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		<title><![CDATA[Latest posts for the thread "Thoughts on allies and data slates"]]></title>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ I find the rationale behind allies puzzling.  When I look at the allies table, there are a fair number of marine chapters who aren't battle brothers which makes it strange that different xenos races can be.  What if all battle brother rated allies were downgraded to allies of convenience and more controverially, make allied units non scoring?  Just a wild thought.  Be gentle <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I'd also propose that data slates take up a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 16:23:58]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>Re:Thoughts on allies</title>
				<description><![CDATA[ Personally, I wouldn't shed a tear if allies vanished entirely.<br /> <br /> I'd be totally fine is BB stopped existing altogether.<br /> <br /> Either way, like much of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>; good idea, poor execution.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 16:29:01]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Thoughts on allies</title>
				<description><![CDATA[ I like the idea of allies and being able to mitigate some of your weaknesses or obtain other capabilities ... but at a trade off.  Currently, there is no trade off.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 16:31:14]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ Personally I like Allies, though I hardly ever use them. The matrix was a nice, but failed concept. My group is just thinking about making everyone “Allies of Conveyance” unless they are from the same Codex like Space Marines. That sort of takes care of everything; we may even let the Nids have some friends.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 16:32:21]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Thoughts on allies</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e894d787e2fd6c133af47140aa156f00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579913/6541315.page"><b>Ifurita wrote:</b></a><br/>I like the idea of allies and being able to mitigate some of your weaknesses or obtain other capabilities ... but at a trade off.  Currently, there is no trade off.</div></blockquote><br /> <br /> I'm not opposed to the concept, obviously with a suitable trade off, but I'm also of the opinion that codices should have certain weaknesses and strengths.  It would help if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> could create codices with a semblance of internal balance and external balance.<br /> <br /> *Edit* I also dislike the whole concept of self-allying in its current form.  Its basically additional <span class="glossaryitem" onmouseover='gp(600);'>FO</span> slots that only some codices can achieve.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 16:34:00]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Re:Thoughts on allies and data slates</title>
				<description><![CDATA[ From a fluff prospective I love the idea of allies.<br /> <br /> However form a play prospective I feel the ally chart is a good addition but need some tweaking.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 16:34:15]]> GMT</pubDate>
				<author><![CDATA[ DarkWind]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ Battle brothers should definitely go away, there's no way to keep it and have balance on the allies table. Especially if they take fluff into account, which it seems like they do fairly heavily.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 16:34:55]]> GMT</pubDate>
				<author><![CDATA[ rabidguineapig]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ I think allies should be kept BUT...<br /> <br /> They should certainly be changed slightly like Tau shouldn't be able to battle brother with space marine since the tau are xenos, at the very most they should only be allies of convenience, and Dark eldar battle brother with eldar? come on, in the fluff eldar commit genocide because of the dark eldar...<br /> <br /> But it could be fun if the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> changed around a bit]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 16:54:59]]> GMT</pubDate>
				<author><![CDATA[ Greenwingf_ftw]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ I don't use allies.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 17:11:16]]> GMT</pubDate>
				<author><![CDATA[ Grim Dark]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ Data slates I don't mind. In terms of allies, the answer is much more convoluted.<br /> <br /> Now then, I see two things to this whole argument. On one hand, the fluffy point, the other, the play point. To begin with, allies brings even more possibilities for cheese, the capability of shoring up big holes in an army, and all around irritating shenanagins that often make the good codices better and then bad codices even more unappealing. Now then, but what of fluff? This is where it gets more complicated. For a fluffy viewpoint, the idea is kind of cool. Unite your armies in fluffy ways and have fun with your models! <span class="glossaryitem" onmouseover='gp(119);'>SM</span> fighting alongside guardsman, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> fighting alongside chaos daemons, etc. Its cool, thematic, and interesting. However, BB should really only work like <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Daemons for the most part. Simply put, they can't combine units for the most part. Exceptions should exist. Tau generals being able to join guardsman, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> able to join a unit of guardsman, Inquisitors being allowed to be in a unit of practically any Imperial faction out there... But <span class="glossaryitem" onmouseover='gp(119);'>SM</span> within a unit of guardsman? No sir indeedy. