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				<title>1850 Salamanders: Burn and Melt them</title>
				<description><![CDATA[ Hello! <br /> <br /> Looked at the various other 1850 Salamander lists on the forums and thought the list below was different enough to ask for opinions. Would like feedback on my flavor of a Salamander list, as I tried to bring at least 1 tool for every job.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan Hestan (Purpose: melta re-rolls of course, add to Sternguard flamer squad and to provide some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability)<br /> <br /> Elites:<br /> 1st Sternguard Squad  (Purpose: horde/light infantry killer, anti-<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3 infantry, Sgt with <span class="glossaryitem" onmouseover='gp(442);'>PS</span> to assist in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability, jack of trades)<br /> 9 total in squad (10th slot for Vulkan)<br /> 2x Heavy Flamers<br /> 2x Combi-Flamers<br /> 1x Power Sword<br /> Drop Pod<br /> <br /> 2nd Sternguard Squad (Purpose: tank killers, jack of trades)<br /> 10 total in squad<br /> 2x Meltaguns<br /> 3x Combi-Meltas<br /> Drop Pod<br /> <br /> Troops:1st Tactical Squad (Purpose: Scoring, horde/light infantry killing, general support)<br /> 10 total in squad<br /> 1x Flamer<br /> 1x Missile Launcher<br /> Rhino<br /> <br /> 2nd Tactical Squad (Purpose: Scoring, Secondary anti-tank, horde/light infantry/hvy infantry killing, general support)<br /> 10 total in squad<br /> 1x Meltagun<br /> 1x Multi-Melta<br /> Drop Pod<br /> <br /> Scouts (Purpose: Back field support, scoring, anti-specialist, anti-high Toughness)<br /> 10 total in squad<br /> 10x Sniper Rifles<br /> <br /> Fast Attack: (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, general support)<br /> 1st Stormtalon Gunship<br /> Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> 2nd Stormtalon Gunship (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Anti-<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3 infantry, general support)<br /> Cyclone <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Heavy Support: (Purpose: Anti-Tank, anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, anti-heavy infantry)<br /> Devastators<br /> 6 total in squad<br /> 4x Laz<br /> <br /> Thunder Fire Cannon (Purpose: Anti-horde, general support)<br /> <br /> I tried to tool every unit with a primary task in mind, then secondary tasks in support of other units. Depending on positioning of the opponent, the Sternguard units would drop to destroy primary targets, with the Tactical Squad with the Rhino (combat squaded if needed) moving up to support at the mid-field. The Rhino would also be used to put a search light on an optimal target during night fighting for long range support. Melta tactical would either deploy in the second turn where needed, or held back starting on the board in a fortified position. Scouts positioned in fortified backfield positions. Devastators, <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> providing long range support where needed. Flyers for primary <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. I expect the flamer Sternguard unit to be at the highest risk for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, therefore I'm hoping Vulkan and the <span class="glossaryitem" onmouseover='gp(442);'>PS</span> Sgt can help that squad hold their own.<br /> <br /> Current setup totals at 1847 points.<br /> <br /> How well in general does this list deal with shooting type armies? With rushing <span class="glossaryitem" onmouseover='gp(19);'>CC</span> armies? Recommendations for different equipment options? Is it worth including a dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit? Anything else in general to comment on?<br /> <br /> Thanks for the feedback!]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 04:02:10]]> GMT</pubDate>
				<author><![CDATA[ Ghost_Raptur]]></author>
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				<title>1850 Salamanders: Burn and Melt them</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/579643/6536392.page"><b>Ghost_Raptur wrote:</b></a><br/>Hello! <br /> <br /> Looked at the various other 1850 Salamander lists on the forums and thought the list below was different enough to ask for opinions. Would like feedback on my flavor of a Salamander list, as I tried to bring at least 1 tool for every job.