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		<title><![CDATA[Latest posts for the thread "Blood Angels 1850pts C&C welcome"]]></title>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ New list i am working on its been tested once and it went very well.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Reclusiarch: Crozius, Arcanum, Bolt Pistol, Rosarius, Frag and Krak Grenades = 130pts<br /> <br /> Elite - Sanguinary Priest x3, ChainSword x3, Bolt Pistol x3, Blood Chalice x3 = 150pts<br />  <br /> Sanguinary Priest: ChainSword, Bolt Pistol, Blood Chalice = 50pts<br /> <br /> Troop - Assault Squad x5, Razorback, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Bolter, Storm Bolter, Smoke Launchers = 130pts<br /> <br /> Assault Squad x5, Razorback, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Bolter, Storm Bolter, Smoke Launchers = 130pts<br /> <br /> Assault Squad x8, Rhino, Storm Bolter, Smoke Launchers = 169pts<br /> <br /> Assault Squad x9, Rhino, Storm Bolter, Smoke Launchers = 187pts<br /> <br /> Fast Attack -  Baal Predator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon, Heavy Bolter Sponsons, Smoke Launchers = 145pts<br /> <br /> Baal Predator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon, Heavy Bolter Sponsons, Smoke Launchers = 145pts<br /> <br /> Baal Predator, FlameStorm Cannon, Heavy Flamer Sponsons, Smoke Launchers = 140pts<br /> <br /> Heavy Support - Predator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, Lascannon Sponsons, Smoke Launchers = 180pts<br /> <br /> Vindicator,  Demolisher Cannon, Storm Bolter, Smoke Launchers = 145pts<br /> <br /> Vindicator,  Demolisher Cannon, Storm Bolter, Smoke Launchers = 145pts<br /> <br /> Total = 1846pts<br /> <br /> So the idea is to have the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 in the front and the razorbacks following behind and the rhinos behind that with the predator sitting in the back throwing las shots across the battlefield. <span class="glossaryitem" onmouseover='gp(9);'>AV</span> is not the most reliable in 6th but with that much of it its not all going down turn one or 2 and having to chose between the tanks and the transports should make for lots of scoring units come turn 5(or 6 or 7). but please comment on anything that you like or that should be changed.  <img src="/s/i/a/cdb8a0f97be9f0014a560fed92c81cad.gif" border="0">  <img src="/s/i/a/d1a282cf9307fc8e3b99e887b01ca012.gif" border="0">  <img src="/s/i/a/cdb8a0f97be9f0014a560fed92c81cad.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 11:43:27]]> GMT</pubDate>
				<author><![CDATA[ The_Red_Rage]]></author>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ I don't think the <span class="glossaryitem" onmouseover='gp(759);'>SP</span>'s are necessary, you should get another squad in a razorback with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>... <br /> Other than the predator, you don't have much <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 killing stuff. the vindicators can scatter off... and you should probably drop that on bikes and crap. other than that looks really good!]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 14:04:53]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Re:Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ i'm not an expert bu think lascannon predator is greatly overpriced for <span class="glossaryitem" onmouseover='gp(10);'>BA</span><br /> i think you can drop it and put las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> on razorback, using them both for long range support and transport.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 23:37:02]]> GMT</pubDate>
				<author><![CDATA[ each-uisge]]></author>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ Noob question, with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> you mean <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma + lascannon right?]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 15:18:20]]> GMT</pubDate>
				<author><![CDATA[ valkyriePROfail]]></author>
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				<title>Re:Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ I love the priest cause a 5 man squad isn't going to live long against a lot of fire power and assault marines arnt all that good in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> after the charge so it tends to keep my marines alive long enough to finish off what they are fighting or just keep something tied up all game. As for the predator yea its way over priced but so is 35pts for one lascannon shot a turn if I drop the predator I'd probably add some power fist to the sergeants or some <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with power fist and/or <span class="glossaryitem" onmouseover='gp(224);'>TH</span>. They would be more reliable for poping <span class="glossaryitem" onmouseover='gp(9);'>AV</span>. But the reason I'd stay with the predator is the range. If I put the las <span class="glossaryitem" onmouseover='gp(166);'>plas</span> on the razorbacks they arnt going to sit back and with ah 11 they will pop fast to a lot of small arms fire or assault with the predaor I can sit at 48 in and let them worry about the 3 Baal predators advancing with the Vindicators and I feel like that will keep the predator alive long enough to earn its points back.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 19:30:53]]> GMT</pubDate>
				<author><![CDATA[ The_Red_Rage]]></author>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(759);'>SP</span> won't do anything while inside the tank! that is the point of the tank! to take the spot of a <span class="glossaryitem" onmouseover='gp(759);'>SP</span>! Once outside of the tank they will die anyway. they are a 5/8 man squad that will die out in the open with or without <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 22:23:33]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Re:Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ So your saying that you wouldnt pay 50pts to make your 6 and 10 man squads 33% more durable? That makes a 6 man marine squad a 3+ 5+ and will live longer then a <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 transport. The tanks are simply there to move the units across the board into combat or to objectives i have no hopes to have anything <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 alive at the end of the game.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 21:25:31]]> GMT</pubDate>