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> don't really work entirely in tandem. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> aren't going to have their commander go off to join the guardsman whilst his marines march onwards by themself. Also no more hey going to give these guys and they shall know no fear and 4++ saves <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">. Anyways, not even all of the relationships make sense. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and Tau, <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> and <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>/CD with <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, and a few others just make zero sense. Its also further disqueiting that Nids don't even get to ally with themself.<br /> <br /> In short, an interesting idea I can't quite say whether I like in the book or not that failed terribly in execution.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 17:26:04]]> GMT</pubDate>
				<author><![CDATA[ StarTrotter]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ Removing the excessive number of ally combinations and removing Battle Brothers (or severly limiting the combinations eligible) would really help out. I'm curious if the rumored "7th ed" will shake up the ally chart. The fact that Tau can ally nearly every army and Tyranids cannot at all is just ridiculous, causing an inherent imbalance in the core book. The only hope I see for 'nids in this arena would be a supplement.<br /> <br /> If you're curious, I do use allies. <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and CD in either combination. I'd like to have a traitor guard ally for these armies at some point. It's even funnier since <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and CD are battle brothers, the restrictions specific to Daemons limits Battle Brothers somewhat (<span class="glossaryitem" onmouseover='gp(67);'>ICs</span> joining squads for example), if playing CD/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> the warpstorm table can affect your ally, and if playing <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>/CD warpstorm isn't in effect.<br /> <br /> I don't think making allies non-scoring would be an improvement necessarily, just inflicting a force org tax on certain armies deeper than others. For example, if i were <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> allied with CD, I'd have to spend a minimum of 90 points on non-scoring troops (10 basic plaguebearers, pink horrors or daemonettes). In reverse, CD allied with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, I would have to spend a minimum of 50 points (10 basic cultists). It doesn't sound like too much, but the armies with the cheapest troops would be the easiest to ally. In my example, I'd lose ten wounds I could hunker down onto a back field objective.<br /> <br /> The ally <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> should be used to fill gaps and add a potential balancing factor to different armies. What I've seen so far is that it is seems to widen that rift due to the implementation.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 17:40:39]]> GMT</pubDate>
				<author><![CDATA[ reiner]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ That's an interesting idea, an ally-specific <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>:  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 2 x Troops, 1 x Elite, 1 x Heavy, no Lords of War.<br /> <br /> With the fluff rationale being that a Tau ally contingent wouldn't really consist of an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> + 3 riptides + min troops]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 17:43:46]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ If you're into designing your own chapter or some weird army variant with lots of count-as, allies are a Godsend. However, Battle Brothers need to go, at least while the super generous rules concerning characters giving special rules to units they join, which causes most of the abuses (or at least the worst abuses). Allies or convenience are ok and I wouldn't even limit them, if it allowed people to custom make their own genestealer cult or whatever other weird piece of fluff.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 17:50:25]]> GMT</pubDate>
				<author><![CDATA[ rowenstin]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ I think battle brothers should go for all armies that do not share the same parent codex.<br /> <br /> ie Tau/Farsight.  They can be battle brothers.<br /> <br /> Eldar/Iyanden  sure they can be battle brothers<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span>/Iron hands can be battle brothers<br /> <br /> etc<br /> <br /> Orks/<span class="glossaryitem" onmouseover='gp(69);'>IG</span> not battle brothers<br /> <br /> Eldar/ Dark eldar not battle brothers<br /> <br /> etc.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 17:55:40]]> GMT</pubDate>