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan Hestan (Purpose: melta re-rolls of course, add to Sternguard flamer squad and to provide some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability)<br /> <br /> Elites:<br /> 1st Sternguard Squad  (Purpose: horde/light infantry killer, anti-<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3 infantry, Sgt with <span class="glossaryitem" onmouseover='gp(442);'>PS</span> to assist in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability, jack of trades)<br /> 9 total in squad (10th slot for Vulkan)<br /> 2x Heavy Flamers<br /> 2x Combi-Flamers<br /> 1x Power Sword<br /> Drop Pod<br /> <br /> 2nd Sternguard Squad (Purpose: tank killers, jack of trades)<br /> 10 total in squad<br /> 2x Meltaguns<br /> 3x Combi-Meltas<br /> Drop Pod<br /> <br /> Troops:1st Tactical Squad (Purpose: Scoring, horde/light infantry killing, general support)<br /> 10 total in squad<br /> 1x Flamer<br /> 1x Missile Launcher<br /> Rhino<br /> <br /> 2nd Tactical Squad (Purpose: Scoring, Secondary anti-tank, horde/light infantry/hvy infantry killing, general support)<br /> 10 total in squad<br /> 1x Meltagun<br /> 1x Multi-Melta<br /> Drop Pod<br /> <br /> Scouts (Purpose: Back field support, scoring, anti-specialist, anti-high Toughness)<br /> 10 total in squad<br /> 10x Sniper Rifles<br /> <br /> Fast Attack: (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, general support)<br /> 1st Stormtalon Gunship<br /> Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> 2nd Stormtalon Gunship (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Anti-<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3 infantry, general support)<br /> Cyclone <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Heavy Support: (Purpose: Anti-Tank, anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, anti-heavy infantry)<br /> Devastators<br /> 6 total in squad<br /> 4x Laz<br /> <br /> Thunder Fire Cannon (Purpose: Anti-horde, general support)<br /> <br /> I tried to tool every unit with a primary task in mind, then secondary tasks in support of other units. Depending on positioning of the opponent, the Sternguard units would drop to destroy primary targets, with the Tactical Squad with the Rhino (combat squaded if needed) moving up to support at the mid-field. The Rhino would also be used to put a search light on an optimal target during night fighting for long range support. Melta tactical would either deploy in the second turn where needed, or held back starting on the board in a fortified position. Scouts positioned in fortified backfield positions. Devastators, <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> providing long range support where needed. Flyers for primary <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. I expect the flamer Sternguard unit to be at the highest risk for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, therefore I'm hoping Vulkan and the <span class="glossaryitem" onmouseover='gp(442);'>PS</span> Sgt can help that squad hold their own.<br /> <br /> Current setup totals at 1847 points.<br /> <br /> How well in general does this list deal with shooting type armies? With rushing <span class="glossaryitem" onmouseover='gp(19);'>CC</span> armies? Recommendations for different equipment options? Is it worth including a dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit? Anything else in general to comment on?<br /> <br /> Thanks for the feedback!</div></blockquote><br /> <br /> hello mate! like u, i've tried to make a good salamander list with Vulkan.<br /> Reading your list, i tought a few way to improve it ( always <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> )<br /> <br /> Vulkan: good with anti-infantry sternguard.<br /> <br /> Anti-infantry sternguard: with special ammunition this squad is already an absolute killer against infantry. I think you put too many flamers here, i'm sure you know that vulkan already add a heavy flamer to the mix himself. my tough is: drop all combi-flamer, or all heavy flamer and maybe add another combi-flamer, in either cases drop the power sword ( or at least, if your target is "anti-horde", use a power maul, but <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> you sould simply drop it), for me, the best configuration is to drop the combi-flamers, 3 heavy flamers will absolutely kill any non 2-3+ save unit that isn't a <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, and you can always fire them... you could also consider to drop 1 heavy flamer...<br /> <br /> Anti-tank sternguard: maybe 5 twin-linked melta shots are overkill here, maybe drop one combi-melta, but if your purpose is to combat squad after drop-pod and kill 2 tanks, this is a very good combo.<br /> <br /> for the troops, personally, i'm a huge fun of the scouts in land speeders storm configuration. U can equip it with a heavy flamer and let all scouts shoot, or you can outflank them and move 30 inches to grab objectives. Or you can start on the board and go to kill scoring enemy units, what about  heavy-flaming and then reducing to <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 1 them  and then assaulting with 15 <span class="glossaryitem" onmouseover='gp(123);'>str</span>.4 that hit on 3+? ( always if you equip scouts with pistols and close combat weapons and if the enemy don't pass the blind test ), you could also consider to give a combi-weapons to the sarge, with it's <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of 4 and master-crafted and the maneuverability of the storm, you can easily pop a tank. this combo costs 100 points, 110 if you also get a the combi-weapon.