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		<title><![CDATA[Latest posts for the thread "Stacking cover saves"]]></title>
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				<title>Stacking cover saves</title>
				<description><![CDATA[ Hi guys.<br /> <br /> I'm sure this has been discussed on numerous boards all over the place, but I just don't get why Cover Saves are not in addition to regular saves, if available.<br /> <br /> Cover represents the ability to avoid fire by either the shot impacting and dispersing on a solid object, or said cover obscuring the individual enough so that any shots at the individual through the cover are obscured enough that they may miss.<br /> <br /> So it seems a little silly to me that it's either-or when it comes to the saves.<br /> <br /> Surely if a bullet DOES get through cover and impact the target, the armour is still there to stop the impact of the shot. Therefore there should still be an armour save, if available.<br /> <br /> I get that there may be a balance issue with armies that usually don't get saves/have horrible saves, but cover is a universal rule and better armoured armies are already paying higher points cost per mini. <br /> <br /> I may be over-simplifying it a bit - but I'm interested to know what everyone thinks about this one.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 01:34:59]]> GMT</pubDate>
				<author><![CDATA[ chuloopa]]></author>
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				<title>Stacking cover saves</title>
				<description><![CDATA[ It used to in 5th but they changed it to make the game a little quicker]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 02:05:09]]> GMT</pubDate>
				<author><![CDATA[ Robbo97]]></author>
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				<title>Stacking cover saves</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ab43023830579bb36c4ef31ffcf00143.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580314/6548693.page"><b>Robbo97 wrote:</b></a><br/>It used to in 5th but they changed it to make the game a little quicker</div></blockquote><br /> <br /> No it didn't.  You'll need to go much further back if you want stacking saves.  Maybe 2nd.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 02:41:26]]> GMT</pubDate>
				<author><![CDATA[ Chrysis]]></author>
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				<title>Stacking cover saves</title>
				<description><![CDATA[ Mostly a balance thing.<br /> <br /> You could also look at it this way: since you pick the best save, and if the cover is better than your armor, the projectile will also penetrate your armor in addition to the cover. <br /> For example, a Guardsman is behind a aegis defense line, when he is shot at by a Tyranid spike rifle. He has 5+ armor and 4+ cover. If the cover save is not made, the projectile has penetrated the aegis defense line. If the round had enough energy to penetrate a wall of steel thicker than your body armor, then there is little hope that you armor will somehow stop it. <br /> <br /> If your standing behind a wall with football pads on when a Bullet is shot through the wall and into you, your armor is not going to help because the wall is much thicker and was unable to stop the bullet. <br /> <br /> But again, mostly for balance. ]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 03:34:54]]> GMT</pubDate>
				<author><![CDATA[ Der Metzgermeister]]></author>
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				<title>Stacking cover saves</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a1d04eab4603ec4495a61e3d1cbc7d71.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580314/6548886.page"><b>Der Metzgermeister wrote:</b></a><br/>Mostly a balance thing.<br /> <br /> You could also look at it this way: since you pick the best save, and if the cover is better than your armor, the projectile will also penetrate your armor in addition to the cover. <br /> For example, a Guardsman is behind a aegis defense line, when he is shot at by a Tyranid spike rifle. He has 5+ armor and 4+ cover. If the cover save is not made, the projectile has penetrated the aegis defense line. If the round had enough energy to penetrate a wall of steel thicker than your body armor, then there is little hope that you armor will somehow stop it. <br /> <br /> If your standing behind a wall with football pads on when a Bullet is shot through the wall and into you, your armor is not going to help because the wall is much thicker and was unable to stop the bullet. <br /> <br /> But again, mostly for balance. </div></blockquote><br /> <br /> I mostly meant when it's the other way around, when your armour is better than the cover, hence 2 saves.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 05:57:38]]> GMT</pubDate>
				<author><![CDATA[ chuloopa]]></author>
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				<title>Stacking cover saves</title>
				<description><![CDATA[ His explanation works the other way around as well.  If your armour wasn't powerful enough to stop it, why do you think the shrub would be?<br /> <br /> Of course, that realism explanation falls apart pretty quickly when you replace the shrub or wall with another marine/guardsman/gaunt/etc.  That's why they mention that a successful cover save can mean that the firer never actually took the shot.<br /> <br /> The real answer is, and always has been, balance.  You may be thinking in terms of power armour marines or guardsmen, but you also need to consider Riptides and Storm Shield Terminators.  After all, if you're going to allow stacking of cover on armour because "Realism", you're going to have to allow stacking Invulnerables on as well for the same reason.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 06:43:55]]> GMT</pubDate>
