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		<title><![CDATA[Latest posts for the thread "2000 Necron list "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Necron list "]]></description>
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				<title>2000 Necron list </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>  400<br /> <br /> Overlord - Command Barge(tesla) Phase shifter weave warscythe<br /> <br /> Court -  2x Necron lords orb, scarabs, staff of light(lords with warriors)<br /> <br /> Elites  190<br /> <br /> Deathmarks x10<br /> <br /> Troop  734<br /> <br /> Immortals x10 Night scythe<br /> <br /> Warriors x9 Gauss Ghost ark<br /> <br /> Warriors x9 Gauss Ghost ark<br /> <br /> Fast  315  <br /> <br /> 9x Scarabs<br /> <br /> 6x Wraith 5 w/ whips<br /> <br /> <br /> Heavy 355<br /> <br /> annihilation barge<br /> <br /> annihilation barge<br /> <br /> doom scythe<br /> <br /> 1999<br /> <br /> This list is for a local friendly campaign and not for competitive play.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Feb 2014 23:44:15]]> GMT</pubDate>
				<author><![CDATA[ jjmctweaty]]></author>
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				<title>2000 Necron list </title>
				<description><![CDATA[ 5x Whip coils on the wraiths is a bit excessive. I run 6 wraiths and only use 3 coils. Very rarely do more than 4 wraiths with a destroyer lord make it into combat, and you do not have a destroyer lord so the unit will not be as resilient as mine. When those wraiths hit the board, they will be shot at after you scarabs. If you drop 2 coils you could pick up another scarab for that unit and have some more to play with.<br /> The lords with the warriors are a little much. The warriors will already have 5+ <span class="glossaryitem" onmouseover='gp(293);'>RP</span>, plus the Ark rebuilding their units, but the lords will make the unit vastly more resilient. <br /> I would be inclined to get a despairtek with the deathmarks and jam them in a night scythe.<br /> <br /> Also, you may not want to put <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> on the lords, because your 9 man warriors squads would ideally not be in assualt.]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 04:43:40]]> GMT</pubDate>
				<author><![CDATA[ Der Metzgermeister]]></author>
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				<title>Re:2000 Necron list </title>
				<description><![CDATA[ Pretty much agree with Metzgermeister.<br /> <br /> The Whip Coils aren't going to do much at all, so drop them for more useful stuff, like a Despairtek in with the Deathmarks.<br /> <br /> Orbs are much better in units that start on the ground.  In the Arks, you're not going to be using them until you get out of the Arks or they get blown up.  They will help out after that, but you'll usually find that won't happen till T3.<br /> <br /> <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> can be swapped out for Weaves, which I strongly recommend if you keep the Orbs.  By the time those units get into combat, the <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> isn't going to change the result of the combat.<br /> <br /> You've got a decent <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list for a friendly environment.  I love seeing full units of Deathmarks.  You've got 2 Heavy Support and Fast Attack for Big Guns/Scouring.  Only thing I'd be worried about is if anyone takes a 2nd <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 23:35:20]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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				<title>Re:2000 Necron list </title>
				<description><![CDATA[ Thanks for the input. I will look over my list and make a few changes.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 15:24:51]]> GMT</pubDate>
				<author><![CDATA[ jjmctweaty]]></author>
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