draigo, you could also take out the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> squad and take some solodins.<br /> For instance :<br /> <br /> Draigo<br /> 10 Paladins, 4 psycanons<br /> 1 solodin<br /> 1 solodin<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, teleporter, heavy incinerator<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, teleporter, heavy incinerator<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 15:54:53]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ I'm running something similar to that now... is the Apothecary just not worth it? I seem to be the only one that likes the idea of a 2+ or 5++ with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>?]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 15:57:06]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ If you have space for the Apothecary, why not? I swear every time I play someone with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> they roll it successfully like 95% (ok slight exaggeration haha) of the time, and always in the most clutch situations. Great little thing to have though.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 16:40:55]]> GMT</pubDate>
				<author><![CDATA[ rabidguineapig]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ Its a decision between another solodin, or Apothecary.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 16:59:55]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Re:Help with Grey Knights please!</title>
				<description><![CDATA[ Just remember the Apothecary is +75 points on top of the 55 points so he is straight up 130 which just makes him very costly. If you just math hammer its just better to get 2 more paladins seeing which a lot of <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 or 2 stuff that is going to take out Paladins are already <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8+ which means you are getting <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and being denied <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and that's why I don't run them and if I did I don't think I would run an apothecary. Paladins are better then terminators point for point in only certain situations:<br /> <br /> Eldar S6 AP2<br /> Low <span class="glossaryitem" onmouseover='gp(123);'>Str</span> or Bad <span class="glossaryitem" onmouseover='gp(6);'>AP</span> volume<br /> Plasma Guns<br /> <br /> Don't ever run the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> without a personal teleporter or they are just awful. However <span class="glossaryitem" onmouseover='gp(514);'>DK</span> are amazing with PT, Hvy Incin and the Greatsword (+1 attk, reroll all misses, failed to wounds and failed to glance or pen at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10)<br /> <br /> I really like the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> for <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, all of its guns (minus a multimelta) get +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> for 5 points combined with psychic pilot its just hands down the best <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in the game aside from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> which <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> can't take.<br /> <br /> I am also a big fan or ordo malleus inquisitors with termie+psy cannon for a low cost divination <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. I usually like to a run a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with an inquisitor, 6 termies and a techmarine with all the grenades. Techmarine can repair any immobilization or <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost and when you charge out of that <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> you will more than likely just erase a squad.<br /> <br /> It may seem odd, but just like putting a ton of marines on the board is just amazing. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(221);'>SS</span> being able to split and also can deepstrike, you could just take like 5 or 6 10 man <span class="glossaryitem" onmouseover='gp(221);'>SS</span> with psycannons and swords in a 1500 point list. Then if you really wanted to be good just take inquisitors then ally inquisition and get a bunch of either terminator inquisitors with presence so they can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or just a plain naked Xenos Inquisitor for 55 points and have presence.<br /> <br /> Sample List:<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Malleus<br /> Termie, Psy Cannon, Psyker<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Xenos<br /> Psyker<br /> <br /> Troops:<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> 2 psycannons, psybolt, 1 hammer<br /> 10 man <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> 2 psycannons, psybolt<br /> 10 man <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> 2 psycannons, psybolt<br /> 10 man <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> 2 psycannons, psybolt<br /> 10 man <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> 2 psycannons, psybolt<br /> <br /> Inquisitor Detachment:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Xenos<br /> Psyker, Liber Heresius<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Xenos<br /> Psyker<br /> <br /> TOTAL: 1500<br /> <br /> You can deepstrike 2 squads and they walk around and do wacky fun <span class="glossaryitem" onmouseover='gp(305);'>GK</span> stuff, one with a terminator inquisitor one w.o. Then the other 3 <span class="glossaryitem" onmouseover='gp(272);'>inq</span> just join the other 3 units. You have 4 twinlinked units for almost every tun (sometimes you fail leadership 10).<br /> <br /> Each squad can do 16 S5, and 8 S7 or 4 S7 if moved.<br /> <br /> Fighting other <span class="glossaryitem" onmouseover='gp(87);'>LR</span> shouldn't be too bad, as the Psycannons can pen armor 14 and you have the volume to do so.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 18:22:38]]> GMT</pubDate>
