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		<title><![CDATA[Latest posts for the thread "Arranging the Deathwing"]]></title>
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				<title>Arranging the Deathwing</title>
				<description><![CDATA[ I've built 2 squads of 5 Deathwing Terminators.  For every 5 I can equip a heavy weapon. The first squad has an Assault Cannon.  For the second, should I do another Assault Cannon or go with a Flamer?  I also have a Plasma Cannon to choose from, but the Gets Hot rule seems to really burn me (pun intended).  <br /> <br /> Since the Deathwing can Deathwing Assault (deep striking automatically on turn 1 or 2) special rule and Vengeful Strike (twin-linked weapons for deep strike turn), I figured a flamer could do mega damage if they deep strike close to the enemy.  Not having the Assault Cannon, however, limits the range of the squad.  <br /> <br /> Any thoughts or experience from other <span class="glossaryitem" onmouseover='gp(25);'>DA</span> players out there? ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 03:20:51]]> GMT</pubDate>
				<author><![CDATA[ jim8015]]></author>
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				<title>Arranging the Deathwing</title>
				<description><![CDATA[ Magnets!  That way you keep your options open.  The <span class="glossaryitem" onmouseover='gp(331);'>PC</span> is unique to the <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> and pretty efficient on a Termie (can move/shoot/assault thanks to relentless) and the Gets Hot is mitigated by the 2+ armor.  Beyond that, my go-to heavies are <span class="glossaryitem" onmouseover='gp(417);'>CML</span> and assault cannon, I usually try to fit 1 <span class="glossaryitem" onmouseover='gp(336);'>HF</span> that deep strikes precisely with Belial.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 03:49:31]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:Arranging the Deathwing</title>
				<description><![CDATA[ Either <span class="glossaryitem" onmouseover='gp(417);'>CML</span> or assault cannon. Plasma cannon is a waste. <br /> <br /> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> can be good, but <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> I'd put it on a squad with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and also give the guy a chain fist. <br /> <br /> It all depends on how you are using your terminators and what other parts of the army are there. You could always use them as knights couldn't you?]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 04:20:47]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Arranging the Deathwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579847/6539824.page"><b>Big Blind Bill wrote:</b></a><br/>Either <span class="glossaryitem" onmouseover='gp(417);'>CML</span> or assault cannon. Plasma cannon is a waste. <br /> <br /> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> can be good, but <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> I'd put it on a squad with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and also give the guy a chain fist. <br /> <br /> It all depends on how you are using your terminators and what other parts of the army are there. You could always use them as knights couldn't you?</div></blockquote><br /> <br /> Why would <span class="glossaryitem" onmouseover='gp(331);'>PC</span> be a waste? That's an AP2 Small Blast isn't it? I've personally found that my tactical squads can deliver more anti-<span class="glossaryitem" onmouseover='gp(95);'>meq</span> wounds with <span class="glossaryitem" onmouseover='gp(331);'>PC</span>'s than my <span class="glossaryitem" onmouseover='gp(5);'>AC</span> Terminator (split-firing) does against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s. AP2 is really nasty. Am I missing something?<br /> <br /> Won't try to dispute <span class="glossaryitem" onmouseover='gp(417);'>CML</span> as it is a 48" beast.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 04:52:40]]> GMT</pubDate>
				<author><![CDATA[ Henesy]]></author>
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				<title>Re:Arranging the Deathwing</title>
				<description><![CDATA[ Because you are paying a 220 point premium to get the heavy weapon. If you just want a plasma cannon then get a tactical squad. 90 points will get you exactly the same kind of firepower. <br /> <br /> What tactical squads cannot get is a double firing missile launcher or an assault cannon. Terminators already have a low amount of firepower, I wouldn't voluntarily reduce it. <br /> <br /> These points aside, a single small blast weapon is not all that dangerous. Good spacing will mean it should only hit 1-2 models, at best. <br /> <br /> Deathwing armies also rely on their heavy weapons to take down light/medium vehicles from afar. Both the assault cannon and <span class="glossaryitem" onmouseover='gp(417);'>CML</span> are capable of this, but the plasma cannon is a bit lacking. It also gets no overwatch and cannot hit flying targets. ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 04:59:55]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Arranging the Deathwing</title>
				<description><![CDATA[ I agree with Bill entirely, <span class="glossaryitem" onmouseover='gp(417);'>CML</span> is full of win, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> is good, <span class="glossaryitem" onmouseover='gp(336);'>HF</span> is better on hammernators and <span class="glossaryitem" onmouseover='gp(331);'>PC</span> is not worth taking on termies.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 05:38:47]]> GMT</pubDate>
