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		<title><![CDATA[Latest posts for the thread "Imperial Guard,  Euran Union full army- 1st airborne-2000 points list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Imperial Guard,  Euran Union full army- 1st airborne-2000 points list"]]></description>
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				<title>Imperial Guard,  Euran Union full army- 1st airborne-2000 points list</title>
				<description><![CDATA[ For reference: <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Balanced army, Euran 3rd Infantry division<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/579008.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/579008.page</a><br /> <br /> Will add the other armies in link when they are ready.<br /> <br /> Hi guys, I'm starting a little project where I want to actually prepare a full imperial guard army, with 4 (maybe 5) <span class="glossaryitem" onmouseover='gp(69);'>Ig</span> lists or  "divisions". 1st Airborne (flyers heavy), 2nd armored (tanks heavy), 3rd Infantry (balanced with fortification, flyers, tanks and artillery), 4th mechanised, maybe 5th exclusively gunline or focusing on artillery more. The concept is that the Euran Union is a sector in Ultima Segmentum near north-eastern segmentum solar where warp storms are so frequent that the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> there are actually allowed to field independant autonomous divisions rather than typical regiments where support must be asked and remains a seperate element. The Euran Union can't count on reinforcements from foreign worlds so they have their own personnal attachement of permanents flyers, artillery, tanks and fleets. Fluff-wise, it also means that their General is watched by an Admiral, Inquisitor, and Lord commissar, should he ever seems to fall to heresy, open rebellion or cowardice, these men are there to make sure he is put down.<br /> <br /> You may take a look at my first army list (see top) here is my draft for my 1st airborne division (still a rough draft so every tip is welcomed, never fielded an airborne force).<br /> <br /> EURAN UNION EXPEDITIONARY FORCE- 1RST AIRBORNE DIVISION (THE STARS)<br /> Official Motto: first in, first out<br /> Unofficial Motto: Strike First, then get the feth out<br /> Battle Doctrine: Mobility and Flexibility <br /> Commanders: Colonel Marcus Kane and Captain Something I have to figure out<br /> Mandatory: No heavy support, to fit with mobile airborne doctrine, would rather have every element mobile, but fielded a platoon for objective holding and was short on points to give them chimeras.  Could take off vets and replace them with IS but would need additional <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>. Also mandatory, have some storm troopers, because they just "feel right" in such a force.<br /> Known Weakness: Horde Armies, risk getting tabled early, nothing vs cover, may lack durable units for objective holding.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, astropath, master of ordnance, regimental standard, heavy flamer,  145 points<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> officier of the fleet, regimental standard, heavy flamer, 115 points<br /> Elites<br /> 2 squads  of Storm Troopers, 5 men, 2 meltas each 210 points <br /> <br /> Troops<br /> Platoon<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>-autocannon, 40 points<br /> 3x infantry squads, autocannon, 345 points<br /> <br /> 4x Vets, 3 x meltas, demolition 520 points (vendettas)<br /> *Still wondering if 2 plasmas vets would be good rather than all meltas<br /> <br /> Fast Attack<br /> 1 x squadrons of 2 vendettas  260 points<br /> 2 x vendettas 260 points<br /> <br /> Heavy support<br /> Nothing for the time being/preferably remains as such for fluff<br /> <br /> Fortification <br /> Aegis defence line with quad gun-50 points<br /> <br /> 1945 points<br /> <br /> Basic concept is to go with as much flyers as I can, but I still need enough troops or heavies in first turn to avoid losing before reserves arrive. Storm troopers are there for deepstrike and fluff, as I want a rapid deployment strong tactical force with lots of mobility. Anything that can work around that fluff is welcomed, as I have no experience making such lists.  I know this may not be the best force for a tournament, but as I said, since its a whole army project, I don't mind some of my lists being less efficient. I really want a "concept" army, 1st division fielding flyers and stormtroopers.<br /> <br /> Any advice respecting those constraints are welcomed]]></description>
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				<pubDate><![CDATA[Sun, 16 Feb 2014 23:10:03]]> GMT</pubDate>
				<author><![CDATA[ trenchwar]]></author>
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