				<author><![CDATA[ Chrysis]]></author>
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				<title>Stacking cover saves</title>
				<description><![CDATA[ Yeah, I can see how balance would be a massive part of it.<br /> <br /> I was reading somewhere where someone proposed changing the rules so that saves were never actually rolled, and rather used cover as a modifier for the "to hit" and armour as a modifier for the "to wound" rolls. Certainly an interesting prospect, but could be pretty hard to implement effectively.<br /> <br /> Thanks for the responses, guys <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 22:13:30]]> GMT</pubDate>
				<author><![CDATA[ chuloopa]]></author>
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				<title>Stacking cover saves</title>
				<description><![CDATA[ For reference, and while I've never actually played it, as far as I'm aware 2nd edition allowed stacking of saves.  Effectively anyway.  Cover saves didn't exist, instead Cover provided modifiers to the To-Hit roll.  You could stack Armour and Invulnerables, but every weapon had an Armour Save Modifier that would reduce your armour save.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 23:25:02]]> GMT</pubDate>
				<author><![CDATA[ Chrysis]]></author>
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				<title>Re:Stacking cover saves</title>
				<description><![CDATA[ Balance is a terrible excuse for the current cover system. I realize what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> was trying to do, keeping well armored units from being dependent on cover and being more mobile, but the level of firepower currently available, in both volume and <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, makes that goal laughable.<br /> <br /> What's worse is that the cover system doesn't even adhere to the justifications given for cover. If cover can represent missing due to low visibility of the target, or just not firing at all, why does an ork boy receive a much greater bonus than a space marine in the same cover? They have similar behavior and size characteristics per fluff, yet an ork gets a 5+ save against almost everything that he didn't have to pay for, while the space marine only benefits against anything with AP3 or better weapons.<br /> <br /> I'm not a fan of making cover a modifier for <span class="glossaryitem" onmouseover='gp(14);'>BS</span> though, because then weaker units that do need to rely on cover will get no saves at all, making the game a less engaging experience for those playing those armies. If all i'm doing is pulling models off the table and having little say in their fate, i'm not having much fun using those units, even if the math works out to the same.<br /> <br /> I'd like to see the save order look something like this:<br /> Cover saves (or Invulnerable saves against ranged attacks)<br /> Armor saves (or invulnerable saves against melee weapons with sufficient <span class="glossaryitem" onmouseover='gp(6);'>AP</span>)<br /> Feel no Pain<br /> <br /> This allows units that have invulnerable saves to act like they are surrounded by a force field, essentially granting them mobile cover as you would expect, while fulfilling the intended goal of ensuring certain units are not reliant on cover for protection.<br /> <br /> Of course, units that have only an invulnerable save (daemons, <span class="glossaryitem" onmouseover='gp(83);'>LotD</span>) will not be represented properly using these rules, but the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and armor system needs a complete overhaul too, so those issues could be resolved there.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 04:05:53]]> GMT</pubDate>
				<author><![CDATA[ Rav1rn]]></author>
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				<title>Stacking cover saves</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/580314/6551445.page"><b>chuloopa wrote:</b></a><br/>Yeah, I can see how balance would be a massive part of it.<br /> <br /> I was reading somewhere where someone proposed changing the rules so that saves were never actually rolled, and rather used cover as a modifier for the "to hit" and armour as a modifier for the "to wound" rolls. Certainly an interesting prospect, but could be pretty hard to implement effectively.<br /> <br /> Thanks for the responses, guys <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Armour is represented as a Toughness bonus in the Lord of the Rings system. People hate it.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 09:31:47]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Stacking cover saves</title>
				<description><![CDATA[ Although I think the ideas of stacking cover save with armor save or having cover modify the to hit roll in Cover vs <span class="glossaryitem" onmouseover='gp(14);'>BS</span> chart similar to S v T or <span class="glossaryitem" onmouseover='gp(149);'>WS</span> v <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, I think either would require a complete revamp of a great many things. For one, It will make infantry much more durable and their prices would have to increase to reflect that. This is the opposite direction of the current trend of having cheaper infantry. A marine gone to ground in cover would become nigh un-shiftable by shooting, which would encourage assault ( a good thing ) but on the other hand would make cover ignoring effects enormously more valuable.<br /> <br /> I like it, but its too deep of a change to do outside of a complete overhaul.]]></description>
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				<pubDate><![CDATA[Wed, 19 Feb 2014 19:23:41]]> GMT</pubDate>
				<author><![CDATA[ JubbJubbz]]></author>
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