				<author><![CDATA[ nwabudikemorgan]]></author>
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				<title>Arranging the Deathwing</title>
				<description><![CDATA[ Thank you all for your input. After reading up on the <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, I think the answer to the original question is neither. I say that not to take away from the other options, but after thinking about it, I need a vehicle destroyer. <br /> <br /> Cheers]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 13:27:33]]> GMT</pubDate>
				<author><![CDATA[ jim8015]]></author>
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				<title>Re:Arranging the Deathwing</title>
				<description><![CDATA[ Assault cannons aren't bad either. The two weapons jump between 1st and 2nd best depending on the armour: <br /> <br /> AV10 - Assault cannon (does 0.222 more glancing hits than a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> per turn)<br /> AV11 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (0.222 more penetrating hits, 0.222 less glancing hits, and 3.6% better chance at getting an explode result)<br /> AV12 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (0.222 more glancing hits, same chance to destroy). <br /> AV13 - Assault cannon (more penetrating, less glancing, 1.2% greater chance to explode) <br /> AV14 - Assault cannon (<span class="glossaryitem" onmouseover='gp(417);'>CML</span> cannot penerate, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> has a 2.5% chance to destroy)<br /> <br /> So, after looking at the numbers, they are both pretty close, the the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> better at taking out light-medium vehicles, and the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> better at the very light and heavy targets.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(417);'>CML</span> does have better range however, and is more of a threat to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> targets, also has a storm bolter to shoot. The assault cannon is better when it comes to 4+ save units, and <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>.<br /> <br /> Pick the option that best matches your meta.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 14:03:39]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Arranging the Deathwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579847/6540813.page"><b>Big Blind Bill wrote:</b></a><br/>Assault cannons aren't bad either. The two weapons jump between 1st and 2nd best depending on the armour: <br /> <br /> AV10 - Assault cannon (does 0.222 more glancing hits than a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> per turn)<br /> AV11 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (0.222 more penetrating hits, 0.222 less glancing hits, and 3.6% better chance at getting an explode result)<br /> AV12 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (0.222 more glancing hits, same chance to destroy). <br /> AV13 - Assault cannon (more penetrating, less glancing, 1.2% greater chance to explode) <br /> AV14 - Assault cannon (<span class="glossaryitem" onmouseover='gp(417);'>CML</span> cannot penerate, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> has a 2.5% chance to destroy)<br /> <br /> So, after looking at the numbers, they are both pretty close, the the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> better at taking out light-medium vehicles, and the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> better at the very light and heavy targets.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(417);'>CML</span> does have better range however, and is more of a threat to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> targets, also has a storm bolter to shoot. The assault cannon is better when it comes to 4+ save units, and <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>.<br /> <br /> Pick the option that best matches your meta.<br /> </div></blockquote><br /> <br /> How do you figure an assault cannon (S 6) can pen anything with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 or 14? At most is can glance <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12.... rending doesn't work on vehicles does it?]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 14:19:55]]> GMT</pubDate>
				<author><![CDATA[ dsmith10]]></author>
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				<title>Re:Arranging the Deathwing</title>
				<description><![CDATA[ Rending most certainly works against vehicles. Please see the rulebook for further information!]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 14:27:02]]> GMT</pubDate>
				<author><![CDATA[ katfude]]></author>
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				<title>Re:Arranging the Deathwing</title>
				<description><![CDATA[ Oh.... ok, I found it.... my bad]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 15:35:23]]> GMT</pubDate>
				<author><![CDATA[ dsmith10]]></author>
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				<title>Re:Arranging the Deathwing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/579847/6541117.page"><b>dsmith10 wrote:</b></a><br/>Oh.... ok, I found it.... my bad</div></blockquote><br /> It does work on vehicles. They did change it in an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> though, so the rending hits are no longer AP2.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 22:52:17]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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