<br /> My ideal configuration is to take 2-3 of these units, but i you really want the tactical squad, i suppose that 2 storm-scout and 1 <span class="glossaryitem" onmouseover='gp(167);'>tac</span>-squad for guarding home objective, maybe with a lascannon, isn't too bad.<br /> <br /> for stormtalon i would take skyhammer over cyclone because i think it's overpriced, but i can see its utility in anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> and light vehicles duty.<br /> <br /> for heavy support thunderfire cannon is good. maybe consider to take 2<br /> regarding the devastators... you want to use them as monster/tank-hunters, right? since you use Vulkan, why you don't consider to take a 5 man legion of the damned squad, fully melta equipped?  1 multimelta, 1 meltagun and 1 combi melta, all twin-linked and ignore cover with more accurate deepstrike... i think this configuration really shines in salamander drop-pod list.<br /> <br /> the list would seem like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Vulkan/anti-horde sternguard 190<br /> <br /> Troop:<br /> 3 scout squads of 5 pistols+<span class="glossaryitem" onmouseover='gp(20);'>ccw</span>/ bolters scouts in land speeder storm with heavy flamer/heavy bolter ( it's better the flamer if you ask me ) and cerverus launcher: 300, 330 if you give combi-weapons<br /> <br /> Elite:<br /> 1 anti-horde sternguard (9x) in drop pod ( 1-2 heavy flamers ) 253-263<br /> 1 anti-tank sternguard (10x) in drop pod ( 2 meltaguns and 2-3 combi meltas ) 275-285<br /> 1 squad of legion of the damned with multi-melta, meltagun and combi-melta: 155 ( you could also drop the anti-tank sternguard and take 2 of this squads )<br /> <br /> Fast support:<br /> 2 stormtalon with skyhammer or typhoon: 250 for skyhammer or 290 for thypoon <br /> <br /> Heavy support:<br /> 1-2 thunderfire cannon: 100-200 points<br /> <br /> total: min: 1523 max: 1713<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 05:12:42]]> GMT</pubDate>
				<author><![CDATA[ g.d.s.]]></author>
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				<title>1850 Salamanders: Burn and Melt them</title>
				<description><![CDATA[ I like the look of the list. Looks pretty all-purpose, plenty of scoring units.<br /> <br /> Issues I see: You're <span class="glossaryitem" onmouseover='gp(565);'>SOL</span> against flyers if you roll poorly on reserves. Possible idea is to make the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> all with Rocket Launchers and Flakk missiles instead. You'll lose killing power against Riptides and slightly against Wraithknights (only thing with high enough toughness to matter) but against the other types of <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, S8 AP3 is plenty. 4 S7 shots at BS4 often leaves at least a glance against AV12. And it also makes the squad capable of going anti-horde if need be.<br /> <br /> Means <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> will be more of an issue, so keep that in mind I guess.<br /> <br /> I'd also take a power axe/fist on the Sternguard Sgt. with Vulkan over a power sword. If someone assaults the unit and issues a challenge, having a guy who can potentially kill Sv2+ guys trumps a Power Sword any day of the week. You've already got Vulkan to be your challenger against anyone in just power armor.]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 05:33:15]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>Re:1850 Salamanders: Burn and Melt them</title>
				<description><![CDATA[ Thanks for the comments on the first list I posted! Gave me some ideas for follow up lists that I would like reviewed. Just <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>, so far playing with the original list, I have been able to net  a total of 4/5 wins (not a large sample size I know). Of those, in a recent tourney, got 2/3 wins and 3rd overall out of 10. I feel like the core of the original list would be an excellent foundation for further tinkering, hence the lists below. I have another bigger tourney next weekend with 50 people, so I'm hoping the dakka community can help me towards the path to victory!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  I'll provide notes for each list for the reasoning for my changes.<br /> <br /> This list brings in some <span class="glossaryitem" onmouseover='gp(805);'>AA</span> for the first turn, mainly to deal with <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>.