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		<title><![CDATA[Latest posts for the thread "2000 Point UM/Tau List "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 Point UM/Tau List "]]></description>
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				<title>2000 Point UM/Tau List </title>
				<description><![CDATA[ Hello all,<br /> <br /> My gaming group is getting ready to start up an escalation league. I've slowly worked on my UM successor chapter since the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex. I've always liked how the Tau Riptide looks, and this league presents a great opportunity to finally get this model. (Tau will also be my first non-Imperial army for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, ever!).<br /> <br /> Space Marines - Chapter Tactic: Ultramarines<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Tigurius<br /> Elite 9 Sternguard w/ 2 Heavy Flamer, 3 Combi-Melta in Drop Pod<br /> Troop 10 Tact Marines w/ Combi-Melta, Meltagun, Multi-Melta in Drop Pod<br /> Troop 10 Tact Marines w/ Combi-Flamer, Flamer, Heavy Bolter in Drop Pod<br /> Heavy 1 Thunderfire Cannon<br /> Heavy 6 Centurion Devastators w/ 6 Grav Cannon, 6 Missile Launchers, Omniscope<br /> <br /> Allies - Tau Empire<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - XV8 Commander w/ 2 Missile Pods, C&C Node, Multi-spectrum sensor suite<br /> Elite - Riptide w/ Ion Accelator, Fusion Blaster, early warning override, velocity tracker<br /> Troop 11 Fire Warriors with Pulse Rifles<br /> <br /> I have 18 pts to spare at this point<br /> <br /> Here are my thoughts on the list. <br /> I want to use a Centurion <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad with Tigurius & Buff Commander with the Riptide. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> will be the primary & Tau the ally. Everything else is flexible. <br /> Centurions will deal with high armor/vehicles. Tiggy will be rolling on Div for all 3 powers. Aiming for Prescience, 4+ & Ignore Cover. I enjoy the missiles over hurricane bolters because I am focusing on taking down elite/<span class="glossaryitem" onmouseover='gp(93);'>mc</span>/vehicles. <span class="glossaryitem" onmouseover='gp(328);'>ML</span> will also increase my downfield range. <br /> Riptide/Commander will be the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> option, secondarily will help with defensively situated troops. I want the Riptide to be the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> choice, and the Buff Commander gives him the twin linked and ignores cover (can either stop jink saves since they count as cover saves or can be used to blast a dug in squad downfield). I've thought about taking the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> option but not sure the best way to fit it on the Commander. <br /> For the pods the Sternguard will come in turn 1. The Tact pod on t1 will depend on what I need to really focus on that turn. <br /> Thunderfire is there because this thing is amazing. It has always more than made back the points cost. That and I love my artillery pieces. <br /> I am taking Firewarriors to satisfy the Tau troop choice as 1. I don't like Kroot & 2. They will sit back and camp at home. If need be can cut down to a min squad size or every increase it. I am open for suggestions on improving the Fire Warrior squad.<br /> For the drop pods, do you think the Pods or Rhinos are better options in this? If going Rhino route, keep the Sternguard large and in a Rhino or cut them down to 6 & go with a Razorback?<br /> <br /> I would be eager to hear some thoughts on this list! <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 18:04:48]]> GMT</pubDate>
				<author><![CDATA[ stormleader]]></author>
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				<title>2000 Point UM/Tau List </title>
				<description><![CDATA[ I don't play tau so I'll only be able to help you with the marines, but all I have to say is maybe split the centurions into two different squads of 3 as 6 may be an overkill, but if one squad can't do its job on a target, the other can finish it off. If the first did its job well, the other is free ti fire at another target.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/580078/6545424.page</link>
				<pubDate><![CDATA[Sat, 15 Feb 2014 23:21:47]]> GMT</pubDate>
				<author><![CDATA[ dylz_22]]></author>
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				<title>Re:2000 Point UM/Tau List </title>
				<description><![CDATA[ Seconded, 3 cents with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> and divination will wreck <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or elite unit in a single volley..]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/580078/6545527.page</link>
				<pubDate><![CDATA[Sun, 16 Feb 2014 00:05:31]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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