				<author><![CDATA[ blaktoof]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ My personal fix is simple.  DO NOT ALLOW the extra chart.  Have allies take up existing <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots not add.  So now when you ally Black legion, and World Eaters it is for fluff reasons not for extra heavy support.  This also solves the Tyranid problem of only ever getting one <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> chart (below 2000pts that is).  The stop the Battle Brothers joining the the other armies units, to stop <span class="glossaryitem" onmouseover='gp(280);'>OP</span> combos, and you should have a fixed idea.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 18:03:18]]> GMT</pubDate>
				<author><![CDATA[ Orkhead]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ I like that idea too]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 18:05:33]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e894d787e2fd6c133af47140aa156f00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579913/6541670.page"><b>Ifurita wrote:</b></a><br/>I like that idea too</div></blockquote><br /> I came up with it right after codex Black legion came out and the net went ablaze with the now we get 4 Heldrakes chatter.  ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 18:17:48]]> GMT</pubDate>
				<author><![CDATA[ Orkhead]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ Allies - Mostly positive. However, "Battle brothers" should be limited to Imperial armies and Chaos-Guard-Daemons. Xenos should be allies of convenience or worse with the Imperium, Chaos and each other. <br /> <br /> Dataslates - Fine so far. Never met a player who uses them, though.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 18:46:47]]> GMT</pubDate>
				<author><![CDATA[ Agent_Tremolo]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ <blockquote><div><cite>Orkhead wrote:</cite>My personal fix is simple.  DO NOT ALLOW the extra chart.  Have allies take up existing <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots not add.  So now when you ally Black legion, and World Eaters it is for fluff reasons not for extra heavy support.  This also solves the Tyranid problem of only ever getting one <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> chart (below 2000pts that is).  The stop the Battle Brothers joining the the other armies units, to stop <span class="glossaryitem" onmouseover='gp(280);'>OP</span> combos, and you should have a fixed idea.</div></blockquote><br /> <br /> Adds an extra layer of resource management. i wouldn't be opposed to that.<br /> <br /> <blockquote><div><cite>Orkhead wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e894d787e2fd6c133af47140aa156f00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579913/6541670.page"><b>Ifurita wrote:</b></a><br/>I like that idea too</div></blockquote><br /> I came up with it right after codex Black legion came out and the net went ablaze with the now we get 4 Heldrakes chatter.  </div></blockquote><br /> <br /> No 2k 8 heldrake lists yet? It can be done I believe...<br /> <br /> <blockquote><div><cite>Agent_Tremolo wrote:</cite>Dataslates - Fine so far. Never met a player who uses them, though.</div></blockquote><br /> <br /> Not all are created equal. Some add complexity to the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and some just add units. Example: Be'lakor is a new <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice and occupies a slot in either <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or CD. This is close to what was suggested for allies by Orkhead.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 19:13:41]]> GMT</pubDate>
				<author><![CDATA[ reiner]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ I think that what I am hearing is:<br /> <br /> 1.  Battle brothers was poorly thought out and with some exceptions, should be changed to allies of convenience.<br /> 2.  Management of your <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> is a key component to list building and data slates/allies should be allowed within the constraints of the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and not as ways to break the constraints of the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.<br /> <br /> That being said, I like what they did in <span class="glossaryitem" onmouseover='gp(320);'>HH</span> and offer alternative <span class="glossaryitem" onmouseover='gp(187);'>FOCs</span> with various trade offs.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 19:38:27]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e894d787e2fd6c133af47140aa156f00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579913/6542035.page"><b>Ifurita wrote:</b></a><br/>I think that what I am hearing is:<br /> <br /> 1.  Battle brothers was poorly thought out and with some exceptions, should be changed to allies of convenience.<br /> 2.  Management of your <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> is a key component to list building and data slates/allies should be allowed within the constraints of the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and not as ways to break the constraints of the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.<br /> <br /> That being said, I like what they did in <span class="glossaryitem" onmouseover='gp(320);'>HH</span> and offer alternative <span class="glossaryitem" onmouseover='gp(187);'>FOCs</span> with various trade offs.</div></blockquote><br /> <br /> I have not yet looked at any of the post 4thed Forge world books.  can you give examples? ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 21:51:35]]> GMT</pubDate>