<br /> <b>List 1</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan Hestan (Purpose: melta re-rolls of course, add to Sternguard flamer squad and to provide some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability)<br /> <br /> Elites:<br /> 1st Sternguard Squad (Purpose: horde/light infantry killer, anti-<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3 infantry, jack of trades)<br /> 9 total in squad (10th slot for Vulkan)<br /> 2x Heavy Flamers<br /> 2x Combi-Flamers<br /> Meltabombs<br /> Drop Pod<br /> <br /> 2nd Sternguard Squad (Purpose: tank killers, jack of trades)<br /> 10 total in squad<br /> 2x Meltaguns<br /> 3x Combi-Meltas<br /> Drop Pod<br /> <br /> Troops:1st Tactical Squad (Purpose: Scoring, horde/light infantry killing, general support, 1st turn <span class="glossaryitem" onmouseover='gp(805);'>AA</span>)<br /> 10 total in squad<br /> 1x Flamer<br /> 1x Missile Launcher/Flakk<br /> Rhino<br /> <br /> 2nd Tactical Squad (Purpose: Scoring, Secondary anti-tank, horde/light infantry/hvy infantry killing, general support, 1st turn <span class="glossaryitem" onmouseover='gp(805);'>AA</span>)<br /> 10 total in squad<br /> 1x Meltagun<br /> 1x Missile Launcher/Flakk<br /> Drop Pod<br /> <br /> Scouts (Purpose: Back field support, scoring, anti-specialist, anti-high Toughness)<br /> 9 total in squad<br /> 9x Sniper Rifles<br /> <br /> Fast Attack:<br /> 1st Stormtalon Gunship  (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, general support)<br /> Skyhammer <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> 2nd Stormtalon Gunship (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Anti-<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3 infantry, general support)<br /> Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Heavy Support: <br /> Devastators (Purpose: Anti-Tank, anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, anti-heavy infantry)<br /> 6 total in squad<br /> 4x Laz<br /> <br /> Thunder Fire Cannon (Purpose: Anti-horde, general support) <br /> --------------------------------------------------------------------------------------<br /> <br /> This list explores replacing the Devastators with the lascannons with Landspeeders with Multi-meltas to take advantage of Vulkan's ability. I also gave the melta Sternguard a L-C (would only get 2 attacks on defense anyway) and Tactical Sgt's combi-weapons to double the specialist squad's damage output. Includes List 1 <span class="glossaryitem" onmouseover='gp(805);'>AA</span> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/Flakk<br /> <b>List 2</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan Hestan (Purpose: melta re-rolls of course, add to Sternguard flamer squad and to provide some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability)<br /> <br /> Elites:<br /> 1st Sternguard Squad (Purpose: horde/light infantry killer, anti-<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3 infantry, jack of trades)<br /> 9 total in squad (10th slot for Vulkan)<br /> 2x Heavy Flamers<br /> 2x Combi-Flamers<br /> Drop Pod<br /> <br /> 2nd Sternguard Squad (Purpose: tank killers, jack of trades, some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability)<br /> 10 total in squad<br /> 2x Meltaguns<br /> 3x Combi-Meltas<br /> Lightning Claw<br /> Drop Pod<br /> <br /> Troops:<br /> 1st Tactical Squad (Purpose: Scoring, horde/light infantry killing, general support, 1st turn <span class="glossaryitem" onmouseover='gp(805);'>AA</span>)<br /> 10 total in squad<br /> 1x Flamer<br /> 1x Missile Launcher/Flakk<br /> 1x Combi-Flamer<br /> Rhino<br /> <br /> 2nd Tactical Squad (Purpose: Scoring, Secondary anti-tank, horde/light infantry/hvy infantry killing, general support, 1st turn <span class="glossaryitem" onmouseover='gp(805);'>AA</span>)<br /> 10 total in squad<br /> 1x Meltagun<br /> 1x Missile Launcher/Flakk<br /> 1x Combi-Melta<br /> Drop Pod<br /> <br /> Fast Attack: <br /> 1st Stormtalon Gunship (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, general support)<br /> Skyhammer <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> 2nd Stormtalon Gunship (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Anti-<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3 infantry, general support)<br /> Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Landspeeders (Purpose: Mobile Anti-tank, anti-hvy infantry<br /> 3x Models<br /> 6x Multi-Meltas<br /> <br /> Heavy Support:<br /> Thunder Fire Cannon (Purpose: Anti-horde, general support) <br /> --------------------------------------------------------------------------------------<br /> <br /> This list swaps out the Landspeeders for <span class="glossaryitem" onmouseover='gp(83);'>LotD</span>. Extra points put back into 2 seperate Scouts squads for double the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> weapons and another <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 model. Tactical squads like List 2.