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		<title><![CDATA[Latest posts for the thread "Mech heavy BA"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Mech heavy BA"]]></description>
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				<title>Mech heavy BA</title>
				<description><![CDATA[ Librarian (sword and shield powers)<br /> Force axe<br /> <br /> Honour Guard<br /> 4 meltas<br /> Pod<br /> <br /> Furioso<br /> Magna grapple, heavyflamer<br /> Pod<br /> <br /> 5 assault marines<br /> Landraider<br /> Multimelta<br /> <br /> 5 assault marines<br /> Landraider redeemer<br /> Multimelta<br /> <br /> Baal predator<br /> Flamestorm<br /> <br /> Baal predator<br /> Flamestorm<br /> <br /> 3 attack bikes<br /> Multi meltas<br /> <br /> Vindicator<br /> <br /> Vindicator<br /> <br /> Stromraven<br /> <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> <span class="glossaryitem" onmouseover='gp(330);'>mm</span>, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> <span class="glossaryitem" onmouseover='gp(5);'>ac</span>, hurricane bolters.<br /> <br /> 2k<br /> <br /> If mech needs to go down, honour guard pod first, if infantry, then the furioso. Hopefully with all the scoring in 2 landraiders the opponents firepower will be directed at av14 leaving everything else recieving little firepower early on. If the raiders do go down, the assault squads can hide behind them out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> early game. Lots of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and anti troop. Raven for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. Little anti <span class="glossaryitem" onmouseover='gp(93);'>mc</span> in the list however.]]></description>
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				<pubDate><![CDATA[Sun, 16 Feb 2014 23:42:55]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Re:Mech heavy BA</title>
				<description><![CDATA[ I see only one problem: you got only 10 scoring models...]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 00:27:24]]> GMT</pubDate>
				<author><![CDATA[ each-uisge]]></author>
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			<item>
				<title>Mech heavy BA</title>
				<description><![CDATA[ That could to an extent work as an advantage. The opponent sees that all they need to do to prevent my scoring is destroy 2 landraiders and the troops inside. They focus their fire on the raiders (what I would want them to do), leaving the rest of the force unscathed. When they destroy the raiders the marines can hide behind them out of sight, with the sole obkective of staying alive by hiding until turn 4, then running for objectives.<br /> <br /> If that doesnt work I can drop the honour guard and hurricane bolters and instead get an assault squad in a pod with melta and infernus, a scout squad with snipers and missile launcher and give both raider squads a flamer. That would leave me with 2 scoring units in raiders, 1 at long range in cover and 1 not coming down until turn 2 at the earliest.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 10:30:29]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Mech heavy BA</title>
				<description><![CDATA[ Even still, you should get more scoring. Two squads in a pod or a razorback should be good. I would just ditch the honor guard. ]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 14:03:25]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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