				<author><![CDATA[ Orkhead]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ I like the notion of allies being able to inject vitality into older armies by taking newer allied forces. <br /> <br /> I do not like the very weird way it was constructed and would just suggest the following.<br /> <br /> 1. removed the stages of ally, just have the ally of convenience level of alliance. Mistrusted and Bros is annoying. <br /> <br /> 2. the choices open to some armies are just plain weird, revise them. <br /> <br /> 3. give the poor nids a boost, like a universal points increase or something. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 21:55:51]]> GMT</pubDate>
				<author><![CDATA[ MeanGreenStompa]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ I believe the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> books had either 3 of 4 alternative <span class="glossaryitem" onmouseover='gp(187);'>FOCs</span>.  One example would be the rapid strike force (and I'm making this up) would have an extra Fast Attack slot, but lose a Heavy Slot and the ability to take any Lords of War.  The would also get some bonuses for outflanking etc.  I'll give you a more specific example when I can get to my books.<br /> <br /> <span class="glossaryitem" onmouseover='gp(563);'>MGS</span>, I agree that one flavor of allies would be simpler to manage.  Some of the ally choices are strange to me too, like Necrons being able to ally with anyone.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 22:28:24]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>Re:Thoughts on allies and data slates</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> allies and data slates have great intent, but due to loose restrictions, allows for immense abuse.<br /> <br /> With Tau, there's almost no <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> restrictions.<br /> <br /> Ally as BB with Farsight Enclaves and make all of your Crisis Suits Troops and free up those Elite slots for Riptides. Then take some perks from Farsight Enclaves, such as ECP and Talisman, to supplement regular Tau.<br /> <br /> Using a Riptide and 6x Broadsides already? Why not make them a Firebase Support Cadre? Now they have Tankhunters and Preferred Enemy Space Marines. You also just freed up another Elite slot and two Heavy slots (hello more Skyrays). Granted, it's a ton of points.<br /> <br /> Nothing against Tau, just an example of how to use it to boost your army. Hell, I love making my Crisis Suits Troops for scoring.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 23:14:43]]> GMT</pubDate>
				<author><![CDATA[ Lancer]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ Quick Question<br /> &gt;What is the difrence between a <span class="glossaryitem" onmouseover='gp(7);'>APOC</span> Data Sheet and a Data Slate?<br /> Have not got one yet.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 23:18:38]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ An Apocalypse data sheet is just that, it's a unit or formation that can only be used in Apocalypse games.  <br /> <br /> A data slate is an e-book only supplement that provides variants of units that you can use in your army.  The data slates vary:<br /> <br /> Firebase Support Cadre (Tau) - allow you to take a riptide + 6 broadsides as a single unit with special rules that doesn't take up a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot<br /> <br /> Hive Fleet Leviathan (Tyranids) - provides you with options for 5 additional units featuring genestealers, lictors, gargoyles, and deathleater.<br /> <br /> Data slates can be used in any game.]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 23:29:32]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ Love allies. Love dataslates. So many possibilities.]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 01:52:49]]> GMT</pubDate>
				<author><![CDATA[ Barun Von Krump]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/579913/6542515.page"><b>Orkhead wrote:</b></a><br/><br /> I have not yet looked at any of the post 4thed Forge world books.  can you give examples? </div></blockquote>All the legions talked about in the first 2 books have an additional "Rite of War" they can use (two of them now, for the guys in the first book as they gained an additional alternate to use in book 2). You can only access it if you bring a unit with "Master of the Legion" which is basically a Primarch or Praetor. Some of the other named characters can access them, too, like Kharn for the World Eaters and Abaddon for Sons of Horus.<br /> <br /> They offer bonuses, but also some setbacks. An example is Sons of Horus' rite of war "The Black Reaving". You gain bonuses of all reserves entering not by way of Deep Strike gain fleet the turn they arrive, your units gain Rage when they assault a unit already locked in combat, you can take Reaver Squads (a Sons of Horus exclusive unit) as troops, and Justaerin Terminators (another Sons of Horus special unit) gain Deep Strike. It also limits your army by forcing you to take a Master of Signal as a compulsory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice (which in all likelyhood means your two <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots are set for sub-2000 point games default using this rite), you have to include more Fast Attack than heavy Support choices, you must take an additional compulsory troops choice as per <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, and you can't take fortifications.