<br /> <b>List 3</b><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan Hestan (Purpose: melta re-rolls of course, add to Sternguard flamer squad and to provide some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability)<br /> <br /> Elites:<br /> 1st Sternguard Squad (Purpose: horde/light infantry killer, anti-<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3 infantry, jack of trades)<br /> 9 total in squad (10th slot for Vulkan)<br /> 2x Heavy Flamers<br /> 2x Combi-Flamers<br /> Drop Pod<br /> <br /> 2nd Sternguard Squad (Purpose: tank killers, jack of trades)<br /> 10 total in squad<br /> 2x Meltaguns<br /> 3x Combi-Meltas<br /> Drop Pod<br /> <br /> <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> (Purpose: anti-tank, anti-jink, T4 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> assassins)<br /> 5 total in squad<br /> 1x Combi-melta<br /> 1x Melta<br /> 1x Multi-Melta<br /> <br /> Troops:<br /> 1st Tactical Squad (Purpose: Scoring, horde/light infantry killing, general support, 1st turn <span class="glossaryitem" onmouseover='gp(805);'>AA</span>)<br /> 10 total in squad<br /> 1x Flamer<br /> 1x Missile Launcher/Flakk<br /> 1x Combi-Flamer<br /> Rhino<br /> <br /> 2nd Tactical Squad (Purpose: Scoring, Secondary anti-tank, horde/light infantry/hvy infantry killing, general support, 1st turn <span class="glossaryitem" onmouseover='gp(805);'>AA</span>)<br /> 10 total in squad<br /> 1x Meltagun<br /> 1x Missile Launcher/Flakk<br /> 1x Combi-Melta<br /> Drop Pod<br /> <br /> 1st Scouts (Purpose: Back field support, scoring, anti-specialist, anti-high Toughness)<br /> 5 total in squad<br /> 5x Sniper Rifles<br /> <br /> 2nd Scouts (Purpose: Back field support, scoring, anti-specialist, anti-high Toughness)<br /> 5 total in squad<br /> 5x Sniper Rifles<br /> <br /> Fast Attack:<br /> 1st Stormtalon Gunship (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, general support)<br /> Skyhammer <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> 2nd Stormtalon Gunship (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, general support)<br /> Skyhammer <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Heavy Support: <br /> Thunder Fire Cannon (Purpose: Anti-horde, general support) <br /> --------------------------------------------------------------------------------------<br /> <br /> This list swaps out the scouts for Devastators with Lascannons from List 3. Tactical squads changed slightly with one less combi, one less <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/Flakk.<br /> <b>List 4</b><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan Hestan (Purpose: melta re-rolls of course, add to Sternguard flamer squad and to provide some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability)<br /> <br /> Elites:<br /> 1st Sternguard Squad (Purpose: horde/light infantry killer, anti-<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3 infantry, jack of trades)<br /> 9 total in squad (10th slot for Vulkan)<br /> 2x Heavy Flamers<br /> 2x Combi-Flamers<br /> Drop Pod<br /> <br /> 2nd Sternguard Squad (Purpose: tank killers, jack of trades)<br /> 10 total in squad<br /> 2x Meltaguns<br /> 3x Combi-Meltas<br /> Drop Pod<br /> <br /> <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> (Purpose: anti-tank, anti-jink, T4 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> assassins)<br /> 5 total in squad<br /> 1x Combi-melta<br /> 1x Melta<br /> 1x Multi-Melta<br /> <br /> Troops:<br /> 1st Tactical Squad (Purpose: Scoring, horde/light infantry killing, general support, 1st turn <span class="glossaryitem" onmouseover='gp(805);'>AA</span>)<br /> 10 total in squad<br /> 1x Flamer<br /> 1x Missile Launcher/Flakk<br /> 1x Melta Bombs<br /> Rhino<br /> <br /> 2nd Tactical Squad (Purpose: Scoring, Secondary anti-tank, horde/light infantry/hvy infantry killing, general support)<br /> 10 total in squad<br /> 1x Meltagun<br /> 1x Combi-Melta<br /> Drop Pod<br /> <br /> Fast Attack:<br /> 1st Stormtalon Gunship (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, general support)<br /> Skyhammer <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> 2nd Stormtalon Gunship (Purpose: Anti-Air, Anti-Light Vehicle, Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, general support)<br /> Skyhammer <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Heavy Support: <br /> Devastators (Purpose: Anti-Tank, anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, anti-heavy infantry)<br /> 5 total in squad<br /> 4x Laz<br /> <br /> Thunder Fire Cannon (Purpose: Anti-horde, general support) <br /> <br /> Again, I would like to hear what everyone's thoughts are. Do you have a particular favorite list? Perhaps a few changes to polish it even further?<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 00:23:01]]> GMT</pubDate>
				<author><![CDATA[ Ghost_Raptur]]></author>
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