				<author><![CDATA[ The_Red_Rage]]></author>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ That's exactly what I'm saying. 150 points can go to something better.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 22:14:24]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ Just think of it like this every time you make a <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> you get are adding to the points that you spent on the unit so if I make 2 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> saves that basicly pays for the priest and then every time the unit that was saved is able to kill something it pays off the priest. With a squad of 6 marines including the priest you should make 2 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> saves so your priest is almost guaranteed to earn its point back in all of my squads. With 150 I could buy one more razorback squad so 5 more marines and one <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(51);'>HB</span> or add las <span class="glossaryitem" onmouseover='gp(166);'>plas</span> to the 2 I alredy have. So I find the points much better spent in keeping the marines I have alive not just adding more marines.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 22:47:45]]> GMT</pubDate>
				<author><![CDATA[ The_Red_Rage]]></author>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ Auto/las preds are good for <span class="glossaryitem" onmouseover='gp(10);'>BA</span> though. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 23:13:02]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ you would have to make three saves to earn back points. otherwise it's only 36 points, and the priest is 50. you aren't going to make three. you probably wont get the chance since the ASM will be in razorbacks.]]></description>
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				<pubDate><![CDATA[Wed, 19 Feb 2014 14:04:50]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ I understand I probably won't make 3 saves but think about when you make one or 2 of them if that marine kills something then those points from the unit that was killed by a saved marine is going into the cost of the priest so if I save 2 marines and they each kill one of anything they have earned the 50pts back for the priest and then there's the wow games when you miss 4 saves and then roll 3 or 4 5+ and then you you look like a champ for investing the points. But I could see adding more scoring units or something like that would be useful. But from the games I have had with priests they tend to almost always be worth the 50.]]></description>
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				<pubDate><![CDATA[Thu, 20 Feb 2014 11:23:33]]> GMT</pubDate>
				<author><![CDATA[ The_Red_Rage]]></author>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ Well, obviosly you like them, so don't let me stop you! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Feb 2014 14:05:07]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Re:Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ So I reworked the list yesterday and it did really well! I got to go first and my opponent was ready to call the game befor he got his first turn.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Reclusiarch: Crozius, Arcanum, Bolt Pistol, Rosarius, Frag and Krak Grenades = 130pts <br /> <br /> Elite - furioso dreadnought, frag cannon, heavy flamer, Drop Pod = 170pts<br /> <br /> furioso dreadnought, frag cannon, heavy flamer, Drop Pod = 170pts<br /> <br /> furioso dreadnought, frag cannon, heavy flamer, Drop Pod = 170pts<br /> <br /> Troop - Assault Squad x7, Rhino, Storm Bolter, Smoke Launchers = 151pts<br /> <br /> Assault Squad x7 Rhino, Storm Bolter, Smoke Launchers = 151pts<br /> <br /> Fast Attack - Baal Predator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon, Heavy Bolter Sponsons, Smoke Launchers, search light = 146pts <br /> <br /> Baal Predator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon, Heavy Bolter Sponsons, Smoke Launchers, search light = 146pts <br /> <br /> Baal Predator, FlameStorm Cannon, Heavy Flamer Sponsons, Smoke Launchers, search light = 141pts <br /> <br /> Heavy Support - Predator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, Lascannon Sponsons, Smoke Launchers, search light = 181ts <br /> <br /> Vindicator, Demolisher Cannon, Storm Bolter, Smoke Launchers, search light = 146pts <br /> <br /> Vindicator, Demolisher Cannon, Storm Bolter, Smoke Launchers, search light = 141pts <br /> <br /> Total = 1847pts <br /> <br /> So I played against a speed freak ork list and he had 4 trucks and 2 battle waggons all in a group to use cover saves. Had a squad of 20 storm Boyz and 8 lootas. After scouting the baals and droping 2 furiosos turn one I had 5 <span class="glossaryitem" onmouseover='gp(9);'>av</span> 13 units on his side of the table no storm Boyz lived no lootas lived I poped a battle waggon and 2 trucks and the other 2 couldn't move or shoot. Turn 1 he killed a dreadnought, drop pod, and a baal. I then turn 2 poped the last of his trucks and a battle waggon and 1 killa kankan. Then assaulted the rest with the dreadnought and killed them. It wasn't very fun for him.]]></description>
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				<pubDate><![CDATA[Sat, 22 Feb 2014 16:56:42]]> GMT</pubDate>
				<author><![CDATA[ The_Red_Rage]]></author>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ Nice. ]]></description>
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				<pubDate><![CDATA[Sat, 22 Feb 2014 17:06:44]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Blood Angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ Thanks I thought it went very nicely too <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 18:31:07]]> GMT</pubDate>
				<author><![CDATA[ The_Red_Rage]]></author>
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