<br /> <br /> It's pretty clever and adds a lot to gameplay, from what I understand of guys I know who play 30k.<br /> <br /> As for the topic on hand, I'm of the mind allies is a good concept but the execution obliterates the competitive scene. Not that I care about that, mind you, but I do understand the people who do being as upset as they are. From a collector's standpoint, it's great because you can collect 2 armies and actually get to play both of them, together. The issue is the allies chart represents the literal best example of those armies working together, but outside of the imperial armies being BB and Eldar/Dark Eldar, the allies matrix is far more lenient of allying than the game universe. It also messes with the Force Org, and generally I'm not a fan of that because it makes allies tactically superior whenever you can do it.<br /> <br /> That's kind of my issue with Dataslates. I'm totally okay with Belakor and Cypher - or would be if they actually took up an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot. I don't even think I'd mind a lot of the formations, if they didn't ignore force org and also took extra points to utilize the formation's rules like they would in an <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> game. Gaining special rules for free and ignoring force org is <span class="glossaryitem" onmouseover='gp(50);'>GW</span> saying "we literally do not care that a large portion of our players play this to be competitive rather than for the hobby modeling side of our product."]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 02:21:12]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ I think that making allies "allies of convenience" and making them and data slates take up a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot addresses all of your points.]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 03:40:39]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>Thoughts on allies and data slates</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e894d787e2fd6c133af47140aa156f00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579913/6541295.page"><b>Ifurita wrote:</b></a><br/>and more controverially, make allied units non scoring?</div></blockquote><br /> <br /> I strongly disagree with this. The last thing I want to see is even more incentive to take minimum-troops allies for the sole purpose of unlocking whatever overpowered unit you want to add to your army. At least with scoring allies you have a reason to take meaningful troops choices and make it a legitimate allied force instead of just taking a Riptide and the irrelevant point sinks you have to buy to get it.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e894d787e2fd6c133af47140aa156f00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579913/6541560.page"><b>Ifurita wrote:</b></a><br/>That's an interesting idea, an ally-specific <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>:  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 2 x Troops, 1 x Elite, 1 x Heavy, no Lords of War.<br /> <br /> With the fluff rationale being that a Tau ally contingent wouldn't really consist of an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> + 3 riptides + min troops</div></blockquote><br /> <br /> I think you're a bit confused here. Tau allies can't take 3x Riptides because you only have one elites slot in the allied <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>. And your proposed new <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> is just weird: you're missing fast attack, lords of war are already not part of allied detachments, and it doesn't make much sense to require mandatory non-troops units. The whole idea of the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> is supposed to be that troops are the core of your army, and all the other stuff is the <i>options</i> you add on to that core. Requiring a heavy support choice for an allied force that wouldn't be mandatory in a primary detachment is just weird.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b83e67f0baef8ccfede6a6db84e7b4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579913/6543271.page"><b>SRSFACE wrote:</b></a><br/>Gaining special rules for free and ignoring force org is <span class="glossaryitem" onmouseover='gp(50);'>GW</span> saying "we literally do not care that a large portion of our players play this to be competitive rather than for the hobby modeling side of our product."</div></blockquote><br /> <br /> In theory the way <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did it could work just fine. Formations could reward you for taking "fluffy" combinations of units that you might not otherwise be interested in, and the balance would be provided by the prerequisite units that would force you to ask yourself whether the bonuses are worth taking something other than the ideal "spam the most overpowered stuff" list. The problem with the Tau formation is that it completely lacks that balance, the units it requires are the overpowered ones that you're already taking so you're just getting extra bonuses for free. If it required a couple full-size units of Vespids to "guard the Riptide and act as a counter-assault force" you'd see a lot less interest in it.]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 04:54:02]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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