				<author><![CDATA[ exploited751]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ Good point about the apothecary vs. solodins, there aren't a whole lot of AP1/2 weapons that won't instant death them. It is nice to have a backup if you have a few wounds and roll like crap though.<br /> <br /> I feel like plenty of people overlook the Power Armor <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists, you can cram so much firepower into 1500pts it's ridiculous. It's also pretty friggin difficult to take out 50 marines who can split into 10 squads<br /> <br /> On a side note, Psycannons are amazing. With the volume of fire they put out and what essentially become auto-pens on AV14 when you glance they are decently effective at killing tanks once you get into range. Just need to roll some lucky 6's.<br /> <br /> Good post, exploited 751<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 18:57:19]]> GMT</pubDate>
				<author><![CDATA[ rabidguineapig]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ Very great post and thank you for your sound advice! But I am interested in pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> only. I know Draigowing isn't overly effective or competitive... But I love Draigo and Paladins and Dreadknights so it's where I wanted to take my first list. This is where I'm at.<br /> <br /> Draigo<br /> <br /> 10 Paladins<br /> 4 Psycannons<br /> 4 Swords<br /> 3 Halberds<br /> 3 Hammers<br /> <br /> Solodin with Psycannon<br /> <br /> 2x Dreadknights with Heavy Incinerator, Teleporter, and Great Sword. I know ill struggle against Eldar and Tau but who doesn't? I've played Orks for a long time so I'm used to getting my ass handed to me. But I think this will win me more games than Orks.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Very great post and thank you for your sound advice! But I am interested in pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> only. I know Draigowing isn't overly effective or competitive... But I love Draigo and Paladins and Dreadknights so it's where I wanted to take my first list. This is where I'm at.<br /> <br /> Draigo<br /> <br /> 10 Paladins<br /> 4 Psycannons<br /> 4 Swords<br /> 3 Halberds<br /> 3 Hammers<br /> <br /> Solodin with Psycannon<br /> <br /> 2x Dreadknights with Heavy Incinerator, Teleporter, and Great Sword. I know ill struggle against Eldar and Tau but who doesn't? I've played Orks for a long time so I'm used to getting my ass handed to me. But I think this will win me more games than Orks.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 19:36:49]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Re:Help with Grey Knights please!</title>
				<description><![CDATA[ I also only run <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> but with Inquisition <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices not henchmen since I feel they are very tied with them so I understand your stance. I absolutely hate the "space monkeys" and henchmen list despite them being effective.<br /> <br /> Unfortunately though you can't run a solodin with a psycannon. The codex specifically says for every 5 Paladins you can take 2 special weapons so it's properly interpreted as:<br /> <br /> 1-4 paladins = no psycannons, incinerators, psilencers<br /> <br /> 5-9 paladins = up to 2 psycannons, incinerators, or psilencers<br /> <br /> 10 paladins = up to 4 psycannons, incinerators, or psilencers<br /> <br /> I also just like to say I strongly agree with taking 2 <span class="glossaryitem" onmouseover='gp(514);'>DK</span>. Every time I run 1 <span class="glossaryitem" onmouseover='gp(514);'>DK</span> I feel it isn' enough and it just get focused down. However 2 really makes a huge difference as it can sort of balance out any unlucky armor saves you may have taken and failed. I generally play 2k so its not hard to get  them in but I told myself I will only play 2 <span class="glossaryitem" onmouseover='gp(514);'>DK</span> or 0 as more often then not 1 never does anything against a lot of armies.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 21:25:44]]> GMT</pubDate>
				<author><![CDATA[ exploited751]]></author>
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				<title>Help with Grey Knights please!</title>
				<description><![CDATA[ Whoops! Thanks for clearing that up for me <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Well I have 20 left over points. I guess that's enough to give my 10 Pallys Psybolt Ammuntion! Why the hell not <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> I'm with you, I don't care for the henchmen and etc. non-sense either, although I see how Inquisitors can be useful. I do have Coteaz just never used him yet as i'm not really a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> player, I just field the guys I feel are the most bad ass <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> like Draigo. <br /> <br /> Yeah I was thinking about a Dreadknight and 2 Psyfleman Dreads but... I don't know. I love the fact I can have 2 huge threats that can possibly be scoring from Draigo in there face by turn 1/2 incinerating Pathfinders and what not (I play against a lot of Tau). I don't know exactly how many W's i'll pull out with this list, but my heart is set on it. Even I win 1/5 i'll be very content.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 21:52:24]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Re:Help with Grey Knights please!</title>
				<description><![CDATA[ 50 grey knights that's about 100 s5 shots!]]></description>
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				<pubDate><![CDATA[Sun, 16 Feb 2014 13:47:48]]> GMT</pubDate>
				<author><![CDATA[ Rupertrampton]]></author>
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